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Joshua Reason 3e1b9c674e Webgl works alongside android + included in project 4 years ago
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Blocks Fixed cannon so we aren't waiting for it. Started to add hook shot. 4 years ago
Map Sections Webgl works alongside android + included in project 4 years ago
Traps Rotated the turntable conveyor block to make the picture clearer. Moved the snaking levels into the width-3 section, and added them to the list of potential sections. Added a width-5 snaking section (still slightly WIP, want to add hazards & obstacles to spice things up). 4 years ago
UI Client deaths moves them from screen. 4 years ago
Blocks.meta Started on Logic Trough UI 5 years ago
Character.prefab added text when a character moves 5 years ago
Character.prefab.meta - Five Tutorial level creation 5 years ago
Colour_Test_Cube.prefab fixed collection object shadow and rotating 5 years ago
Colour_Test_Cube.prefab.meta fixed collection object shadow and rotating 5 years ago
End Portal.prefab Portal colour change working with testing script 5 years ago
End Portal.prefab.meta - Created end portal effects 5 years ago
GameManager.prefab Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game. 4 years ago
GameManager.prefab.meta updated prefabs 5 years ago
Map Sections.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 4 years ago
Menu Background.prefab Fix alignment issues 5 years ago
Menu Background.prefab.meta Change menu background 5 years ago
Traps.meta Animal colour hex fix 4 years ago
UI.meta Started on Logic Trough UI 5 years ago