Browse Source

Character colours, player number overhead(shit doesn't work, like the 1 key mute) , spin blocks dash is still fucked

master
Lachlan 9 years ago
parent
commit
98c76d8967
37 changed files with 713 additions and 6 deletions
  1. BIN
      playable/Assets/Materials/No Name.mat
  2. +0
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  5. BIN
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  9. BIN
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  11. BIN
      playable/Assets/Scenes/Level1.unity
  12. BIN
      playable/Assets/Scenes/Level2.unity
  13. +30
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      playable/Assets/Scripts/CDscript.cs
  14. +8
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  15. +7
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  16. +34
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  37. BIN
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playable/Assets/Scenes/Level1.unity View File


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playable/Assets/Scenes/Level2.unity View File


+ 30
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playable/Assets/Scripts/CDscript.cs View File

@ -0,0 +1,30 @@
using UnityEngine;
using System.Collections;
public class CDscript : MonoBehaviour {
public bool pause = false;
public float startCount = 5.0f;
// Use this for initialization
void Start () {
Time.timeScale = 0;
startCount -= Time.deltaTime;
pause = true;
}
// Update is called once per frame
void Update () {
if (startCount >=1.0f){
Debug.Log ("cd");
}
if (startCount <=0){
pause = false;
}
if (pause = false){
Time.timeScale = 1;
}
}
}

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playable/Assets/Scripts/playerController.cs View File

@ -53,7 +53,7 @@ public class playerController : MonoBehaviour {
public bool heartColor = true; public bool heartColor = true;
public bool dead = false; public bool dead = false;
public float heartTimer = 0.0f; public float heartTimer = 0.0f;
private float volume = 1.0f;
@ -84,7 +84,12 @@ public class playerController : MonoBehaviour {
dashDisplay.GetComponent<Scrollbar> ().size = (Time.time - lastDash) / dashWait; dashDisplay.GetComponent<Scrollbar> ().size = (Time.time - lastDash) / dashWait;
if (Input.GetKeyUp (KeyCode.F11)) {
AudioListener.volume = 0.0F;
}
if (Input.GetKeyUp (KeyCode.F12)) {
AudioListener.volume = 1.0F;
}
} }

+ 34
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@ -0,0 +1,34 @@
using UnityEngine;
using System.Collections;
public class playerId : MonoBehaviour {
public bool idVanish = true;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.eulerAngles = new Vector3 (transform.eulerAngles.x, 180, transform.eulerAngles.z);
if (Input.GetKeyDown (KeyCode.Backspace)) {
idVanish = true;
if (idVanish) {
transform.position = new Vector3 (transform.position.x, -100, transform.position.z);
idVanish = false;
Debug.Log ("player ID true");
}
}
if (Input.GetKeyDown (KeyCode.Backspace) && idVanish == false) {
transform.position = new Vector3 (transform.position.x, 100, transform.position.z);
idVanish = true;
}
}
}

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playable/Assets/script.cs View File

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using UnityEngine;
using System.Collections;
public class script : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

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playable/ProjectSettings/TagManager.asset View File


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