using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent (typeof(Rigidbody))]
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public class BuoyantObject : WaterObject {
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[Tooltip ("How fast object will raise into the ")]
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public float BouancyValue = 5;
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//rigidbody attached to GameObject
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private Rigidbody rb;
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#region Unity Functions
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void Awake() {
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rb = GetComponent<Rigidbody>();
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}
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#endregion Unity Functions
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public override void OnWaterStay() {
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}
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public override void OnWaterEnter() {
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throw new NotImplementedException();
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}
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public override void OnWaterExit() {
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throw new NotImplementedException();
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}
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/// <summary>
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///
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/// </summary>
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public void BuoyancyCalc() {
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}
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}
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