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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using Multiplayer;
- using TMPro;
- public class HomeScreenManager : MonoBehaviour {
-
-
- public TMP_InputField IP;
- public TMP_InputField Port;
- public TMP_InputField Name;
-
- public GameObject Server;
- public string[] DefaultNames;
-
- public void Start()
- {
-
- int rand = Random.Range(0, DefaultNames.Length);
-
- IP.text = PlayerPrefs.GetString("IP", "");
- Port.text = PlayerPrefs.GetString("PORT", "4444");
- Name.text = PlayerPrefs.GetString("NAME", DefaultNames[rand]);
-
- }
- public void Connect()
- {
- int intVal = 0;
- bool Succeeded = int.TryParse(Port.text, out intVal);
- if (Succeeded)
- {
- Destroy(ServerManager.Instance.gameObject);
- ClientManager.Instance.StartClient(IP.text, intVal);
- }
- PlayerPrefs.SetString("IP", IP.text);
- PlayerPrefs.SetString("PORT", Port.text);
- PlayerPrefs.SetString("NAME", Name.text);
-
- }
-
- public void Host()
- {
- Server.SetActive(true);
- int intVal = 0;
- bool Succeeded = int.TryParse(Port.text, out intVal);
- if (Succeeded)
- {
- ServerManager.Instance.StartServer();
- }
- else
- {
- Server.SetActive(false);
- }
- PlayerPrefs.SetString("PORT", Port.text);
- PlayerPrefs.SetString("NAME", Name.text);
- }
-
- public void ChangeName()
- {
- int rand = Random.Range(0, DefaultNames.Length);
-
-
- Name.text = DefaultNames[rand];
- Debug.Log("Name" + DefaultNames[rand]);
- }
- }
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