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using UnityEngine;
using System.Collections;
using DentedPixel;
public class OldGUIExamplesCS : MonoBehaviour {
public Texture2D grumpy;
public Texture2D beauty;
private float w;
private float h;
private LTRect buttonRect1;
private LTRect buttonRect2;
private LTRect buttonRect3;
private LTRect buttonRect4;
private LTRect grumpyRect;
private LTRect beautyTileRect;
// Use this for initialization
void Start () {
w = Screen.width;
h = Screen.height;
buttonRect1 = new LTRect(0.10f*w, 0.8f*h, 0.2f*w, 0.14f*h );
buttonRect2 = new LTRect(1.2f*w, 0.8f*h, 0.2f*w, 0.14f*h );
buttonRect3 = new LTRect(0.35f*w, 0.0f*h, 0.3f*w, 0.2f*h, 0f );
buttonRect4 = new LTRect(0.0f*w, 0.4f*h, 0.3f*w, 0.2f*h, 1.0f, 15.0f );
grumpyRect = new LTRect(0.5f*w - grumpy.width*0.5f, 0.5f*h - grumpy.height*0.5f, grumpy.width, grumpy.height );
beautyTileRect = new LTRect(0.0f,0.0f,1.0f,1.0f );
LeanTween.move( buttonRect2, new Vector2(0.55f*w, buttonRect2.rect.y), 0.7f ).setEase(LeanTweenType.easeOutQuad);
}
public void catMoved(){
Debug.Log("cat moved...");
}
// Update is called once per frame
void OnGUI () {
GUI.DrawTexture( grumpyRect.rect, grumpy);
Rect staticRect = new Rect(0.0f*w, 0.0f*h, 0.2f*w, 0.14f*h);
if(GUI.Button( staticRect, "Move Cat")){
if(LeanTween.isTweening(grumpyRect)==false){ // Check to see if the cat is already tweening, so it doesn't freak out
Vector2 orig = new Vector2( grumpyRect.rect.x, grumpyRect.rect.y );
LeanTween.move( grumpyRect, new Vector2( 1.0f*Screen.width - grumpy.width, 0.0f*Screen.height ), 1.0f).setEase(LeanTweenType.easeOutBounce).setOnComplete(catMoved);
LeanTween.move( grumpyRect, orig, 1.0f ).setDelay(1.0f).setEase( LeanTweenType.easeOutBounce);
}
}
if(GUI.Button(buttonRect1.rect, "Scale Centered")){
LeanTween.scale( buttonRect1, new Vector2(buttonRect1.rect.width, buttonRect1.rect.height) * 1.2f, 0.25f ).setEase( LeanTweenType.easeOutQuad );
LeanTween.move( buttonRect1, new Vector2(buttonRect1.rect.x-buttonRect1.rect.width*0.1f, buttonRect1.rect.y-buttonRect1.rect.height*0.1f), 0.25f ).setEase(LeanTweenType.easeOutQuad);
}
if(GUI.Button(buttonRect2.rect, "Scale")){
LeanTween.scale( buttonRect2, new Vector2(buttonRect2.rect.width, buttonRect2.rect.height) * 1.2f, 0.25f ).setEase(LeanTweenType.easeOutBounce);
}
staticRect = new Rect(0.76f*w, 0.53f*h, 0.2f*w, 0.14f*h);
if(GUI.Button( staticRect, "Flip Tile")){
LeanTween.move( beautyTileRect, new Vector2( 0f, beautyTileRect.rect.y + 1.0f ), 1.0f ).setEase(LeanTweenType.easeOutBounce);
}
GUI.DrawTextureWithTexCoords( new Rect(0.8f*w, 0.5f*h - beauty.height*0.5f, beauty.width*0.5f, beauty.height*0.5f), beauty, beautyTileRect.rect);
if(GUI.Button(buttonRect3.rect, "Alpha")){
LeanTween.alpha( buttonRect3, 0.0f, 1.0f).setEase(LeanTweenType.easeOutQuad);
LeanTween.alpha( buttonRect3, 1.0f, 1.0f).setDelay(1.0f).setEase( LeanTweenType.easeInQuad);
LeanTween.alpha( grumpyRect, 0.0f, 1.0f).setEase(LeanTweenType.easeOutQuad);
LeanTween.alpha( grumpyRect, 1.0f, 1.0f).setDelay(1.0f).setEase(LeanTweenType.easeInQuad);
}
GUI.color = new Color(1.0f,1.0f,1.0f,1.0f); // Reset to normal alpha, otherwise other gui elements will be effected
if(GUI.Button(buttonRect4.rect, "Rotate")){
LeanTween.rotate( buttonRect4, 150.0f, 1.0f ).setEase(LeanTweenType.easeOutElastic);
LeanTween.rotate( buttonRect4, 0.0f, 1.0f ).setDelay(1.0f).setEase(LeanTweenType.easeOutElastic);
}
GUI.matrix = Matrix4x4.identity;
}
}