68 Commits (fb9b352db36cada2debe4b98fd1badb0f14161af)

Author SHA1 Message Date
  ClairePeta fb9b352db3 Small changes i had here and ones i made to try and fix an error 4 years ago
  ClairePeta 35f4b9dcb8 Fix characters dying and order based on x at start of game 4 years ago
  ClairePeta b21ed9040f Added music, 4 years ago
  s3607057 (Angus Niven) d49588727e Changed respawn function so that you will always respawn at ground level, after some weirdness with respawning on top of crystals. 4 years ago
  Claire Peta 726859573f Chicken Wing 4 years ago
  Claire Peta 3cfd98a474 Fix the cow, 4 years ago
  s3607057 (Angus Niven) e08ae38e70 Fixed respawning-related issues (I hope). Players should now respawn only on open squares and never on traps. 4 years ago
  Joshua Reason 3e7480ff17 Added replace block + updated webgl build 4 years ago
  ClairePeta de9fa199f3 Added winner scene, 4 years ago
  Joshua Reason 24cb2510c1 fixed some merge errors 4 years ago
  s3607057 (Angus Niven) c1309d9165 Implemented new respawn logic: respawn location is the average loccation of players left on map, if any, or otherwise is the centre of the screen. Players will respawn in random open & unoccupied squares near this (within a radius of 1 if possible, widening the radius if there aren't enough open squares in that area). 4 years ago
  ClairePeta 0208a6d7c5 Billboard the player order on the backs of each character, 4 years ago
  Joshua Reason e80bfafbe2 Got webGL build working, some bugs still 4 years ago
  Claire Peta 941f5df196 Tested code that works for block spawning 4 years ago
  Claire Peta 5d9a6caecf Fixed the character script after merge :) 4 years ago
  Joshua Reason 186a1dd634 Fixed cannon so we aren't waiting for it. Started to add hook shot. 4 years ago
  ClairePeta 764cb2c537 Block spawning update 4 years ago
  JoshuaReason 79f0289d00 fixed dying on a half turn, removed old half turns 4 years ago
  ClairePeta 6506309950 Fixed character play order, 4 years ago
  JoshuaReason 775e8b93ef Fixed Diagonal + added Wait 4 years ago
  Joshua Reason 3afffa1575 -Updated water to new system + Jumping has a bounce effect 4 years ago
  Joshua Reason aa8b44bdee Pushing works 4 years ago
  JoshuaReason c0ad428fa2 base push working but extremely buggy 4 years ago
  ClairePeta 798a8d8d31 Client deaths moves them from screen. 4 years ago
  Claire Peta 09108d3a1f Had the remove lives in the } instead of outside :S tested and confirmed 4 years ago
  Joshua Reason 742d88cb89 Started working on push 4 years ago
  ClairePeta fbbdc46b5c Two people cant choose the same animal, even if one is selected before another peson connects. Life is now lost/deducted once at the end of the round instead of one per move (causing multiple lifes lost if in the pit) when lives reach zero players die 4 years ago
  JoshuaReason c55b13be62 start working on Derived block for water. 4 years ago
  JoshuaReason d78130ec4d Rotation is now cleaner 4 years ago
  Joshua Reason 0e5b672e0a worked on characters animation 4 years ago
  ClairePeta e03b0951cd Player is 'dead' when lives reach zero, client scene stays in 'waiting for players' 4 years ago
  JoshuaReason 83288f76c0 Working on Character controller 4 years ago
  SWIN\jreason 91bcfed8bd Started working on more modular move 4 years ago
  ClairePeta 8d81b73dee Fixed the diagonal left and right block so character jumps diagonally 4 years ago
  Joshua Reason 4eee92e17e Started making htings more OO 4 years ago
  ClairePeta 27ef03ad62 Separated the traps that need to be called after each turn and then after each round in the traps script 4 years ago
  Claire Peta 77315b21b4 last push from class 4 years ago
  Claire Peta b72f2d042c Cannon, Water, Crystals and Conveyor all scripted and working with character animation 4 years ago
  s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 4 years ago
  ClairePeta 170c11a7e3 Cannon fixed and tested - need to limit the pushing of the character! 4 years ago
  ClairePeta 3ed20990ef Trap scripts finished - for now - starting testing and will adjust if needed. 4 years ago
  Claire Peta 2cfa6facba Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene 5 years ago
  Claire Peta 3a7ba7d8b9 Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image) 5 years ago
  Claire Peta 156dcc2235 Added global variables for settings 5 years ago
  JoshuaReason ddf1b5718f added text when a character moves 5 years ago
  JoshuaReason 481f43b867 Can pick to clone inventory on start 5 years ago
  Claire Peta 63b1ef13ad Change starting cube colour 5 years ago
  Joshua Reason b73a3b3414 removed testing scenes. 5 years ago
  Joshua Reason 91215e8d33 Started work on multiplayer manager; 5 years ago
  Claire Peta 219c7d3ed7 fixed collection object shadow and rotating 5 years ago