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PROJECT JUNKER
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TEXT FILE LAST UPDATE: 31.8.2015
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> TEXTURES
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> All textures should be exported as .PNG files.
(PNG is a lossless image format which will ensure quality)
> When creating UV Maps for textures, ensure the file size (width and height)
follows binary values.
(i.e. 1024, 2048, 4096 etc.)
> Ensure some extra paint is added on the edges of the UV Map when
developing textures.
> All textures should use the following naming convention:
"txtr_XX.png" where "XX" is the name of the object.
E.g. "txtr_pull_brother.png"
E.g. "txtr_shack.png"