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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
using UnityEngine.UI; | |||
using Multiplayer; | |||
using TMPro; | |||
public class HomeScreenManager : MonoBehaviour { | |||
public TextMeshProUGUI IP; | |||
public TextMeshProUGUI Port; | |||
public TextMeshProUGUI Name; | |||
public void Connect() | |||
{ | |||
int intVal = 0; | |||
bool Succeeded = int.TryParse(Port.text, out intVal); | |||
if (Succeeded) | |||
{ | |||
Destroy(ServerManager.Instance.gameObject); | |||
ClientManager.Instance.StartClient(IP.text, intVal); | |||
} | |||
} | |||
public void Host() | |||
{ | |||
int intVal = 0; | |||
bool Succeeded = int.TryParse(Port.text, out intVal); | |||
if (Succeeded) | |||
{ | |||
ServerManager.Instance.StartServer(); | |||
} | |||
} | |||
} |
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