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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- [RequireComponent (typeof(Rigidbody))]
- public class BuoyantObject : WaterObject {
-
-
- [Tooltip ("How fast object will raise into the ")]
- public float BouancyValue = 5;
-
- //rigidbody attached to GameObject
- private Rigidbody rb;
-
- #region Unity Functions
- void Awake() {
- rb = GetComponent<Rigidbody>();
- }
-
-
-
- #endregion Unity Functions
-
-
- public override void OnWaterStay() {
-
-
-
-
-
- }
-
- public override void OnWaterEnter() {
- throw new NotImplementedException();
- }
-
- public override void OnWaterExit() {
- throw new NotImplementedException();
- }
-
- /// <summary>
- ///
- /// </summary>
- public void BuoyancyCalc() {
-
-
-
-
-
- }
-
-
-
-
- }
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