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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using Networking.Server;
using Networking;
public class portalTesting : MonoBehaviour
{
public ConnectionHandler clientDataList;
public List<ClientData> ConnectedClients;
public PortalSetup ps;
void Start(){
ConnectedClients = clientDataList.ConnectedClients;
}
// Update is called once per frame
void Update()
{
if(Input.GetKeyDown(KeyCode.A)){
ConnectedClients[0].collected++;
if(ConnectedClients[0].collected >= 5){
ps.validIndex.Add(0);
}
}
if(Input.GetKeyDown(KeyCode.B)){
ConnectedClients[1].collected++;
if(ConnectedClients[1].collected >= 5){
ps.validIndex.Add(1);
}
}
if(Input.GetKeyDown(KeyCode.C)){
ConnectedClients[2].collected++;
if(ConnectedClients[2].collected >= 5){
ps.validIndex.Add(2);
}
}
if(Input.GetKeyDown(KeyCode.D)){
ConnectedClients[3].collected++;
if(ConnectedClients[3].collected >= 5){
ps.validIndex.Add(3);
}
}
}
}