using UnityEngine; using System.Collections; using DentedPixel; public class OldGUIExamplesCS : MonoBehaviour { public Texture2D grumpy; public Texture2D beauty; private float w; private float h; private LTRect buttonRect1; private LTRect buttonRect2; private LTRect buttonRect3; private LTRect buttonRect4; private LTRect grumpyRect; private LTRect beautyTileRect; // Use this for initialization void Start () { w = Screen.width; h = Screen.height; buttonRect1 = new LTRect(0.10f*w, 0.8f*h, 0.2f*w, 0.14f*h ); buttonRect2 = new LTRect(1.2f*w, 0.8f*h, 0.2f*w, 0.14f*h ); buttonRect3 = new LTRect(0.35f*w, 0.0f*h, 0.3f*w, 0.2f*h, 0f ); buttonRect4 = new LTRect(0.0f*w, 0.4f*h, 0.3f*w, 0.2f*h, 1.0f, 15.0f ); grumpyRect = new LTRect(0.5f*w - grumpy.width*0.5f, 0.5f*h - grumpy.height*0.5f, grumpy.width, grumpy.height ); beautyTileRect = new LTRect(0.0f,0.0f,1.0f,1.0f ); LeanTween.move( buttonRect2, new Vector2(0.55f*w, buttonRect2.rect.y), 0.7f ).setEase(LeanTweenType.easeOutQuad); } public void catMoved(){ Debug.Log("cat moved..."); } // Update is called once per frame void OnGUI () { GUI.DrawTexture( grumpyRect.rect, grumpy); Rect staticRect = new Rect(0.0f*w, 0.0f*h, 0.2f*w, 0.14f*h); if(GUI.Button( staticRect, "Move Cat")){ if(LeanTween.isTweening(grumpyRect)==false){ // Check to see if the cat is already tweening, so it doesn't freak out Vector2 orig = new Vector2( grumpyRect.rect.x, grumpyRect.rect.y ); LeanTween.move( grumpyRect, new Vector2( 1.0f*Screen.width - grumpy.width, 0.0f*Screen.height ), 1.0f).setEase(LeanTweenType.easeOutBounce).setOnComplete(catMoved); LeanTween.move( grumpyRect, orig, 1.0f ).setDelay(1.0f).setEase( LeanTweenType.easeOutBounce); } } if(GUI.Button(buttonRect1.rect, "Scale Centered")){ LeanTween.scale( buttonRect1, new Vector2(buttonRect1.rect.width, buttonRect1.rect.height) * 1.2f, 0.25f ).setEase( LeanTweenType.easeOutQuad ); LeanTween.move( buttonRect1, new Vector2(buttonRect1.rect.x-buttonRect1.rect.width*0.1f, buttonRect1.rect.y-buttonRect1.rect.height*0.1f), 0.25f ).setEase(LeanTweenType.easeOutQuad); } if(GUI.Button(buttonRect2.rect, "Scale")){ LeanTween.scale( buttonRect2, new Vector2(buttonRect2.rect.width, buttonRect2.rect.height) * 1.2f, 0.25f ).setEase(LeanTweenType.easeOutBounce); } staticRect = new Rect(0.76f*w, 0.53f*h, 0.2f*w, 0.14f*h); if(GUI.Button( staticRect, "Flip Tile")){ LeanTween.move( beautyTileRect, new Vector2( 0f, beautyTileRect.rect.y + 1.0f ), 1.0f ).setEase(LeanTweenType.easeOutBounce); } GUI.DrawTextureWithTexCoords( new Rect(0.8f*w, 0.5f*h - beauty.height*0.5f, beauty.width*0.5f, beauty.height*0.5f), beauty, beautyTileRect.rect); if(GUI.Button(buttonRect3.rect, "Alpha")){ LeanTween.alpha( buttonRect3, 0.0f, 1.0f).setEase(LeanTweenType.easeOutQuad); LeanTween.alpha( buttonRect3, 1.0f, 1.0f).setDelay(1.0f).setEase( LeanTweenType.easeInQuad); LeanTween.alpha( grumpyRect, 0.0f, 1.0f).setEase(LeanTweenType.easeOutQuad); LeanTween.alpha( grumpyRect, 1.0f, 1.0f).setDelay(1.0f).setEase(LeanTweenType.easeInQuad); } GUI.color = new Color(1.0f,1.0f,1.0f,1.0f); // Reset to normal alpha, otherwise other gui elements will be effected if(GUI.Button(buttonRect4.rect, "Rotate")){ LeanTween.rotate( buttonRect4, 150.0f, 1.0f ).setEase(LeanTweenType.easeOutElastic); LeanTween.rotate( buttonRect4, 0.0f, 1.0f ).setDelay(1.0f).setEase(LeanTweenType.easeOutElastic); } GUI.matrix = Matrix4x4.identity; } }