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  1. ======================================
  2. PROJECT JUNKER
  3. ======================================
  4. TEXT FILE LAST UPDATE: 31.8.2015
  5. ==========================================================================
  6. > TEXTURES
  7. ==========================================================================
  8. > All textures should be exported as .PNG files.
  9. (PNG is a lossless image format which will ensure quality)
  10. > When creating UV Maps for textures, ensure the file size (width and height)
  11. follows binary values.
  12. (i.e. 1024, 2048, 4096 etc.)
  13. > Ensure some extra paint is added on the edges of the UV Map when
  14. developing textures.
  15. > All textures should use the following naming convention:
  16. "txtr_XX.png" where "XX" is the name of the object.
  17. E.g. "txtr_pull_brother.png"
  18. E.g. "txtr_shack.png"