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1.7 KiB

9 years ago
  1. using UnityEngine;
  2. using System.Collections;
  3. public class CDscript : MonoBehaviour {
  4. public bool pause = true;
  5. public float startCount = 5.0f;
  6. public GameObject num1;
  7. public GameObject num2;
  8. public GameObject num3;
  9. public GameObject num4;
  10. public GameObject num5;
  11. //public GameObject shat;
  12. // Use this for initialization
  13. void Start () {
  14. pause = true;
  15. Time.timeScale = 0.0f;
  16. }
  17. // Update is called once per frame
  18. void Update () {
  19. if (pause){
  20. startCount -= Time.unscaledDeltaTime;
  21. Time.timeScale = 0;
  22. Debug.Log ("cd");
  23. }
  24. if (startCount > 0) {
  25. //shat.SetActive (false);
  26. }
  27. if (startCount >=4.0f && startCount <= 4.9f){
  28. num5.SetActive(true);
  29. num4.SetActive(false);
  30. num3.SetActive(false);
  31. num2.SetActive(false);
  32. num1.SetActive(false);
  33. }
  34. if (startCount >=3.0f && startCount <= 3.9f){
  35. num5.SetActive(false);
  36. num4.SetActive(true);
  37. num3.SetActive(false);
  38. num2.SetActive(false);
  39. num1.SetActive(false);
  40. }
  41. if (startCount >=2.0f && startCount <= 2.9f){
  42. num5.SetActive(false);
  43. num4.SetActive(false);
  44. num3.SetActive(true);
  45. num2.SetActive(false);
  46. num1.SetActive(false);
  47. }
  48. if (startCount >=1.0f && startCount <= 1.9f){
  49. num5.SetActive(false);
  50. num4.SetActive(false);
  51. num3.SetActive(false);
  52. num2.SetActive(true);
  53. num1.SetActive(false);
  54. }
  55. if (startCount >=0.0f && startCount <= 0.9f){
  56. num5.SetActive(false);
  57. num4.SetActive(false);
  58. num3.SetActive(false);
  59. num2.SetActive(false);
  60. num1.SetActive(true);
  61. }
  62. if (startCount <=0){
  63. num5.SetActive(false);
  64. num4.SetActive(false);
  65. num3.SetActive(false);
  66. num2.SetActive(false);
  67. num1.SetActive(false);
  68. //shat.SetActive(true);
  69. pause = false;
  70. Time.timeScale = 1;
  71. startCount = startCount + 5.0f;
  72. }
  73. }
  74. }