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API Docs for: LeanTween 2.42

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LeanTween Class

Defined in: LeanTween.cs:204

LeanTween is an efficient tweening engine for Unity3d

Index of All Methods | Optional Paramaters that can be passed

Optional Parameters are passed at the end of every method

Example:
LeanTween.moveX( gameObject, 1f, 1f).setEase( LeanTweenType.easeInQuad ).setDelay(1f);

You can pass the optional parameters in any order, and chain on as many as you wish!

You can also modify this tween later, just save the unique id of the tween.

Example:

int id = LeanTween.moveX(gameObject, 1f, 1f).id;
LTDescr d = LeanTween.descr( id );

if(d!=null){ // if the tween has already finished it will return null
   // change some parameters
   d.setOnComplete( onCompleteFunc ).setEase( LeanTweenType.easeInOutBack );
}

Item Index

Methods

Methods

LeanTween.addListener

(
  • caller:GameObject
  • eventId:int
  • callback:System.Action<LTEvent>
)

Defined in LeanTween.cs:2269

Add a listener method to be called when the appropriate LeanTween.dispatchEvent is called

Parameters:

  • caller:GameObject GameObject

    the gameObject the listener is attached to

  • eventId:int Int

    a unique int that describes the event (best to use an enum)

  • callback:System.Action<LTEvent> System.Action

    the method to call when the event has been dispatched

Example:

LeanTween.addListener(gameObject, (int)MyEvents.JUMP, jumpUp);

void jumpUp( LTEvent e ){ Debug.Log("jump!"); }

LeanTween.alpha

(
  • ltRect:LTRect
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:908

Fade a GUI Object

Parameters:

  • ltRect:LTRect LTRect

    LTRect that you wish to fade

  • to:float Float

    the final alpha value (0-1)

  • time:float Float

    The time with which to fade the object

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.alpha(ltRect, 1f, 1f) .setEase(LeanTweenType.easeInCirc);

LeanTween.alpha

(
  • gameObject:GameObject
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:887

Fade a gameobject's material to a certain alpha value. The material's shader needs to support alpha. Owl labs has some excellent efficient shaders.

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to fade

  • to:float Float

    the final alpha value (0-1)

  • time:float Float

    The time with which to fade the object

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.alpha(gameObject, 1f, 1f) .setDelay(1f);

LeanTween.alpha (RectTransform)

(
  • rectTrans:RectTransform
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1886

Alpha an Image Component attached to a RectTransform (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)

Parameters:

  • rectTrans:RectTransform RectTransform

    RectTransform that you wish to attach the tween to

  • to:float Float

    The final Vector3 with which to tween to (localScale)

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.alpha(gameObject.GetComponent<RectTransform>(), 0.5f, 1f).setDelay(1f);

LeanTween.alpha (RectTransform)

(
  • rectTrans:RectTransform
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1900

Change the Color of an Image Component attached to a RectTransform (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)

Parameters:

  • rectTrans:RectTransform RectTransform

    RectTransform that you wish to attach the tween to

  • to:float Float

    The final Vector3 with which to tween to (localScale)

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.color(gameObject.GetComponent<RectTransform>(), 0.5f, 1f).setDelay(1f);

LeanTween.alphaCanvas

(
  • rectTransform:RectTransform
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:944

Fade a Unity UI Canvas Group

Parameters:

  • rectTransform:RectTransform RectTransform

    RectTransform that the CanvasGroup is attached to

  • to:float Float

    the final alpha value (0-1)

  • time:float Float

    The time with which to fade the object

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.alphaCanvas(gameObject.GetComponent<RectTransform>(), 0f, 1f) .setLoopPingPong();

LeanTween.alphaText

(
  • rectTransform:RectTransform
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:926

Fade a Unity UI Object

Parameters:

  • rectTransform:RectTransform RectTransform

    RectTransform associated with the Text Component you wish to fade

  • to:float Float

    the final alpha value (0-1)

  • time:float Float

    The time with which to fade the object

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.alphaText(gameObject.GetComponent<RectTransform>(), 1f, 1f) .setEase(LeanTweenType.easeInCirc);

LeanTween.alphaVertex

(
  • gameObject:GameObject
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:960

This works by tweening the vertex colors directly.

Vertex-based coloring is useful because you avoid making a copy of your object's material for each instance that needs a different color.

A shader that supports vertex colors is required for it to work (for example the shaders in Mobile/Particles/)

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to alpha

  • to:float Float

    The alpha value you wish to tween to

  • time:float Float

    The time with which to delay before calling the function

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.cancel

(
  • id:int
  • callOnComplete:int
)

Defined in LeanTween.cs:524

Cancel a specific tween with the provided id

Parameters:

  • id:int Int

    unique id that represents that tween

  • callOnComplete:int Bool

    (optional) whether to call the onComplete method before canceling

Example:

int id = LeanTween.move( gameObject, new Vector3(0f,1f,2f), 1f).id;
LeanTween.cancel( id );

LeanTween.cancel

(
  • gameObject:GameObject
  • callOnComplete:bool
)

Defined in LeanTween.cs:478

Cancel all tweens that are currently targeting the gameObject

Parameters:

  • gameObject:GameObject GameObject

    gameObject whose tweens you wish to cancel

  • callOnComplete:bool Bool

    (optional) whether to call the onComplete method before canceling

Example:

LeanTween.move( gameObject, new Vector3(0f,1f,2f), 1f);
LeanTween.cancel( gameObject );

LeanTween.cancelAll

(
  • callComplete:bool
)

Defined in LeanTween.cs:456

Cancels all tweens

Parameters:

  • callComplete:bool Bool

    (optional) if true, then the all onCompletes will run before canceling

Example:

LeanTween.cancelAll(true);

LeanTween.color

(
  • gameObject:GameObject
  • to:Color
  • time:float
)
LTDescr

Defined in LeanTween.cs:979

Change a gameobject's material to a certain color value. The material's shader needs to support color tinting. Owl labs has some excellent efficient shaders.

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to change the color

  • to:Color Color

    the final color value ex: Color.Red, new Color(1.0f,1.0f,0.0f,0.8f)

  • time:float Float

    The time with which to fade the object

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.color(gameObject, Color.yellow, 1f) .setDelay(1f);

LeanTween.colorText

(
  • rectTransform:RectTransform
  • to:Color
  • time:float
)
LTDescr

Defined in LeanTween.cs:1000

Change the color a Unity UI Object

Parameters:

  • rectTransform:RectTransform RectTransform

    RectTransform attached to the Text Component whose color you want to change

  • to:Color Color

    the final alpha value ex: Color.Red, new Color(1.0f,1.0f,0.0f,0.8f)

  • time:float Float

    The time with which to fade the object

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.colorText(gameObject.GetComponent<RectTransform>(), Color.yellow, 1f) .setDelay(1f);

LeanTween.delayedCall

(
  • gameObject:GameObject
  • time:float
)
LTDescr

Defined in LeanTween.cs:1019

Call a method after a specified amount of time

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to associate with this delayed call

  • time:float Float

    delay The time you wish to pass before the method is called

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.delayedCall(gameObject, 1f, ()=>{
Debug.Log("I am called one second later!");
}));

LeanTween.descr

(
  • id:int
)

Defined in LeanTween.cs:550

Retrieve a tweens LTDescr object to modify

Parameters:

  • id:int Int

    unique id that represents that tween

Example:

int id = LeanTween.move( gameObject, new Vector3(0f,1f,2f), 1f).setOnComplete( oldMethod ).id;

// later I want decide I want to change onComplete method
LTDescr descr = LeanTween.descr( id );
if(descr!=null) // if the tween has already finished it will come back null
  descr.setOnComplete( newMethod );

LeanTween.descriptions

(
  • id:GameObject
)

Defined in LeanTween.cs:578

Retrieve a tweens LTDescr object(s) to modify

Parameters:

  • id:GameObject GameObject

    object whose tween descriptions you want to retrieve

Example:

LeanTween.move( gameObject, new Vector3(0f,1f,2f), 1f).setOnComplete( oldMethod );

// later I want decide I want to change onComplete method
LTDescr[] descr = LeanTween.descriptions( gameObject );
if(descr.Length>0) // make sure there is a valid description for this target
  descr[0].setOnComplete( newMethod );// in this case we only ever expect there to be one tween on this object

LeanTween.dispatchEvent

(
  • eventId:int
  • data:object
)

Defined in LeanTween.cs:2356

Tell the added listeners that you are dispatching the event

Parameters:

  • eventId:int Int

    a unique int that describes the event (best to use an enum)

  • data:object Object

    Pass data to the listener, access it from the listener with *.data on the LTEvent object

Example:

LeanTween.dispatchEvent( (int)MyEvents.JUMP, transform );

void jumpUp( LTEvent e ){
  Transform tran = (Transform)e.data;
}

LeanTween.dispatchEvent

(
  • eventId:int
)

Defined in LeanTween.cs:2345

Tell the added listeners that you are dispatching the event

Parameters:

  • eventId:int Int

    a unique int that describes the event (best to use an enum)

Example:

LeanTween.dispatchEvent( (int)MyEvents.JUMP );

LeanTween.init

(
  • maxSimultaneousTweens:int
)

Defined in LeanTween.cs:285

This line is optional. Here you can specify the maximum number of tweens you will use (the default is 400). This must be called before any use of LeanTween is made for it to be effective.

Parameters:

  • maxSimultaneousTweens:int Integer

    The maximum number of tweens you will use, make sure you don't go over this limit, otherwise the code will throw an error

Example:

LeanTween.init( 800 );

LeanTween.isTweening

(
  • id:int
)

Defined in LeanTween.cs:724

Test whether or not a tween is active or not

Parameters:

  • id:int GameObject

    id of the tween that you want to test if it is tweening

Example:

int id = LeanTween.moveX(gameObject, 1f, 3f).id;
if(LeanTween.isTweening( id ))
     Debug.Log("I am tweening!");

LeanTween.isTweening

(
  • gameObject:GameObject
)

Defined in LeanTween.cs:702

Test whether or not a tween is active on a GameObject

Parameters:

  • gameObject:GameObject GameObject

    GameObject that you want to test if it is tweening

LeanTween.move

(
  • gameObject:GameObject
  • destination:Transform
  • time:float
)
LTDescr

Defined in LeanTween.cs:1290

Move a GameObject to another transform

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to move

  • destination:Transform Transform

    Transform whose position the tween will finally end on

  • time:float Float

    time The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.move(gameObject, anotherTransform, 2.0f) .setEase( LeanTweenType.easeOutQuad );

LeanTween.move

(
  • gameObject:GameObject
  • vec:Vector3
  • time:float
)
LTDescr

Defined in LeanTween.cs:1052

Move a GameObject to a certain location

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to move

  • vec:Vector3 Vector3

    to The final positin with which to move to

  • time:float Float

    time The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.move(gameObject, new Vector3(0f,-3f,5f), 2.0f) .setEase( LeanTweenType.easeOutQuad );

LeanTween.move

(
  • gameObject:GameObject
  • path:Vector3[]
  • time:float
)
LTDescr

Defined in LeanTween.cs:1070

Move a GameObject along a set of bezier curves

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to move

  • path:Vector3[] Vector3

    A set of points that define the curve(s) ex: Point1,Handle2,Handle1,Point2,...

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Javascript:
LeanTween.move(gameObject, [Vector3(0,0,0),Vector3(1,0,0),Vector3(1,0,0),Vector3(1,0,1)], 2.0) .setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);

C#:
LeanTween.move(gameObject, new Vector3[]{new Vector3(0f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,1f)}, 1.5f).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);;

LeanTween.move (GUI)

(
  • ltRect:LTRect
  • vec:Vector2
  • time:float
)
LTDescr

Defined in LeanTween.cs:1171

Move a GUI Element to a certain location

Parameters:

  • ltRect:LTRect LTRect

    ltRect LTRect object that you wish to move

  • vec:Vector2 Vector2

    to The final position with which to move to (pixel coordinates)

  • time:float Float

    time The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.move (RectTransform)

(
  • rectTrans:RectTransform
  • to:Vector3
  • time:float
)
LTDescr

Defined in LeanTween.cs:1754

Move a RectTransform object (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)

Parameters:

  • rectTrans:RectTransform RectTransform

    RectTransform that you wish to attach the tween to

  • to:Vector3 Vector3

    The final Vector3 with which to tween to

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.move(gameObject.GetComponent<RectTransform>(), new Vector3(200f,-100f,0f), 1f).setDelay(1f);

LeanTween.moveLocal

(
  • GameObject
  • Vector3
  • float
  • Hashtable
)
LTDescr

Defined in LeanTween.cs:1227

Move a GameObject to a certain location relative to the parent transform.

Parameters:

  • GameObject GameObject

    gameObject Gameobject that you wish to rotate

  • Vector3 Vector3

    to The final positin with which to move to

  • float Float

    time The time to complete the tween in

  • Hashtable Hashtable

    optional Hashtable where you can pass optional items.

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.moveLocal

(
  • gameObject:GameObject
  • path:Vector3[]
  • time:float
)
LTDescr

Defined in LeanTween.cs:1241

Move a GameObject along a set of bezier curves, in local space

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to move

  • path:Vector3[] Vector3

    A set of points that define the curve(s) ex: Point1,Handle1,Handle2,Point2,...

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Javascript:
LeanTween.move(gameObject, [Vector3(0,0,0),Vector3(1,0,0),Vector3(1,0,0),Vector3(1,0,1)], 2.0).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);

C#:
LeanTween.move(gameObject, new Vector3[]{Vector3(0f,0f,0f),Vector3(1f,0f,0f),Vector3(1f,0f,0f),Vector3(1f,0f,1f)}).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);

LeanTween.moveSpline

(
  • gameObject:GameObject
  • spline:LTSpline
  • time:float
)
LTDescr

Defined in LeanTween.cs:1129

Move a GameObject through a set of points

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to move

  • spline:LTSpline LTSpline

    pass a pre-existing LTSpline for the object to move along

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Javascript:
LeanTween.moveSpline(gameObject, ltSpline, 2.0) .setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);

C#:
LeanTween.moveSpline(gameObject, ltSpline, 1.5f).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);

LeanTween.moveSpline

(
  • gameObject:GameObject
  • path:Vector3[]
  • time:float
)
LTDescr

Defined in LeanTween.cs:1108

Move a GameObject through a set of points

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to move

  • path:Vector3[] Vector3

    A set of points that define the curve(s) ex: ControlStart,Pt1,Pt2,Pt3,.. ..ControlEnd
    Note: The first and last item just define the angle of the end points, they are not actually used in the spline path itself. If you do not care about the angle you can jus set the first two items and last two items as the same value.

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Javascript:
LeanTween.moveSpline(gameObject, [Vector3(0,0,0),Vector3(1,0,0),Vector3(1,0,0),Vector3(1,0,1)], 2.0) .setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);

C#:
LeanTween.moveSpline(gameObject, new Vector3[]{new Vector3(0f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,1f)}, 1.5f).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);

LeanTween.moveSplineLocal

(
  • gameObject:GameObject
  • path:Vector3[]
  • time:float
)
LTDescr

Defined in LeanTween.cs:1150

Move a GameObject through a set of points, in local space

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to move

  • path:Vector3[] Vector3

    A set of points that define the curve(s) ex: ControlStart,Pt1,Pt2,Pt3,.. ..ControlEnd

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Javascript:
LeanTween.moveSpline(gameObject, [Vector3(0,0,0),Vector3(1,0,0),Vector3(1,0,0),Vector3(1,0,1)], 2.0) .setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);

C#:
LeanTween.moveSpline(gameObject, new Vector3[]{new Vector3(0f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,1f)}, 1.5f).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true);

LeanTween.moveX

(
  • gameObject:GameObject
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1188

Move a GameObject along the x-axis

Parameters:

  • gameObject:GameObject GameObject

    gameObject Gameobject that you wish to move

  • to:float Float

    to The final position with which to move to

  • time:float Float

    time The time to complete the move in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.moveX (RectTransform)

(
  • rectTrans:RectTransform
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1768

Move a RectTransform object affecting x-axis only (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)

Parameters:

  • rectTrans:RectTransform RectTransform

    RectTransform that you wish to attach the tween to

  • to:float Float

    The final x location with which to tween to

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.moveX(gameObject.GetComponent<RectTransform>(), 200f, 1f).setDelay(1f);

LeanTween.moveY

(
  • GameObject
  • float
  • float
)
LTDescr

Defined in LeanTween.cs:1201

Move a GameObject along the y-axis

Parameters:

  • GameObject GameObject

    gameObject Gameobject that you wish to move

  • float Float

    to The final position with which to move to

  • float Float

    time The time to complete the move in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.moveY (RectTransform)

(
  • rectTrans:RectTransform
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1782

Move a RectTransform object affecting y-axis only (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)

Parameters:

  • rectTrans:RectTransform RectTransform

    RectTransform that you wish to attach the tween to

  • to:float Float

    The final y location with which to tween to

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.moveY(gameObject.GetComponent<RectTransform>(), 200f, 1f).setDelay(1f);

LeanTween.moveZ

(
  • GameObject
  • float
  • float
)
LTDescr

Defined in LeanTween.cs:1214

Move a GameObject along the z-axis

Parameters:

  • GameObject GameObject

    gameObject Gameobject that you wish to move

  • float Float

    to The final position with which to move to

  • float Float

    time The time to complete the move in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.moveZ (RectTransform)

(
  • rectTrans:RectTransform
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1796

Move a RectTransform object affecting z-axis only (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)

Parameters:

  • rectTrans:RectTransform RectTransform

    RectTransform that you wish to attach the tween to

  • to:float Float

    The final x location with which to tween to

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.moveZ(gameObject.GetComponent<RectTransform>(), 200f, 1f).setDelay(1f);

LeanTween.pause

(
  • gameObject:GameObject
)

Defined in LeanTween.cs:625

Pause all tweens for a GameObject

Parameters:

  • gameObject:GameObject GameObject

    GameObject whose tweens you want to pause

LeanTween.pause

(
  • id:int
)

Defined in LeanTween.cs:606

Pause all tweens for a GameObject

Parameters:

  • id:int Int

    Id of the tween you want to pause

Example:

int id = LeanTween.moveX(gameObject, 5, 1.0).id
LeanTween.pause( id );
// Later....
LeanTween.resume( id );

LeanTween.pauseAll

()

Defined in LeanTween.cs:640

Pause all active tweens

LeanTween.play

(
  • rectTransform:RectTransform
  • sprites:Sprite[]
)
LTDescr

Defined in LeanTween.cs:870

Play a sequence of images on a Unity UI Object

Parameters:

  • rectTransform:RectTransform RectTransform

    RectTransform that you want to play the sequence of sprites on

  • sprites:Sprite[] Sprite

    Sequence of sprites to be played

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.play(gameObject.GetComponent(), sprites).setLoopPingPong();

LeanTween.removeListener

(
  • caller:GameObject
  • eventId:int
  • callback:System.Action<LTEvent>
)

Defined in LeanTween.cs:2318

Remove an event listener you have added

Parameters:

  • caller:GameObject GameObject

    the gameObject the listener is attached to

  • eventId:int Int

    a unique int that describes the event (best to use an enum)

  • callback:System.Action<LTEvent> System.Action

    the method that was specified to call when the event has been dispatched

Example:

LeanTween.removeListener(gameObject, (int)MyEvents.JUMP, jumpUp);

void jumpUp( LTEvent e ){ }

LeanTween.resume

(
  • id:int
)

Defined in LeanTween.cs:669

Resume a specific tween

Parameters:

  • id:int Int

    Id of the tween you want to resume

Example:

int id = LeanTween.moveX(gameObject, 5, 1.0).id
LeanTween.pause( id );
// Later....
LeanTween.resume( id );

LeanTween.resume

(
  • gameObject:GameObject
)

Defined in LeanTween.cs:688

Resume all the tweens on a GameObject

Parameters:

  • gameObject:GameObject GameObject

    GameObject whose tweens you want to resume

LeanTween.resumeAll

()

Defined in LeanTween.cs:652

Resume all active tweens

LeanTween.rotate

(
  • ltRect:LTRect
  • to:float
  • time:float
  • optional:Array
)
LTDescr

Defined in LeanTween.cs:1319

Rotate a GUI element (using an LTRect object), to a value that is in degrees

Parameters:

  • ltRect:LTRect LTRect

    LTRect that you wish to rotate

  • to:float Float

    The final rotation with which to rotate to

  • time:float Float

    The time to complete the tween in

  • optional:Array Array

    Object Array where you can pass optional items.

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

if(GUI.Button(buttonRect.rect, "Rotate"))
LeanTween.rotate( buttonRect4, 150.0f, 1.0f).setEase(LeanTweenType.easeOutElastic);
GUI.matrix = Matrix4x4.identity;

LeanTween.rotate

(
  • GameObject
  • Vector3
  • float
)
LTDescr

Defined in LeanTween.cs:1304

Rotate a GameObject, to values are in passed in degrees

Parameters:

  • GameObject GameObject

    gameObject Gameobject that you wish to rotate

  • Vector3 Vector3

    to The final rotation with which to rotate to

  • float Float

    time The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.rotate(cube, new Vector3(180f,30f,0f), 1.5f);

LeanTween.rotate (RectTransform)

(
  • rectTrans:RectTransform
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1810

Rotate a RectTransform object (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)

Parameters:

  • rectTrans:RectTransform RectTransform

    RectTransform that you wish to attach the tween to

  • to:float Float

    The degree with which to rotate the RectTransform

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.rotate(gameObject.GetComponent<RectTransform>(), 90f, 1f).setDelay(1f);

LeanTween.rotateAround

(
  • gameObject:GameObject
  • vec:Vector3
  • degrees:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1389

Rotate a GameObject around a certain Axis (the best method to use when you want to rotate beyond 180 degrees)

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to rotate

  • vec:Vector3 Vector3

    axis in which to rotate around ex: Vector3.up

  • degrees:float Float

    the degrees in which to rotate

  • time:float Float

    time The time to complete the rotation in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Example:
LeanTween.rotateAround ( gameObject, Vector3.left, 90f, 1f );

LeanTween.rotateAround (RectTransform)

(
  • rectTrans:RectTransform
  • axis:Vector3
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1828

Rotate a RectTransform object (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)

Parameters:

  • rectTrans:RectTransform RectTransform

    RectTransform that you wish to attach the tween to

  • axis:Vector3 Vector3

    The axis in which to rotate the RectTransform (Vector3.forward is most commonly used)

  • to:float Float

    The degree with which to rotate the RectTransform

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.rotateAround(gameObject.GetComponent<RectTransform>(), Vector3.forward, 90f, 1f).setDelay(1f);

LeanTween.rotateAroundLocal

(
  • gameObject:GameObject
  • vec:Vector3
  • degrees:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1406

Rotate a GameObject around a certain Axis in Local Space (the best method to use when you want to rotate beyond 180 degrees)

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to rotate

  • vec:Vector3 Vector3

    axis in which to rotate around ex: Vector3.up

  • degrees:float Float

    the degrees in which to rotate

  • time:float Float

    time The time to complete the rotation in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Example:
LeanTween.rotateAround ( gameObject, Vector3.left, 90f, 1f );

LeanTween.rotateAroundLocal (RectTransform)

(
  • rectTrans:RectTransform
  • axis:Vector3
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1843

Rotate a RectTransform object around it's local axis (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)

Parameters:

  • rectTrans:RectTransform RectTransform

    RectTransform that you wish to attach the tween to

  • axis:Vector3 Vector3

    The local axis in which to rotate the RectTransform (Vector3.forward is most commonly used)

  • to:float Float

    The degree with which to rotate the RectTransform

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.rotateAroundLocal(gameObject.GetComponent<RectTransform>(), Vector3.forward, 90f, 1f).setDelay(1f);

LeanTween.rotateLocal

(
  • gameObject:GameObject
  • to:Vector3
  • time:float
)
LTDescr

Defined in LeanTween.cs:1337

Rotate a GameObject in the objects local space (on the transforms localEulerAngles object)

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to rotate

  • to:Vector3 Vector3

    The final rotation with which to rotate to

  • time:float Float

    The time to complete the rotation in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.rotateX

(
  • GameObject
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1350

Rotate a GameObject only on the X axis

Parameters:

  • GameObject GameObject

    Gameobject that you wish to rotate

  • to:float Float

    The final x-axis rotation with which to rotate

  • time:float Float

    The time to complete the rotation in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.rotateY

(
  • GameObject
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1363

Rotate a GameObject only on the Y axis

Parameters:

  • GameObject GameObject

    Gameobject that you wish to rotate

  • to:float Float

    The final y-axis rotation with which to rotate

  • time:float Float

    The time to complete the rotation in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.rotateZ

(
  • GameObject
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1376

Rotate a GameObject only on the Z axis

Parameters:

  • GameObject GameObject

    Gameobject that you wish to rotate

  • to:float Float

    The final z-axis rotation with which to rotate

  • time:float Float

    The time to complete the rotation in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.scale

(
  • gameObject:GameObject
  • vec:Vector3
  • time:float
)
LTDescr

Defined in LeanTween.cs:1423

Scale a GameObject to a certain size

Parameters:

  • gameObject:GameObject GameObject

    gameObject Gameobject that you wish to scale

  • vec:Vector3 Vector3

    to The size with which to tween to

  • time:float Float

    time The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.scale (GUI)

(
  • LTRect
  • Vector2
  • float
)
LTDescr

Defined in LeanTween.cs:1436

Scale a GUI Element to a certain width and height

Parameters:

  • LTRect LTRect

    ltRect LTRect object that you wish to move

  • Vector2 Vector2

    to The final width and height to scale to (pixel based)

  • float Float

    time The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Example Javascript:
var bRect:LTRect = new LTRect( 0, 0, 100, 50 );
LeanTween.scale( bRect, Vector2(bRect.rect.width, bRect.rect.height) * 1.3, 0.25 ).setEase(LeanTweenType.easeOutBounce);
function OnGUI(){
  if(GUI.Button(bRect.rect, "Scale")){ }
}

Example C#:
LTRect bRect = new LTRect( 0f, 0f, 100f, 50f );
LeanTween.scale( bRect, new Vector2(150f,75f), 0.25f ).setEase(LeanTweenType.easeOutBounce);
void OnGUI(){
  if(GUI.Button(bRect.rect, "Scale")){ }
}

LeanTween.scale (RectTransform)

(
  • rectTrans:RectTransform
  • to:Vector3
  • time:float
)
LTDescr

Defined in LeanTween.cs:1858

Scale a RectTransform object (used in Unity GUI in 4.6+, for Buttons, Panel, Scrollbar, etc...)

Parameters:

  • rectTrans:RectTransform RectTransform

    RectTransform that you wish to attach the tween to

  • to:Vector3 Vector3

    The final Vector3 with which to tween to (localScale)

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.scale(gameObject.GetComponent<RectTransform>(), gameObject.GetComponent<RectTransform>().localScale*2f, 1f).setDelay(1f);

LeanTween.scaleX

(
  • gameObject:GameObject
  • scaleTo:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1463

Scale a GameObject to a certain size along the x-axis only

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to scale

  • scaleTo:float Float

    the size with which to scale to

  • time:float Float

    the time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.scaleY

(
  • gameObject:GameObject
  • scaleTo:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1476

Scale a GameObject to a certain size along the y-axis only

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to scale

  • scaleTo:float Float

    the size with which to scale to

  • time:float Float

    the time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.scaleZ

(
  • gameObject:GameObject
  • scaleTo:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1489

Scale a GameObject to a certain size along the z-axis only

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to scale

  • scaleTo:float Float

    the size with which to scale to

  • time:float Float

    the time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.size (RectTransform)

(
  • rectTrans:RectTransform
  • to:Vector2
  • time:float
)
LTDescr

Defined in LeanTween.cs:1872

Change the sizeDelta of a RectTransform object (used in Unity Canvas, for Buttons, Panel, Scrollbar, etc...)

Parameters:

  • rectTrans:RectTransform RectTransform

    RectTransform that you wish to attach the tween to

  • to:Vector2 Vector2

    The final Vector2 the tween will end at for sizeDelta property

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

LeanTween.size(gameObject.GetComponent<RectTransform>(), gameObject.GetComponent<RectTransform>().sizeDelta*2f, 1f).setDelay(1f);

LeanTween.tweensRunning

()

Defined in LeanTween.cs:266

Find out how many tweens you have animating at a given time

Example:

Debug.Log("I have "+LeanTween.tweensRunning+" animating!");

LeanTween.value (Color)

(
  • GameObject
  • callOnUpdate:Action<Color>
  • Color
  • Color
  • Color
)
LTDescr

Defined in LeanTween.cs:1664

Tween from one color to another

Parameters:

  • GameObject GameObject

    gameObject GameObject with which to tie the tweening with. This is only used when you need to cancel this tween, it does not actually perform any operations on this gameObject

  • callOnUpdate:Action<Color> Action

    The function that is called on every Update frame, this function needs to accept a color value ex: function updateValue( Color val ){ }

  • Color Color

    from The original value to start the tween from

  • Color Color

    to The value to end the tween on

  • Color Color

    time The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Example Javascript:
LeanTween.value( gameObject, updateValueExampleCallback, Color.red, Color.green, 1f).setEase(LeanTweenType.easeOutElastic);
function updateValueExampleCallback( val:Color ){
  Debug.Log("tweened color:"+val+" set this to whatever variable you are tweening...");
}

Example C#:
LeanTween.value( gameObject, updateValueExampleCallback, Color.red, Color.green, 1f).setEase(LeanTweenType.easeOutElastic);
void updateValueExampleCallback( Color val ){
  Debug.Log("tweened color:"+val+" set this to whatever variable you are tweening...");
}

LeanTween.value (Color)

(
  • gameObject:GameObject
  • from:Color
  • to:Color
  • time:float
)
LTDescr

Defined in LeanTween.cs:1577

Tween any particular value (Color)

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to attach the tween to

  • from:Color Color

    The original value to start the tween from

  • to:Color Color

    The final Color with which to tween to

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Example Javascript:
LeanTween.value( gameObject, Color.red, Color.yellow, 5f).setOnUpdate( function( val:Color ){
 Debug.Log("tweened val:"+val);
} );

Example C#:
LeanTween.value( gameObject, Color.red, Color.yellow, 5f).setOnUpdate( (Color val)=>{
 Debug.Log("tweened val:"+val);
} );

LeanTween.value (float)

(
  • GameObject
  • callOnUpdateRatio:Action<float,float>
  • float
  • float
  • float
)
LTDescr

Defined in LeanTween.cs:1636

Tweens any float value, it does not need to be tied to any particular type or GameObject

Parameters:

  • GameObject GameObject

    gameObject GameObject with which to tie the tweening with. This is only used when you need to cancel this tween, it does not actually perform any operations on this gameObject

  • callOnUpdateRatio:Action<float,float> Action

    Function that's called every Update frame. It must accept two float values ex: function updateValue( float val, float ratio){ }

  • float Float

    from The original value to start the tween from

  • float Float

    to The value to end the tween on

  • float Float

    time The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Example Javascript:
LeanTween.value( gameObject, updateValueExampleCallback, 180f, 270f, 1f).setEase(LeanTweenType.easeOutElastic);
function updateValueExampleCallback( val:float, ratio:float ){
  Debug.Log("tweened value:"+val+" percent complete:"+ratio100);
}

Example C#:
LeanTween.value( gameObject, updateValueExampleCallback, 180f, 270f, 1f).setEase(LeanTweenType.easeOutElastic);
void updateValueExampleCallback( float val, float ratio ){
  Debug.Log("tweened value:"+val+" percent complete:"+ratio
100);
}

LeanTween.value (float)

(
  • gameObject:GameObject
  • from:float
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1502

Tween any particular value (float)

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to attach the tween to

  • from:float Float

    The original value to start the tween from

  • to:float Vector3

    The final float with which to tween to

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Example Javascript:
LeanTween.value( gameObject, 1f, 5f, 5f).setOnUpdate( function( val:float ){
 Debug.Log("tweened val:"+val);
} );

Example C#:
LeanTween.value( gameObject, 1f, 5f, 5f).setOnUpdate( (float val)=>{
 Debug.Log("tweened val:"+val);
} );

LeanTween.value (float)

(
  • GameObject
  • callOnUpdate:Action<float>
  • float
  • float
  • float
)
LTDescr

Defined in LeanTween.cs:1608

Tween any particular value, it does not need to be tied to any particular type or GameObject

Parameters:

  • GameObject GameObject

    gameObject GameObject with which to tie the tweening with. This is only used when you need to cancel this tween, it does not actually perform any operations on this gameObject

  • callOnUpdate:Action<float> Action

    The function that is called on every Update frame, this function needs to accept a float value ex: function updateValue( float val ){ }

  • float Float

    from The original value to start the tween from

  • float Float

    to The value to end the tween on

  • float Float

    time The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Example Javascript:
LeanTween.value( gameObject, updateValueExampleCallback, 180f, 270f, 1f).setEase(LeanTweenType.easeOutElastic);
function updateValueExampleCallback( val:float ){
  Debug.Log("tweened value:"+val+" set this to whatever variable you are tweening...");
}

Example C#:
LeanTween.value( gameObject, updateValueExampleCallback, 180f, 270f, 1f).setEase(LeanTweenType.easeOutElastic);
void updateValueExampleCallback( float val ){
  Debug.Log("tweened value:"+val+" set this to whatever variable you are tweening...");
}

LeanTween.value (float,object)

(
  • gameObject:GameObject
  • callOnUpdate:Action<float,object>
  • from:float
  • to:float
  • time:float
)
LTDescr

Defined in LeanTween.cs:1727

Tween any particular value (float)

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to attach the tween to

  • callOnUpdate:Action<float,object> Action

    The function that is called on every Update frame, this function needs to accept a float value ex: function updateValue( Vector3 val, object obj ){ }

  • from:float Float

    The original value to start the tween from

  • to:float Vector3

    The final Vector3 with which to tween to

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.value (Vector2)

(
  • gameObject:GameObject
  • callOnUpdate:Action<Vector2>
  • from:Vector2
  • to:Vector2
  • time:float
)
LTDescr

Defined in LeanTween.cs:1697

Tween any particular value (Vector2), this could be used to tween an arbitrary value like offset property

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to attach the tween to

  • callOnUpdate:Action<Vector2> Action

    The function that is called on every Update frame, this function needs to accept a float value ex: function updateValue( Vector3 val ){ }

  • from:Vector2 Float

    The original value to start the tween from

  • to:Vector2 Vector2

    The final Vector3 with which to tween to

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

LeanTween.value (Vector2)

(
  • gameObject:GameObject
  • from:Vector2
  • to:Vector2
  • time:float
)
LTDescr

Defined in LeanTween.cs:1529

Tween any particular value (Vector2)

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to attach the tween to

  • from:Vector2 Vector2

    The original value to start the tween from

  • to:Vector2 Vector3

    The final Vector2 with which to tween to

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Example Javascript:
LeanTween.value( gameObject, new Vector2(1f,0f), new Vector3(5f,0f), 5f).setOnUpdate( function( val:Vector2 ){
 Debug.Log("tweened val:"+val);
} );

Example C#:
LeanTween.value( gameObject, new Vector3(1f,0f), new Vector3(5f,0f), 5f).setOnUpdate( (Vector2 val)=>{
 Debug.Log("tweened val:"+val);
} );

LeanTween.value (Vector3)

(
  • gameObject:GameObject
  • from:Vector3
  • to:Vector3
  • time:float
)
LTDescr

Defined in LeanTween.cs:1553

Tween any particular value (Vector3)

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to attach the tween to

  • from:Vector3 Vector3

    The original value to start the tween from

  • to:Vector3 Vector3

    The final Vector3 with which to tween to

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween

Example:

Example Javascript:
LeanTween.value( gameObject, new Vector3(1f,0f,0f), new Vector3(5f,0f,0f), 5f).setOnUpdate( function( val:Vector3 ){
 Debug.Log("tweened val:"+val);
} );

Example C#:
LeanTween.value( gameObject, new Vector3(1f,0f,0f), new Vector3(5f,0f,0f), 5f).setOnUpdate( (Vector3 val)=>{
 Debug.Log("tweened val:"+val);
} );

LeanTween.value (Vector3)

(
  • gameObject:GameObject
  • callOnUpdate:Action<Vector3>
  • from:Vector3
  • to:Vector3
  • time:float
)
LTDescr

Defined in LeanTween.cs:1712

Tween any particular value (Vector3), this could be used to tween an arbitrary property that uses a Vector

Parameters:

  • gameObject:GameObject GameObject

    Gameobject that you wish to attach the tween to

  • callOnUpdate:Action<Vector3> Action

    The function that is called on every Update frame, this function needs to accept a float value ex: function updateValue( Vector3 val ){ }

  • from:Vector3 Float

    The original value to start the tween from

  • to:Vector3 Vector3

    The final Vector3 with which to tween to

  • time:float Float

    The time to complete the tween in

Returns:

LTDescr:

LTDescr an object that distinguishes the tween