using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using Networking.Server; using Networking; public class portalTesting : MonoBehaviour { public ConnectionHandler clientDataList; public List ConnectedClients; public PortalSetup ps; void Start(){ ConnectedClients = clientDataList.ConnectedClients; } // Update is called once per frame void Update() { if(Input.GetKeyDown(KeyCode.A)){ ConnectedClients[0].collected++; if(ConnectedClients[0].collected >= 5){ ps.validIndex.Add(0); } } if(Input.GetKeyDown(KeyCode.B)){ ConnectedClients[1].collected++; if(ConnectedClients[1].collected >= 5){ ps.validIndex.Add(1); } } if(Input.GetKeyDown(KeyCode.C)){ ConnectedClients[2].collected++; if(ConnectedClients[2].collected >= 5){ ps.validIndex.Add(2); } } if(Input.GetKeyDown(KeyCode.D)){ ConnectedClients[3].collected++; if(ConnectedClients[3].collected >= 5){ ps.validIndex.Add(3); } } } }