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using UnityEngine;
using System.Collections;
using DentedPixel;
public class GeneralUISpaceCS : MonoBehaviour {
public RectTransform mainWindow;
public RectTransform mainParagraphText;
public RectTransform mainTitleText;
public RectTransform mainButton1;
public RectTransform mainButton2;
public RectTransform pauseRing1;
public RectTransform pauseRing2;
public RectTransform pauseWindow;
public RectTransform chatWindow;
public RectTransform chatRect;
public Sprite[] chatSprites;
public RectTransform chatBar1;
public RectTransform chatBar2;
public UnityEngine.UI.Text chatText;
public RectTransform rawImageRect;
void Start () {
// Time.timeScale = 1f/4f;
// *********** Main Window **********
// Scale the whole window in
mainWindow.localScale = Vector3.zero;
LeanTween.scale( mainWindow, new Vector3(1f,1f,1f), 0.6f).setEase(LeanTweenType.easeOutBack);
LeanTween.alphaCanvas( mainWindow.GetComponent<CanvasGroup>(), 0f, 1f).setDelay(2f).setLoopPingPong().setRepeat(2);
// Fade the main paragraph in while moving upwards
mainParagraphText.anchoredPosition3D += new Vector3(0f,-10f,0f);
LeanTween.textAlpha( mainParagraphText, 0f, 0.6f).setFrom(0f).setDelay(0f);
LeanTween.textAlpha( mainParagraphText, 1f, 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);
LeanTween.move( mainParagraphText, mainParagraphText.anchoredPosition3D + new Vector3(0f,10f,0f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);
// Flash text to purple and back
LeanTween.textColor( mainTitleText, new Color(133f/255f,145f/255f,223f/255f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f).setLoopPingPong().setRepeat(-1);
// Fade button in
LeanTween.textAlpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);
LeanTween.alpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);
// Pop size of button
LeanTween.size(mainButton1, mainButton1.sizeDelta * 1.1f, 0.5f).setDelay(3f).setEaseInOutCirc().setRepeat(6).setLoopPingPong();
// *********** Pause Button **********
// Drop pause button in
pauseWindow.anchoredPosition3D += new Vector3(0f,200f,0f);
LeanTween.moveY( pauseWindow, pauseWindow.anchoredPosition3D.y + -200f, 0.6f).setEase(LeanTweenType.easeOutSine).setDelay(0.6f);
// Punch Pause Symbol
RectTransform pauseText = pauseWindow.Find("PauseText").GetComponent<RectTransform>();
LeanTween.moveZ( pauseText, pauseText.anchoredPosition3D.z - 80f, 1.5f).setEase(LeanTweenType.punch).setDelay(2.0f);
// Rotate rings around in opposite directions
LeanTween.rotateAroundLocal(pauseRing1, Vector3.forward, 360f, 12f).setRepeat(-1);
LeanTween.rotateAroundLocal(pauseRing2, Vector3.forward, -360f, 22f).setRepeat(-1);
// *********** Chat Window **********
// Flip the chat window in
chatWindow.RotateAround(chatWindow.position, Vector3.up, -180f);
LeanTween.rotateAround(chatWindow, Vector3.up, 180f, 2f).setEase(LeanTweenType.easeOutElastic).setDelay(1.2f);
// Play a series of sprites on the window on repeat endlessly
LeanTween.play(chatRect, chatSprites).setLoopPingPong();
// Animate the bar up and down while changing the color to red-ish
LeanTween.color( chatBar2, new Color(248f/255f,67f/255f,108f/255f, 0.5f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong().setDelay(1.2f);
LeanTween.scale( chatBar2, new Vector2(1f,0.7f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong();
// Write in paragraph text
string origText = chatText.text;
chatText.text = "";
LeanTween.value(gameObject, 0, (float)origText.Length, 6f).setEase(LeanTweenType.easeOutQuad).setOnUpdate( (float val)=>{
chatText.text = origText.Substring( 0, Mathf.RoundToInt( val ) );
}).setLoopClamp().setDelay(2.0f);
// Raw Image
LeanTween.alpha(rawImageRect,0f,1f).setLoopPingPong();
}
}