using UnityEngine; using System.Collections; using DentedPixel; public class GeneralUISpaceCS : MonoBehaviour { public RectTransform mainWindow; public RectTransform mainParagraphText; public RectTransform mainTitleText; public RectTransform mainButton1; public RectTransform mainButton2; public RectTransform pauseRing1; public RectTransform pauseRing2; public RectTransform pauseWindow; public RectTransform chatWindow; public RectTransform chatRect; public Sprite[] chatSprites; public RectTransform chatBar1; public RectTransform chatBar2; public UnityEngine.UI.Text chatText; public RectTransform rawImageRect; void Start () { // Time.timeScale = 1f/4f; // *********** Main Window ********** // Scale the whole window in mainWindow.localScale = Vector3.zero; LeanTween.scale( mainWindow, new Vector3(1f,1f,1f), 0.6f).setEase(LeanTweenType.easeOutBack); LeanTween.alphaCanvas( mainWindow.GetComponent(), 0f, 1f).setDelay(2f).setLoopPingPong().setRepeat(2); // Fade the main paragraph in while moving upwards mainParagraphText.anchoredPosition3D += new Vector3(0f,-10f,0f); LeanTween.textAlpha( mainParagraphText, 0f, 0.6f).setFrom(0f).setDelay(0f); LeanTween.textAlpha( mainParagraphText, 1f, 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f); LeanTween.move( mainParagraphText, mainParagraphText.anchoredPosition3D + new Vector3(0f,10f,0f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f); // Flash text to purple and back LeanTween.textColor( mainTitleText, new Color(133f/255f,145f/255f,223f/255f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f).setLoopPingPong().setRepeat(-1); // Fade button in LeanTween.textAlpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad); LeanTween.alpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad); // Pop size of button LeanTween.size(mainButton1, mainButton1.sizeDelta * 1.1f, 0.5f).setDelay(3f).setEaseInOutCirc().setRepeat(6).setLoopPingPong(); // *********** Pause Button ********** // Drop pause button in pauseWindow.anchoredPosition3D += new Vector3(0f,200f,0f); LeanTween.moveY( pauseWindow, pauseWindow.anchoredPosition3D.y + -200f, 0.6f).setEase(LeanTweenType.easeOutSine).setDelay(0.6f); // Punch Pause Symbol RectTransform pauseText = pauseWindow.Find("PauseText").GetComponent(); LeanTween.moveZ( pauseText, pauseText.anchoredPosition3D.z - 80f, 1.5f).setEase(LeanTweenType.punch).setDelay(2.0f); // Rotate rings around in opposite directions LeanTween.rotateAroundLocal(pauseRing1, Vector3.forward, 360f, 12f).setRepeat(-1); LeanTween.rotateAroundLocal(pauseRing2, Vector3.forward, -360f, 22f).setRepeat(-1); // *********** Chat Window ********** // Flip the chat window in chatWindow.RotateAround(chatWindow.position, Vector3.up, -180f); LeanTween.rotateAround(chatWindow, Vector3.up, 180f, 2f).setEase(LeanTweenType.easeOutElastic).setDelay(1.2f); // Play a series of sprites on the window on repeat endlessly LeanTween.play(chatRect, chatSprites).setLoopPingPong(); // Animate the bar up and down while changing the color to red-ish LeanTween.color( chatBar2, new Color(248f/255f,67f/255f,108f/255f, 0.5f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong().setDelay(1.2f); LeanTween.scale( chatBar2, new Vector2(1f,0.7f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong(); // Write in paragraph text string origText = chatText.text; chatText.text = ""; LeanTween.value(gameObject, 0, (float)origText.Length, 6f).setEase(LeanTweenType.easeOutQuad).setOnUpdate( (float val)=>{ chatText.text = origText.Substring( 0, Mathf.RoundToInt( val ) ); }).setLoopClamp().setDelay(2.0f); // Raw Image LeanTween.alpha(rawImageRect,0f,1f).setLoopPingPong(); } }