Assignment for RMIT Mixed Reality in 2020
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Destroys this object when its particle system dies
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
[RequireComponent( typeof( ParticleSystem ) )]
public class DestroyOnParticleSystemDeath : MonoBehaviour
{
private ParticleSystem particles;
//-------------------------------------------------
void Awake()
{
particles = GetComponent<ParticleSystem>();
InvokeRepeating( "CheckParticleSystem", 0.1f, 0.1f );
}
//-------------------------------------------------
private void CheckParticleSystem()
{
if ( !particles.IsAlive() )
{
Destroy( this.gameObject );
}
}
}
}