Browse Source

added some sound

master
Sagittaeri 7 years ago
parent
commit
31c72315fe
40 changed files with 452 additions and 11 deletions
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      IronToad_UnityProject/Assets/Animations/WaveRing.controller
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      IronToad_UnityProject/Assets/Scripts/AudioController.cs
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      IronToad_UnityProject/Assets/Scripts/Boulder.cs
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      IronToad_UnityProject/Assets/Scripts/WaterController.cs
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.gitignore View File

@ -39,3 +39,4 @@ IronToad_UnityProject/Library/
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IronToad_UnityProject/Temp/UnityLockfile
IronToad_UnityProject/Temp/
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+ 47
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IronToad_UnityProject/Assets/Scripts/AudioController.cs View File

@ -4,6 +4,9 @@ using UnityEngine;
public class AudioController : MonoBehaviour
{
public Transform objectA;
public Transform objectB;
public AudioSource[] bgmSources;
public AudioSource[] ambSources;
public AudioSource[] sfxSources;
@ -20,6 +23,8 @@ public class AudioController : MonoBehaviour
NotificationServer.register("fade bgm", fadeBgm);
NotificationServer.register("fade amb", fadeAmb);
NotificationServer.register("statechange Searchlight", searchlightStateChanged);
}
void Start()
@ -31,9 +36,40 @@ public class AudioController : MonoBehaviour
foreach (AudioSource s in sfxSources)
s.volume = 0f;
NotificationServer.notify("play amb", "oceanAmbience:0.5");
NotificationServer.notify("play amb", "oceanAmbience:0.4");
}
// void Update()
// {
// doMusicMix();
// }
public void doMusicMix()
{
NotificationServer.notify("play bgm", "tense:0.75");
// float distance = Vector3.Distance(objectA.position, objectB.position);
// Debug.LogWarning(distance);
// distance = Mathf.Clamp(1000f / distance, 0f, 1f);
// float tenseVol = 0.75f * distance;
// float spottedVol = 0.5f * (1f-distance);
// NotificationServer.notify("play bgm", "tense:"+tenseVol+"/spotted"+spottedVol);
}
public void searchlightStateChanged()
{
if (Searchlight.state == Searchlight.SearchState.Chasing)
{
NotificationServer.notify("play sfx", "shipSpotted:0.5");
// NotificationServer.notify("play sfx", "spottedDialogue");
NotificationServer.notify("play bgm", "attack:9");
}
else
{
doMusicMix();
}
}
public void playAmb(object audioNameObj)
{
string audioName = audioNameObj as string;
@ -65,7 +101,7 @@ public class AudioController : MonoBehaviour
if (s.isPlaying)
{
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 0.5f).setOnUpdate((float val)=>{
LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
@ -78,7 +114,7 @@ public class AudioController : MonoBehaviour
foundEmpty = true;
s.clip = clip;
s.Play();
LeanTween.value(s.gameObject, s.volume, volume, 0.5f).setOnUpdate((float val)=>{
LeanTween.value(s.gameObject, s.volume, volume, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setIgnoreTimeScale(true);
}
@ -156,6 +192,7 @@ public class AudioController : MonoBehaviour
return;
AudioSource foundEmpty = null;
int timeSamples = 0;
foreach (AudioSource s in bgmSources)
{
if (s.clip != null && s.clip == clip)
@ -165,8 +202,9 @@ public class AudioController : MonoBehaviour
}
else if (s.isPlaying)
{
timeSamples = s.timeSamples;
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 0.5f).setOnUpdate((float val)=>{
LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
@ -183,15 +221,16 @@ public class AudioController : MonoBehaviour
{
LeanTween.cancel(foundEmpty.gameObject);
foundEmpty.clip = clip;
foundEmpty.timeSamples = timeSamples;
foundEmpty.Play();
LeanTween.value(foundEmpty.gameObject, foundEmpty.volume, volume, 0.5f).setOnUpdate((float val)=>{
LeanTween.value(foundEmpty.gameObject, foundEmpty.volume, volume, 1f).setOnUpdate((float val)=>{
foundEmpty.volume = val;
}).setIgnoreTimeScale(true);
}
else if (foundEmpty != null && foundEmpty.isPlaying)
{
LeanTween.cancel(foundEmpty.gameObject);
LeanTween.value(foundEmpty.gameObject, foundEmpty.volume, volume, 0.5f).setOnUpdate((float val)=>{
LeanTween.value(foundEmpty.gameObject, foundEmpty.volume, volume, 1f).setOnUpdate((float val)=>{
foundEmpty.volume = val;
}).setIgnoreTimeScale(true);
}
@ -204,7 +243,7 @@ public class AudioController : MonoBehaviour
if (s.isPlaying)
{
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 0.5f).setOnUpdate((float val)=>{
LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
@ -221,7 +260,7 @@ public class AudioController : MonoBehaviour
if (s.isPlaying)
{
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 0.5f).setOnUpdate((float val)=>{
LeanTween.value(s.gameObject, s.volume, 0f, 1f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();

+ 16
- 2
IronToad_UnityProject/Assets/Scripts/Boulder.cs View File

@ -4,8 +4,9 @@ using UnityEngine;
public class Boulder : HeavyObject
{
public GameObject splash;
public GameObject Explosion;
public override void OnWaterStay(WaterController water,float waveHeight)
{
}
@ -13,4 +14,17 @@ public class Boulder : HeavyObject
public override void OnWaterExit(WaterController water)
{
}
void OnTriggerEnter(Collider other) {
if (other.gameObject.CompareTag("Water")) {
Destroy(Instantiate(splash, transform.position,Quaternion.identity), 2.5f);
}else {
Destroy(Instantiate(Explosion, transform.position, Quaternion.identity), 6);
}
}
}

+ 1
- 1
IronToad_UnityProject/Assets/Scripts/WaterController.cs View File

@ -13,7 +13,7 @@ public class WaterController : MonoBehaviour {
public float waveSpeed = 1;
public float maxWaveHeight = 2;
private readonly float scaleConstant = 50f;
private readonly float scaleConstant = 75f;
public GameObject rippleEffect;

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IronToad_UnityProject/ProjectSettings/EditorBuildSettings.asset View File


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IronToad_UnityProject/ProjectSettings/QualitySettings.asset View File


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IronToad_UnityProject/ProjectSettings/TagManager.asset View File


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