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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class PlayerController : MonoBehaviour {
-
- private static bool isLocked = false;
-
- public float power;
- public float radius;
- public float time;
-
- public GameObject waveRing;
-
- // Update is called once per frame
- void Update () {
-
- if (Input.GetButtonDown("Fire1") && !isLocked) {
- Debug.Log("Click");
- RaycastHit hit;
- Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
-
- LayerMask rayMask = (1 << 4);
-
- Debug.DrawRay(ray.origin, ray.direction * 100, Color.green);
-
- if (Physics.Raycast(ray, out hit, Mathf.Infinity,rayMask)) {
-
- Vector3 pos = hit.point;
- pos.y += 1;
- Quaternion rot = Quaternion.Euler(-90, 0, 0);
-
- if (waveRing != null)
- Destroy(Instantiate(waveRing, pos, rot),4);
-
-
- WaterController waterScript = hit.collider.gameObject.GetComponent<WaterController>();
- Debug.DrawLine(Camera.main.transform.position, hit.point, Color.red,1);
-
- Debug.Log("I hit: " + hit.transform.name);
- if (waterScript != null)
- waterScript.CreateWave(hit.point, radius, power);
-
- }
-
-
- }
-
- }
-
- /// <summary>
- /// if true stops player from being able to click on water
- /// </summary>
- /// <param name="input"></param>
- public static void lockControls(bool input) {
- isLocked = input;
- }
-
- }
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