Browse Source

Character colours, player number overhead(shit doesn't work, like the 1 key mute) , spin blocks dash is still fucked

master
Lachlan 9 years ago
parent
commit
98c76d8967
37 changed files with 713 additions and 6 deletions
  1. BIN
      playable/Assets/Materials/No Name.mat
  2. +0
    -4
      playable/Assets/Music/7z938.exe.meta
  3. BIN
      playable/Assets/Objects/P1.fbx
  4. +86
    -0
      playable/Assets/Objects/P1.fbx.meta
  5. BIN
      playable/Assets/Objects/P2.fbx
  6. +94
    -0
      playable/Assets/Objects/P2.fbx.meta
  7. BIN
      playable/Assets/Objects/P3.fbx
  8. +102
    -0
      playable/Assets/Objects/P3.fbx.meta
  9. BIN
      playable/Assets/Objects/P4.fbx
  10. +112
    -0
      playable/Assets/Objects/P4.fbx.meta
  11. BIN
      playable/Assets/Scenes/Level1.unity
  12. BIN
      playable/Assets/Scenes/Level2.unity
  13. +30
    -0
      playable/Assets/Scripts/CDscript.cs
  14. +8
    -0
      playable/Assets/Scripts/CDscript.cs.meta
  15. +7
    -2
      playable/Assets/Scripts/playerController.cs
  16. +34
    -0
      playable/Assets/Scripts/playerId.cs
  17. +8
    -0
      playable/Assets/Scripts/playerId.cs.meta
  18. +5
    -0
      playable/Assets/Shaders/Materials.meta
  19. BIN
      playable/Assets/Shaders/Materials/blue.mat
  20. +4
    -0
      playable/Assets/Shaders/Materials/blue.mat.meta
  21. BIN
      playable/Assets/Shaders/Materials/green.mat
  22. +4
    -0
      playable/Assets/Shaders/Materials/green.mat.meta
  23. BIN
      playable/Assets/Shaders/Materials/pink.mat
  24. +4
    -0
      playable/Assets/Shaders/Materials/pink.mat.meta
  25. BIN
      playable/Assets/Shaders/Materials/yellow.mat
  26. +4
    -0
      playable/Assets/Shaders/Materials/yellow.mat.meta
  27. BIN
      playable/Assets/Shaders/blue.JPG
  28. +47
    -0
      playable/Assets/Shaders/blue.JPG.meta
  29. BIN
      playable/Assets/Shaders/green.JPG
  30. +47
    -0
      playable/Assets/Shaders/green.JPG.meta
  31. BIN
      playable/Assets/Shaders/pink.JPG
  32. +47
    -0
      playable/Assets/Shaders/pink.JPG.meta
  33. BIN
      playable/Assets/Shaders/yellow.JPG
  34. +47
    -0
      playable/Assets/Shaders/yellow.JPG.meta
  35. +15
    -0
      playable/Assets/script.cs
  36. +8
    -0
      playable/Assets/script.cs.meta
  37. BIN
      playable/ProjectSettings/TagManager.asset

BIN
playable/Assets/Materials/No Name.mat View File


+ 0
- 4
playable/Assets/Music/7z938.exe.meta View File

@ -1,4 +0,0 @@
fileFormatVersion: 2
guid: 713681be356b35042b5eca7d16c896a6
DefaultImporter:
userData:

BIN
playable/Assets/Objects/P1.fbx View File


+ 86
- 0
playable/Assets/Objects/P1.fbx.meta View File

@ -0,0 +1,86 @@
fileFormatVersion: 2
guid: a2b920e26369bfd498eafbc102a34f01
ModelImporter:
serializedVersion: 16
fileIDToRecycleName:
100000: Char_P_1
100002: Char_x_1
100004: curve1
100006: curve2
100008: curve3
100010: //RootNode
100012: Text_Px_1
100014: Trim_Char_P_1_1
100016: Trim_Char_x_1_1
100018: Trim_Text_Px_1_1
400000: Char_P_1
400002: Char_x_1
400004: curve1
400006: curve2
400008: curve3
400010: //RootNode
400012: Text_Px_1
400014: Trim_Char_P_1_1
400016: Trim_Char_x_1_1
400018: Trim_Text_Px_1_1
2300000: Trim_Char_P_1_1
2300002: Trim_Char_x_1_1
3300000: Trim_Char_P_1_1
3300002: Trim_Char_x_1_1
4300000: Trim_Char_P_1_1
4300002: Trim_Char_x_1_1
9500000: //RootNode
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: .00999999978
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 1
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
additionalBone: 0
userData:

BIN
playable/Assets/Objects/P2.fbx View File


+ 94
- 0
playable/Assets/Objects/P2.fbx.meta View File

@ -0,0 +1,94 @@
fileFormatVersion: 2
guid: dd8c17946daeb4444a0901762927b045
ModelImporter:
serializedVersion: 16
fileIDToRecycleName:
100000: Char_P_1
100002: Char_P_2
100004: Char_x_1
100006: Char_x_2
100008: curve1
100010: curve2
100012: curve3
100014: //RootNode
100016: Text_Px_1
100018: Text_Px_2
100020: Trim_Char_P_2_1
100022: Trim_Char_x_2_1
100024: Trim_Text_Px_1_1
100026: Trim_Text_Px_2_1
400000: Char_P_1
400002: Char_P_2
400004: Char_x_1
400006: Char_x_2
400008: curve1
400010: curve2
400012: curve3
400014: //RootNode
400016: Text_Px_1
400018: Text_Px_2
400020: Trim_Char_P_2_1
400022: Trim_Char_x_2_1
400024: Trim_Text_Px_1_1
400026: Trim_Text_Px_2_1
2300000: Trim_Char_P_2_1
2300002: Trim_Char_x_2_1
3300000: Trim_Char_P_2_1
3300002: Trim_Char_x_2_1
4300000: Trim_Char_P_2_1
4300002: Trim_Char_x_2_1
9500000: //RootNode
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: .00999999978
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 1
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
additionalBone: 0
userData:

BIN
playable/Assets/Objects/P3.fbx View File


+ 102
- 0
playable/Assets/Objects/P3.fbx.meta View File

@ -0,0 +1,102 @@
fileFormatVersion: 2
guid: 8d77336f63e3b994f8bedf80494e77ae
ModelImporter:
serializedVersion: 16
fileIDToRecycleName:
100000: Char_P_1
100002: Char_P_2
100004: Char_P_3
100006: Char_x_1
100008: Char_x_2
100010: Char_x_3
100012: curve1
100014: curve2
100016: curve3
100018: //RootNode
100020: Text_Px_1
100022: Text_Px_2
100024: Text_Px_3
100026: Trim_Char_P_3_1
100028: Trim_Char_x_3_1
100030: Trim_Text_Px_1_1
100032: Trim_Text_Px_2_1
100034: Trim_Text_Px_3_1
400000: Char_P_1
400002: Char_P_2
400004: Char_P_3
400006: Char_x_1
400008: Char_x_2
400010: Char_x_3
400012: curve1
400014: curve2
400016: curve3
400018: //RootNode
400020: Text_Px_1
400022: Text_Px_2
400024: Text_Px_3
400026: Trim_Char_P_3_1
400028: Trim_Char_x_3_1
400030: Trim_Text_Px_1_1
400032: Trim_Text_Px_2_1
400034: Trim_Text_Px_3_1
2300000: Trim_Char_P_3_1
2300002: Trim_Char_x_3_1
3300000: Trim_Char_P_3_1
3300002: Trim_Char_x_3_1
4300000: Trim_Char_P_3_1
4300002: Trim_Char_x_3_1
9500000: //RootNode
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: .00999999978
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 1
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
additionalBone: 0
userData:

BIN
playable/Assets/Objects/P4.fbx View File


+ 112
- 0
playable/Assets/Objects/P4.fbx.meta View File

@ -0,0 +1,112 @@
fileFormatVersion: 2
guid: d31d76b506724c641804b31cfab5b7de
ModelImporter:
serializedVersion: 16
fileIDToRecycleName:
100000: Char_P_1
100002: Char_P_2
100004: Char_P_3
100006: Char_P_4
100008: Char_x_1
100010: Char_x_2
100012: Char_x_3
100014: Char_x_4
100016: curve1
100018: curve2
100020: curve3
100022: curve4
100024: //RootNode
100026: Text_Px_1
100028: Text_Px_2
100030: Text_Px_3
100032: Text_Px_4
100034: Trim_Char_P_4_1
100036: Trim_Char_x_4_1
100038: Trim_Text_Px_1_1
100040: Trim_Text_Px_2_1
100042: Trim_Text_Px_3_1
100044: Trim_Text_Px_4_1
400000: Char_P_1
400002: Char_P_2
400004: Char_P_3
400006: Char_P_4
400008: Char_x_1
400010: Char_x_2
400012: Char_x_3
400014: Char_x_4
400016: curve1
400018: curve2
400020: curve3
400022: curve4
400024: //RootNode
400026: Text_Px_1
400028: Text_Px_2
400030: Text_Px_3
400032: Text_Px_4
400034: Trim_Char_P_4_1
400036: Trim_Char_x_4_1
400038: Trim_Text_Px_1_1
400040: Trim_Text_Px_2_1
400042: Trim_Text_Px_3_1
400044: Trim_Text_Px_4_1
2300000: Trim_Char_P_4_1
2300002: Trim_Char_x_4_1
3300000: Trim_Char_P_4_1
3300002: Trim_Char_x_4_1
4300000: Trim_Char_P_4_1
4300002: Trim_Char_x_4_1
9500000: //RootNode
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
optimizeGameObjects: 0
motionNodeName:
animationCompression: 1
animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: .00999999978
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
tangentSpace:
normalSmoothAngle: 60
splitTangentsAcrossUV: 1
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
rootMotionBoneName:
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
additionalBone: 0
userData:

BIN
playable/Assets/Scenes/Level1.unity View File


BIN
playable/Assets/Scenes/Level2.unity View File


+ 30
- 0
playable/Assets/Scripts/CDscript.cs View File

@ -0,0 +1,30 @@
using UnityEngine;
using System.Collections;
public class CDscript : MonoBehaviour {
public bool pause = false;
public float startCount = 5.0f;
// Use this for initialization
void Start () {
Time.timeScale = 0;
startCount -= Time.deltaTime;
pause = true;
}
// Update is called once per frame
void Update () {
if (startCount >=1.0f){
Debug.Log ("cd");
}
if (startCount <=0){
pause = false;
}
if (pause = false){
Time.timeScale = 1;
}
}
}

+ 8
- 0
playable/Assets/Scripts/CDscript.cs.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cd397211eb039f04d8f175ca145bfb40
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

+ 7
- 2
playable/Assets/Scripts/playerController.cs View File

@ -53,7 +53,7 @@ public class playerController : MonoBehaviour {
public bool heartColor = true;
public bool dead = false;
public float heartTimer = 0.0f;
private float volume = 1.0f;
@ -84,7 +84,12 @@ public class playerController : MonoBehaviour {
dashDisplay.GetComponent<Scrollbar> ().size = (Time.time - lastDash) / dashWait;
if (Input.GetKeyUp (KeyCode.F11)) {
AudioListener.volume = 0.0F;
}
if (Input.GetKeyUp (KeyCode.F12)) {
AudioListener.volume = 1.0F;
}
}

+ 34
- 0
playable/Assets/Scripts/playerId.cs View File

@ -0,0 +1,34 @@
using UnityEngine;
using System.Collections;
public class playerId : MonoBehaviour {
public bool idVanish = true;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.eulerAngles = new Vector3 (transform.eulerAngles.x, 180, transform.eulerAngles.z);
if (Input.GetKeyDown (KeyCode.Backspace)) {
idVanish = true;
if (idVanish) {
transform.position = new Vector3 (transform.position.x, -100, transform.position.z);
idVanish = false;
Debug.Log ("player ID true");
}
}
if (Input.GetKeyDown (KeyCode.Backspace) && idVanish == false) {
transform.position = new Vector3 (transform.position.x, 100, transform.position.z);
idVanish = true;
}
}
}

+ 8
- 0
playable/Assets/Scripts/playerId.cs.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 16aae58dff5bee042a07892fe2738bf3
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

+ 5
- 0
playable/Assets/Shaders/Materials.meta View File

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 2b356908534a3ac49894e53249b3a009
folderAsset: yes
DefaultImporter:
userData:

BIN
playable/Assets/Shaders/Materials/blue.mat View File


+ 4
- 0
playable/Assets/Shaders/Materials/blue.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: e656641419a3c314991212036e1accef
NativeFormatImporter:
userData:

BIN
playable/Assets/Shaders/Materials/green.mat View File


+ 4
- 0
playable/Assets/Shaders/Materials/green.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: d4f5793b59b43604bbf2aa00e5300a95
NativeFormatImporter:
userData:

BIN
playable/Assets/Shaders/Materials/pink.mat View File


+ 4
- 0
playable/Assets/Shaders/Materials/pink.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: fc80d43c16d868f4e932cb12d1a7e960
NativeFormatImporter:
userData:

BIN
playable/Assets/Shaders/Materials/yellow.mat View File


+ 4
- 0
playable/Assets/Shaders/Materials/yellow.mat.meta View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: bfdf8ba55ca8d294196d058459087c47
NativeFormatImporter:
userData:

BIN
playable/Assets/Shaders/blue.JPG View File

Before After
Width: 432  |  Height: 895  |  Size: 14 KiB

+ 47
- 0
playable/Assets/Shaders/blue.JPG.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: b794412dbab5df1459af395f0644c371
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

BIN
playable/Assets/Shaders/green.JPG View File

Before After
Width: 432  |  Height: 885  |  Size: 14 KiB

+ 47
- 0
playable/Assets/Shaders/green.JPG.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: fd113859d3454e240994ecaf9ccdf137
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

BIN
playable/Assets/Shaders/pink.JPG View File

Before After
Width: 428  |  Height: 884  |  Size: 14 KiB

+ 47
- 0
playable/Assets/Shaders/pink.JPG.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 5dc12b764ab291741bac3f8a497abcbb
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

BIN
playable/Assets/Shaders/yellow.JPG View File

Before After
Width: 426  |  Height: 820  |  Size: 13 KiB

+ 47
- 0
playable/Assets/Shaders/yellow.JPG.meta View File

@ -0,0 +1,47 @@
fileFormatVersion: 2
guid: 14566b10fb42d6d49bddd865afbe8c67
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

+ 15
- 0
playable/Assets/script.cs View File

@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;
public class script : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

+ 8
- 0
playable/Assets/script.cs.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e9c24f2af0c4d164190ed87b9462ecea
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

BIN
playable/ProjectSettings/TagManager.asset View File


Loading…
Cancel
Save