Assignment for RMIT Mixed Reality in 2020
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  1. //======= Copyright (c) Valve Corporation, All rights reserved. ===============
  2. //
  3. // Purpose: Destroys this object when its particle system dies
  4. //
  5. //=============================================================================
  6. using UnityEngine;
  7. using System.Collections;
  8. namespace Valve.VR.InteractionSystem
  9. {
  10. //-------------------------------------------------------------------------
  11. [RequireComponent( typeof( ParticleSystem ) )]
  12. public class DestroyOnParticleSystemDeath : MonoBehaviour
  13. {
  14. private ParticleSystem particles;
  15. //-------------------------------------------------
  16. void Awake()
  17. {
  18. particles = GetComponent<ParticleSystem>();
  19. InvokeRepeating( "CheckParticleSystem", 0.1f, 0.1f );
  20. }
  21. //-------------------------------------------------
  22. private void CheckParticleSystem()
  23. {
  24. if ( !particles.IsAlive() )
  25. {
  26. Destroy( this.gameObject );
  27. }
  28. }
  29. }
  30. }