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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using DentedPixel;
namespace DentedPixel.LTExamples{
public class TestingUnitTests : MonoBehaviour {
public GameObject cube1;
public GameObject cube2;
public GameObject cube3;
public GameObject cube4;
public GameObject cubeAlpha1;
public GameObject cubeAlpha2;
private bool eventGameObjectWasCalled = false, eventGeneralWasCalled = false;
private int lt1Id;
private LTDescr lt2;
private LTDescr lt3;
private LTDescr lt4;
private LTDescr[] groupTweens;
private GameObject[] groupGOs;
private int groupTweensCnt;
private int rotateRepeat;
private int rotateRepeatAngle;
private GameObject boxNoCollider;
private float timeElapsedNormalTimeScale;
private float timeElapsedIgnoreTimeScale;
void Awake(){
boxNoCollider = GameObject.CreatePrimitive(PrimitiveType.Cube);
Destroy( boxNoCollider.GetComponent( typeof(BoxCollider) ) as Component );
}
void Start () {
// Time.timeScale = 0.25f;
LeanTest.timeout = 46f;
LeanTest.expected = 56;
LeanTween.init(15 + 1200);
// add a listener
LeanTween.addListener(cube1, 0, eventGameObjectCalled);
LeanTest.expect(LeanTween.isTweening() == false, "NOTHING TWEEENING AT BEGINNING" );
LeanTest.expect(LeanTween.isTweening(cube1) == false, "OBJECT NOT TWEEENING AT BEGINNING" );
LeanTween.scaleX( cube4, 2f, 0f).setOnComplete( ()=>{
LeanTest.expect( cube4.transform.localScale.x == 2f, "TWEENED WITH ZERO TIME" );
});
// dispatch event that is received
LeanTween.dispatchEvent(0);
LeanTest.expect( eventGameObjectWasCalled, "EVENT GAMEOBJECT RECEIVED" );
// do not remove listener
LeanTest.expect(LeanTween.removeListener(cube2, 0, eventGameObjectCalled)==false, "EVENT GAMEOBJECT NOT REMOVED" );
// remove listener
LeanTest.expect(LeanTween.removeListener(cube1, 0, eventGameObjectCalled), "EVENT GAMEOBJECT REMOVED" );
// add a listener
LeanTween.addListener(1, eventGeneralCalled);
// dispatch event that is received
LeanTween.dispatchEvent(1);
LeanTest.expect( eventGeneralWasCalled, "EVENT ALL RECEIVED" );
// remove listener
LeanTest.expect( LeanTween.removeListener( 1, eventGeneralCalled), "EVENT ALL REMOVED" );
lt1Id = LeanTween.move( cube1, new Vector3(3f,2f,0.5f), 1.1f ).id;
LeanTween.move( cube2, new Vector3(-3f,-2f,-0.5f), 1.1f );
LeanTween.reset();
// Queue up a bunch of tweens, cancel some of them but expect the remainder to finish
GameObject[] cubes = new GameObject[99];
int[] tweenIds = new int[cubes.Length];
for (int i = 0; i < cubes.Length; i++) {
GameObject c = cubeNamed("cancel"+i);
tweenIds[i] = LeanTween.moveX (c, 100f, 1f).id;
cubes [i] = c;
}
int onCompleteCount = 0;
LeanTween.delayedCall (cubes[0], 0.2f, () => {
for (int i = 0; i < cubes.Length; i++) {
if(i%3==0){
LeanTween.cancel( cubes [i] );
}else if(i%3==1){
LeanTween.cancel( tweenIds[i] );
}else if(i%3==2){
LTDescr descr = LeanTween.descr(tweenIds[i]);
// Debug.Log("descr:"+descr);
descr.setOnComplete( ()=>{
onCompleteCount++;
// Debug.Log("onCompleteCount:"+onCompleteCount);
if(onCompleteCount>=33){
LeanTest.expect(true, "CANCELS DO NOT EFFECT FINISHING" );
}
});
}
}
});
Vector3[] splineArr = new Vector3[] {new Vector3(-1f,0f,0f), new Vector3(0f,0f,0f), new Vector3(4f,0f,0f), new Vector3(20f,0f,0f), new Vector3(30f,0f,0f)};
LTSpline cr = new LTSpline( splineArr );
cr.place( cube4.transform, 0.5f );
LeanTest.expect( (Vector3.Distance( cube4.transform.position, new Vector3(10f,0f,0f) ) <= 0.7f), "SPLINE POSITIONING AT HALFWAY", "position is:"+cube4.transform.position+" but should be:(10f,0f,0f)");
LeanTween.color(cube4, Color.green, 0.01f);
// Debug.Log("Point 2:"+cr.ratioAtPoint(splineArr[2]));
// OnStart Speed Test for ignoreTimeScale vs normal timeScale
GameObject cubeDest = cubeNamed("cubeDest");
Vector3 cubeDestEnd = new Vector3(100f,20f,0f);
LeanTween.move( cubeDest, cubeDestEnd, 0.7f);
GameObject cubeToTrans = cubeNamed("cubeToTrans");
LeanTween.move( cubeToTrans, cubeDest.transform, 1.2f).setEase( LeanTweenType.easeOutQuad ).setOnComplete( ()=>{
LeanTest.expect( cubeToTrans.transform.position == cubeDestEnd, "MOVE TO TRANSFORM WORKS");
});
GameObject cubeDestroy = cubeNamed("cubeDestroy");
LeanTween.moveX( cubeDestroy, 200f, 0.05f).setDelay(0.02f).setDestroyOnComplete(true);
LeanTween.moveX( cubeDestroy, 200f, 0.1f).setDestroyOnComplete(true).setOnComplete( ()=>{
LeanTest.expect(true, "TWO DESTROY ON COMPLETE'S SUCCEED");
});
GameObject cubeSpline = cubeNamed("cubeSpline");
LeanTween.moveSpline(cubeSpline, new Vector3[]{new Vector3(0.5f,0f,0.5f),new Vector3(0.75f,0f,0.75f),new Vector3(1f,0f,1f),new Vector3(1f,0f,1f)}, 0.1f).setOnComplete( ()=>{
LeanTest.expect(Vector3.Distance(new Vector3(1f,0f,1f), cubeSpline.transform.position) < 0.01f, "SPLINE WITH TWO POINTS SUCCEEDS");
});
// This test works when it is positioned last in the test queue (probably worth fixing when you have time)
GameObject jumpCube = cubeNamed("jumpTime");
jumpCube.transform.position = new Vector3(100f,0f,0f);
jumpCube.transform.localScale *= 100f;
int jumpTimeId = LeanTween.moveX( jumpCube, 200f, 1f).id;
LeanTween.delayedCall(gameObject, 0.2f, ()=>{
LTDescr d = LeanTween.descr( jumpTimeId );
float beforeX = jumpCube.transform.position.x;
d.setTime( 0.5f );
LeanTween.delayedCall( 0.0f, ()=>{ }).setOnStart( ()=>{
float diffAmt = 1f;// This variable is dependent on a good frame-rate because it evalutes at the next Update
beforeX += Time.deltaTime * 100f * 2f;
LeanTest.expect( Mathf.Abs( jumpCube.transform.position.x - beforeX ) < diffAmt , "CHANGING TIME DOESN'T JUMP AHEAD", "Difference:"+Mathf.Abs( jumpCube.transform.position.x - beforeX ) +" beforeX:"+beforeX+" now:"+jumpCube.transform.position.x+" dt:"+Time.deltaTime);
});
});
// Tween with time of zero is needs to be set to it's final value
GameObject zeroCube = cubeNamed("zeroCube");
LeanTween.moveX( zeroCube, 10f, 0f).setOnComplete( ()=>{
LeanTest.expect( zeroCube.transform.position.x == 10f, "ZERO TIME FINSHES CORRECTLY", "final x:"+ zeroCube.transform.position.x);
});
// Scale, and OnStart
GameObject cubeScale = cubeNamed("cubeScale");
LeanTween.scale(cubeScale, new Vector3(5f,5f,5f),0.01f).setOnStart(()=>{
LeanTest.expect( true, "ON START WAS CALLED");
}).setOnComplete(()=>{
LeanTest.expect( cubeScale.transform.localScale.z == 5f, "SCALE","expected scale z:"+5f+" returned:"+cubeScale.transform.localScale.z);
});
// Rotate
GameObject cubeRotate = cubeNamed("cubeRotate");
LeanTween.rotate(cubeRotate, new Vector3(0f,180f,0f),0.02f).setOnComplete(()=>{
LeanTest.expect( cubeRotate.transform.eulerAngles.y == 180f, "ROTATE","expected rotate y:"+180f+" returned:"+cubeRotate.transform.eulerAngles.y);
});
// RotateAround
GameObject cubeRotateA = cubeNamed("cubeRotateA");
LeanTween.rotateAround(cubeRotateA,Vector3.forward,90f,0.3f).setOnComplete(()=>{
LeanTest.expect( cubeRotateA.transform.eulerAngles.z==90f, "ROTATE AROUND","expected rotate z:"+90f+" returned:"+cubeRotateA.transform.eulerAngles.z);
});
// RotateAround 360
GameObject cubeRotateB = cubeNamed("cubeRotateB");
cubeRotateB.transform.position = new Vector3(200f,10f,8f);
LeanTween.rotateAround(cubeRotateB,Vector3.forward,360f,0.3f).setPoint(new Vector3(5f,3f,2f)).setOnComplete(()=>{
LeanTest.expect( cubeRotateB.transform.position.ToString()==(new Vector3(200f,10f,8f)).ToString(), "ROTATE AROUND 360","expected rotate pos:"+(new Vector3(200f,10f,8f))+" returned:"+cubeRotateB.transform.position);
});
// Alpha, onUpdate with passing value, onComplete value
LeanTween.alpha(cubeAlpha1,0.5f,0.1f).setOnUpdate( (float val)=>{
LeanTest.expect(val!=0f ,"ON UPDATE VAL");
}).setOnCompleteParam( "Hi!" ).setOnComplete( (object completeObj)=>{
LeanTest.expect(((string)completeObj)=="Hi!","ONCOMPLETE OBJECT");
LeanTest.expect(cubeAlpha1.GetComponent<Renderer>().material.color.a == 0.5f,"ALPHA");
});
// Color
float onStartTime = -1f;
LeanTween.color(cubeAlpha2, Color.cyan, 0.3f).setOnComplete( ()=>{
LeanTest.expect(cubeAlpha2.GetComponent<Renderer>().material.color==Color.cyan, "COLOR");
LeanTest.expect(onStartTime>=0f && onStartTime<Time.time, "ON START","onStartTime:"+onStartTime+" time:"+Time.time);
}).setOnStart(()=>{
onStartTime = Time.time;
});
// moveLocalY (make sure uses y values)
Vector3 beforePos = cubeAlpha1.transform.position;
LeanTween.moveY(cubeAlpha1, 3f, 0.2f).setOnComplete( ()=>{
LeanTest.expect(cubeAlpha1.transform.position.x==beforePos.x && cubeAlpha1.transform.position.z==beforePos.z,"MOVE Y");
});
Vector3 beforePos2 = cubeAlpha2.transform.localPosition;
LeanTween.moveLocalZ(cubeAlpha2, 12f, 0.2f).setOnComplete( ()=>{
LeanTest.expect(cubeAlpha2.transform.localPosition.x==beforePos2.x && cubeAlpha2.transform.localPosition.y==beforePos2.y,"MOVE LOCAL Z","ax:"+cubeAlpha2.transform.localPosition.x+" bx:"+beforePos.x+" ay:"+cubeAlpha2.transform.localPosition.y+" by:"+beforePos2.y);
});
AudioClip audioClip = LeanAudio.createAudio(new AnimationCurve( new Keyframe(0f, 1f, 0f, -1f), new Keyframe(1f, 0f, -1f, 0f)), new AnimationCurve( new Keyframe(0f, 0.001f, 0f, 0f), new Keyframe(1f, 0.001f, 0f, 0f)), LeanAudio.options());
LeanTween.delayedSound(gameObject, audioClip, new Vector3(0f,0f,0f), 0.1f).setDelay(0.2f).setOnComplete( ()=>{
LeanTest.expect(Time.time>0,"DELAYED SOUND");
});
// value2
bool value2UpdateCalled = false;
LeanTween.value(gameObject, new Vector2(0, 0), new Vector2(256, 96), 0.1f).setOnUpdate((Vector2 value) => {
value2UpdateCalled = true;
});
LeanTween.delayedCall(0.2f, ()=>{
LeanTest.expect( value2UpdateCalled, "VALUE2 UPDATE");
} );
StartCoroutine( timeBasedTesting() );
}
private GameObject cubeNamed( string name ){
GameObject cube = Instantiate( boxNoCollider ) as GameObject;
cube.name = name;
return cube;
}
IEnumerator timeBasedTesting(){
yield return new WaitForEndOfFrame();
GameObject cubeNormal = cubeNamed("normalTimeScale");
// float timeElapsedNormal = Time.time;
LeanTween.moveX(cubeNormal, 12f, 1.5f).setIgnoreTimeScale( false ).setOnComplete( ()=>{
timeElapsedNormalTimeScale = Time.time;
});
LTDescr[] descr = LeanTween.descriptions( cubeNormal );
LeanTest.expect( descr.Length >= 0 && descr[0].to.x == 12f, "WE CAN RETRIEVE A DESCRIPTION");
GameObject cubeIgnore = cubeNamed("ignoreTimeScale");
LeanTween.moveX(cubeIgnore, 5f, 1.5f).setIgnoreTimeScale( true ).setOnComplete( ()=>{
timeElapsedIgnoreTimeScale = Time.time;
});
yield return new WaitForSeconds(1.5f);
LeanTest.expect( Mathf.Abs( timeElapsedNormalTimeScale - timeElapsedIgnoreTimeScale ) < 0.7f, "START IGNORE TIMING", "timeElapsedIgnoreTimeScale:"+timeElapsedIgnoreTimeScale+" timeElapsedNormalTimeScale:"+timeElapsedNormalTimeScale );
// yield return new WaitForSeconds(100f);
Time.timeScale = 4f;
int pauseCount = 0;
LeanTween.value( gameObject, 0f, 1f, 1f).setOnUpdate( ( float val )=>{
pauseCount++;
}).pause();
// Bezier should end at exact end position not just 99% close to it
Vector3[] roundCirc = new Vector3[]{ new Vector3(0f,0f,0f), new Vector3(-9.1f,25.1f,0f), new Vector3(-1.2f,15.9f,0f), new Vector3(-25f,25f,0f), new Vector3(-25f,25f,0f), new Vector3(-50.1f,15.9f,0f), new Vector3(-40.9f,25.1f,0f), new Vector3(-50f,0f,0f), new Vector3(-50f,0f,0f), new Vector3(-40.9f,-25.1f,0f), new Vector3(-50.1f,-15.9f,0f), new Vector3(-25f,-25f,0f), new Vector3(-25f,-25f,0f), new Vector3(0f,-15.9f,0f), new Vector3(-9.1f,-25.1f,0f), new Vector3(0f,0f,0f) };
GameObject cubeRound = cubeNamed("bRound");
Vector3 onStartPos = cubeRound.transform.position;
LeanTween.moveLocal(cubeRound, roundCirc, 0.5f).setOnComplete( ()=>{
LeanTest.expect(cubeRound.transform.position==onStartPos, "BEZIER CLOSED LOOP SHOULD END AT START","onStartPos:"+onStartPos+" onEnd:"+cubeRound.transform.position);
});
// Spline should end at exact end position not just 99% close to it
Vector3[] roundSpline = new Vector3[]{ new Vector3(0f,0f,0f), new Vector3(0f,0f,0f), new Vector3(2f,0f,0f), new Vector3(0.9f,2f,0f), new Vector3(0f,0f,0f), new Vector3(0f,0f,0f) };
GameObject cubeSpline = cubeNamed("bSpline");
Vector3 onStartPosSpline = cubeSpline.transform.position;
LeanTween.moveSplineLocal(cubeSpline, roundSpline, 0.5f).setOnComplete( ()=>{
LeanTest.expect(Vector3.Distance(onStartPosSpline, cubeSpline.transform.position) <= 0.01f, "SPLINE CLOSED LOOP SHOULD END AT START","onStartPos:"+onStartPosSpline+" onEnd:"+cubeSpline.transform.position+" dist:"+Vector3.Distance(onStartPosSpline, cubeSpline.transform.position));
});
// Groups of tweens testing
groupTweens = new LTDescr[ 1200 ];
groupGOs = new GameObject[ groupTweens.Length ];
groupTweensCnt = 0;
int descriptionMatchCount = 0;
for(int i = 0; i < groupTweens.Length; i++){
GameObject cube = cubeNamed("c"+i);
cube.transform.position = new Vector3(0,0,i*3);
groupGOs[i] = cube;
}
yield return new WaitForEndOfFrame();
bool hasGroupTweensCheckStarted = false;
int setOnStartNum = 0;
int setPosNum = 0;
bool setPosOnUpdate = true;
for(int i = 0; i < groupTweens.Length; i++){
Vector3 finalPos = transform.position + Vector3.one*3f;
Dictionary<string,object> finalDict = new Dictionary<string,object>{ {"final",finalPos}, {"go",groupGOs[i]} };
groupTweens[i] = LeanTween.move(groupGOs[i], finalPos, 3f ).setOnStart( ()=>{
setOnStartNum++;
}).setOnUpdate( (Vector3 newPosition) => {
if(transform.position.z > newPosition.z){
setPosOnUpdate = false;
}
// Debug.LogWarning("New Position: " + newPosition.ToString());
}).
setOnCompleteParam( finalDict ).
setOnComplete( (object param)=>{
Dictionary<string,object> finalDictRetr = param as Dictionary<string,object>;
Vector3 neededPos = (Vector3)finalDictRetr["final"];
GameObject tweenedGo = finalDictRetr["go"] as GameObject;
if(neededPos.ToString() == tweenedGo.transform.position.ToString())
setPosNum++;
else{
// Debug.Log("neededPos:"+neededPos+" tweenedGo.transform.position:"+tweenedGo.transform.position);
}
if(hasGroupTweensCheckStarted==false){
hasGroupTweensCheckStarted = true;
LeanTween.delayedCall(gameObject, 0.1f, ()=>{
LeanTest.expect( setOnStartNum == groupTweens.Length, "SETONSTART CALLS", "expected:"+groupTweens.Length+" was:"+setOnStartNum);
LeanTest.expect( groupTweensCnt==groupTweens.Length, "GROUP FINISH", "expected "+groupTweens.Length+" tweens but got "+groupTweensCnt);
LeanTest.expect( setPosNum==groupTweens.Length, "GROUP POSITION FINISH", "expected "+groupTweens.Length+" tweens but got "+setPosNum);
LeanTest.expect( setPosOnUpdate, "GROUP POSITION ON UPDATE");
});
}
groupTweensCnt++;
});
if(LeanTween.description(groupTweens[i].id).trans==groupTweens[i].trans)
descriptionMatchCount++;
}
while (LeanTween.tweensRunning<groupTweens.Length)
yield return null;
LeanTest.expect( descriptionMatchCount==groupTweens.Length, "GROUP IDS MATCH" );
int expectedSearch = groupTweens.Length+5;
LeanTest.expect( LeanTween.maxSearch<=expectedSearch, "MAX SEARCH OPTIMIZED", "maxSearch:"+LeanTween.maxSearch+" should be:"+ expectedSearch);
LeanTest.expect( LeanTween.isTweening() == true, "SOMETHING IS TWEENING" );
// resume item before calling pause should continue item along it's way
float previousXlt4 = cube4.transform.position.x;
lt4 = LeanTween.moveX( cube4, 5.0f, 1.1f).setOnComplete( ()=>{
LeanTest.expect( cube4!=null && previousXlt4!=cube4.transform.position.x, "RESUME OUT OF ORDER", "cube4:"+cube4+" previousXlt4:"+previousXlt4+" cube4.transform.position.x:"+(cube4!=null ? cube4.transform.position.x : 0));
}).setDestroyOnComplete( true );
lt4.resume();
rotateRepeat = rotateRepeatAngle = 0;
LeanTween.rotateAround(cube3, Vector3.forward, 360f, 0.1f).setRepeat(3).setOnComplete(rotateRepeatFinished).setOnCompleteOnRepeat(true).setDestroyOnComplete(true);
yield return new WaitForEndOfFrame();
LeanTween.delayedCall(0.1f*8f+1f, rotateRepeatAllFinished);
int countBeforeCancel = LeanTween.tweensRunning;
LeanTween.cancel( lt1Id );
LeanTest.expect( countBeforeCancel==LeanTween.tweensRunning, "CANCEL AFTER RESET SHOULD FAIL", "expected "+countBeforeCancel+" but got "+LeanTween.tweensRunning);
LeanTween.cancel(cube2);
int tweenCount = 0;
for(int i = 0; i < groupTweens.Length; i++){
if(LeanTween.isTweening( groupGOs[i] ))
tweenCount++;
if(i%3==0)
LeanTween.pause( groupGOs[i] );
else if(i%3==1)
groupTweens[i].pause();
else
LeanTween.pause( groupTweens[i].id );
}
LeanTest.expect( tweenCount==groupTweens.Length, "GROUP ISTWEENING", "expected "+groupTweens.Length+" tweens but got "+tweenCount );
yield return new WaitForEndOfFrame();
tweenCount = 0;
for(int i = 0; i < groupTweens.Length; i++){
if(i%3==0)
LeanTween.resume( groupGOs[i] );
else if(i%3==1)
groupTweens[i].resume();
else
LeanTween.resume( groupTweens[i].id );
if(i%2==0 ? LeanTween.isTweening( groupTweens[i].id ) : LeanTween.isTweening( groupGOs[i] ) )
tweenCount++;
}
LeanTest.expect( tweenCount==groupTweens.Length, "GROUP RESUME" );
LeanTest.expect( LeanTween.isTweening(cube1)==false, "CANCEL TWEEN LTDESCR" );
LeanTest.expect( LeanTween.isTweening(cube2)==false, "CANCEL TWEEN LEANTWEEN" );
LeanTest.expect( pauseCount==0, "ON UPDATE NOT CALLED DURING PAUSE", "expect pause count of 0, but got "+pauseCount);
yield return new WaitForEndOfFrame();
Time.timeScale = 0.25f;
float tweenTime = 0.2f;
float expectedTime = tweenTime * (1f/Time.timeScale);
float start = Time.realtimeSinceStartup;
bool onUpdateWasCalled = false;
LeanTween.moveX(cube1, -5f, tweenTime).setOnUpdate( (float val)=>{
onUpdateWasCalled = true;
}).setOnComplete( ()=>{
float end = Time.realtimeSinceStartup;
float diff = end - start;
LeanTest.expect( Mathf.Abs( expectedTime - diff) < 0.05f, "SCALED TIMING DIFFERENCE", "expected to complete in roughly "+expectedTime+" but completed in "+diff );
LeanTest.expect( Mathf.Approximately(cube1.transform.position.x, -5f), "SCALED ENDING POSITION", "expected to end at -5f, but it ended at "+cube1.transform.position.x);
LeanTest.expect( onUpdateWasCalled, "ON UPDATE FIRED" );
});
bool didGetCorrectOnUpdate = false;
LeanTween.value(gameObject, new Vector3(1f,1f,1f), new Vector3(10f,10f,10f), 1f).setOnUpdate( ( Vector3 val )=>{
didGetCorrectOnUpdate = val.x >= 1f && val.y >= 1f && val.z >= 1f;
}).setOnComplete( ()=>{
LeanTest.expect( didGetCorrectOnUpdate, "VECTOR3 CALLBACK CALLED");
});
yield return new WaitForSeconds( expectedTime );
Time.timeScale = 1f;
int ltCount = 0;
GameObject[] allGos = FindObjectsOfType(typeof(GameObject)) as GameObject[];
foreach (GameObject go in allGos) {
if(go.name == "~LeanTween")
ltCount++;
}
LeanTest.expect( ltCount==1, "RESET CORRECTLY CLEANS UP" );
lotsOfCancels();
}
IEnumerator lotsOfCancels(){
yield return new WaitForEndOfFrame();
Time.timeScale = 4f;
int cubeCount = 10;
int[] tweensA = new int[ cubeCount ];
GameObject[] aGOs = new GameObject[ cubeCount ];
for(int i = 0; i < aGOs.Length; i++){
GameObject cube = Instantiate( boxNoCollider ) as GameObject;
cube.transform.position = new Vector3(0,0,i*2f);
cube.name = "a"+i;
aGOs[i] = cube;
tweensA[i] = LeanTween.move(cube, cube.transform.position + new Vector3(10f,0,0), 0.5f + 1f * (1.0f/(float)aGOs.Length) ).id;
LeanTween.color(cube, Color.red, 0.01f);
}
yield return new WaitForSeconds(1.0f);
int[] tweensB = new int[ cubeCount ];
GameObject[] bGOs = new GameObject[ cubeCount ];
for(int i = 0; i < bGOs.Length; i++){
GameObject cube = Instantiate( boxNoCollider ) as GameObject;
cube.transform.position = new Vector3(0,0,i*2f);
cube.name = "b"+i;
bGOs[i] = cube;
tweensB[i] = LeanTween.move(cube, cube.transform.position + new Vector3(10f,0,0), 2f).id;
}
for(int i = 0; i < aGOs.Length; i++){
LeanTween.cancel( aGOs[i] );
GameObject cube = aGOs[i];
tweensA[i] = LeanTween.move(cube, new Vector3(0,0,i*2f), 2f).id;
}
yield return new WaitForSeconds(0.5f);
for(int i = 0; i < aGOs.Length; i++){
LeanTween.cancel( aGOs[i] );
GameObject cube = aGOs[i];
tweensA[i] = LeanTween.move(cube, new Vector3(0,0,i*2f) + new Vector3(10f,0,0), 2f ).id;
}
for(int i = 0; i < bGOs.Length; i++){
LeanTween.cancel( bGOs[i] );
GameObject cube = bGOs[i];
tweensB[i] = LeanTween.move(cube, new Vector3(0,0,i*2f), 2f ).id;
}
yield return new WaitForSeconds(2.1f);
bool inFinalPlace = true;
for(int i = 0; i < aGOs.Length; i++){
if(Vector3.Distance( aGOs[i].transform.position, new Vector3(0,0,i*2f) + new Vector3(10f,0,0) ) > 0.1f)
inFinalPlace = false;
}
for(int i = 0; i < bGOs.Length; i++){
if(Vector3.Distance( bGOs[i].transform.position, new Vector3(0,0,i*2f) ) > 0.1f)
inFinalPlace = false;
}
LeanTest.expect(inFinalPlace,"AFTER LOTS OF CANCELS");
}
void rotateRepeatFinished(){
if( Mathf.Abs(cube3.transform.eulerAngles.z)<0.0001f )
rotateRepeatAngle++;
rotateRepeat++;
}
void rotateRepeatAllFinished(){
LeanTest.expect( rotateRepeatAngle==3, "ROTATE AROUND MULTIPLE", "expected 3 times received "+rotateRepeatAngle+" times" );
LeanTest.expect( rotateRepeat==3, "ROTATE REPEAT", "expected 3 times received "+rotateRepeat+" times" );
LeanTest.expect( cube3==null, "DESTROY ON COMPLETE", "cube3:"+cube3 );
}
void eventGameObjectCalled( LTEvent e ){
eventGameObjectWasCalled = true;
}
void eventGeneralCalled( LTEvent e ){
eventGeneralWasCalled = true;
}
}
}