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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class Tile : MonoBehaviour {
-
- public Transform[] LandMarkLocations;
-
-
- public void AddHotSpots(GameObject[] hotSpots)
- {
- foreach (Transform location in LandMarkLocations)
- {
- int randIndex = Random.Range(0, hotSpots.Length);
- float RandomRotation = Random.Range(0, 3) * 90;
-
- GameObject temp = Instantiate(hotSpots[randIndex], transform);
- temp.transform.position = location.position;
- temp.transform.Rotate(Vector3.up, RandomRotation);
- temp.name = "LandMark";
- }
- }
- }
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