Ellie-May Hein 4 years ago
parent
commit
a646b1b94a
20 changed files with 3661 additions and 1547 deletions
  1. +1
    -1
      Assets/Horse/HorseMat.mat
  2. +3058
    -1527
      Assets/Scenes/CaseyTest.unity
  3. +112
    -11
      Assets/Scenes/MainMenu.unity
  4. +1
    -2
      Assets/Scripts/BlackHole.cs
  5. +16
    -0
      Assets/Scripts/HumptyDumptyFollow.cs
  6. +11
    -0
      Assets/Scripts/HumptyDumptyFollow.cs.meta
  7. +1
    -1
      Assets/Scripts/Input/PlayerController.cs
  8. +18
    -0
      Assets/Scripts/MainMenu.cs
  9. +17
    -0
      Assets/Scripts/SetHorseMat.cs
  10. +11
    -0
      Assets/Scripts/SetHorseMat.cs.meta
  11. +3
    -0
      Assets/WorldAssets/Models/COL_Level_Rev02.fbx
  12. +96
    -0
      Assets/WorldAssets/Models/COL_Level_Rev02.fbx.meta
  13. +3
    -0
      Assets/WorldAssets/Models/COL_StartFence.fbx
  14. +96
    -0
      Assets/WorldAssets/Models/COL_StartFence.fbx.meta
  15. +3
    -0
      Assets/WorldAssets/Models/SM_Level_Rev02.fbx
  16. +96
    -0
      Assets/WorldAssets/Models/SM_Level_Rev02.fbx.meta
  17. +3
    -0
      Assets/WorldAssets/Models/sm_Mushrooms.fbx
  18. +96
    -0
      Assets/WorldAssets/Models/sm_Mushrooms.fbx.meta
  19. +17
    -3
      Assets/WorldAssets/Prefabs/HammerPivot.prefab
  20. BIN
      ProjectSettings/EditorBuildSettings.asset

+ 1
- 1
Assets/Horse/HorseMat.mat View File

@ -101,6 +101,6 @@ Material:
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- _Hair: {r: 1, g: 0.3348031, b: 0, a: 1} - _Hair: {r: 1, g: 0.3348031, b: 0, a: 1}
- _SkinFeatures: {r: 0.0642577, g: 0.7169812, b: 0.2675285, a: 1} - _SkinFeatures: {r: 0.0642577, g: 0.7169812, b: 0.2675285, a: 1}
- _SkinMain: {r: 0.9433962, g: 0.44914007, b: 0.048949808, a: 1}
- _SkinMain: {r: 0.9150943, g: 0.4567178, b: 0.082013145, a: 1}
- _SkinSecondry: {r: 0.115111865, g: 0.04454431, b: 0.8584906, a: 1} - _SkinSecondry: {r: 0.115111865, g: 0.04454431, b: 0.8584906, a: 1}
- _White: {r: 0.8490566, g: 0.8096868, b: 0.124154456, a: 1} - _White: {r: 0.8490566, g: 0.8096868, b: 0.124154456, a: 1}

+ 3058
- 1527
Assets/Scenes/CaseyTest.unity
File diff suppressed because it is too large
View File


+ 112
- 11
Assets/Scenes/MainMenu.unity View File

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m_ColorMultiplier: 1 m_ColorMultiplier: 1
m_FadeDuration: 0.1 m_FadeDuration: 0.1
@ -302,7 +302,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
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@ -310,9 +310,9 @@ MonoBehaviour:
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+ 1
- 2
Assets/Scripts/BlackHole.cs View File

@ -14,8 +14,7 @@ public class BlackHole : MonoBehaviour
if (horse != null) if (horse != null)
{ {
Vector3 direction = horse.transform.position - transform.position;
horse.AddForce(direction.normalized * Force);
horse.AddForce((Vector3.up * 2 + transform.forward) * Force);
} }
} }
} }

+ 16
- 0
Assets/Scripts/HumptyDumptyFollow.cs View File

@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HumptyDumptyFollow : MonoBehaviour
{
public Transform Centre;
public Vector3 Offset;
// Update is called once per frame
void Update()
{
transform.position = Centre.position + Offset;
}
}

+ 11
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+ 1
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Assets/Scripts/Input/PlayerController.cs View File

@ -113,7 +113,7 @@ public class PlayerController : MonoBehaviour
speedMulitplier = ((Mathf.Sin(Time.time * UnityEngine.Random.Range(0.95f, 1.05f) + randomizer) + 2) * 0.25f); speedMulitplier = ((Mathf.Sin(Time.time * UnityEngine.Random.Range(0.95f, 1.05f) + randomizer) + 2) * 0.25f);
directionRandmoizer = Mathf.Cos(Time.time + randomizer / 2) * 0.0f; directionRandmoizer = Mathf.Cos(Time.time + randomizer / 2) * 0.0f;
UpdatePosition(); UpdatePosition();
DestroyOffCamera();
//DestroyOffCamera();
} }
public void AddForce(Vector3 direction) public void AddForce(Vector3 direction)

+ 18
- 0
Assets/Scripts/MainMenu.cs View File

@ -1,12 +1,16 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem.HID;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour public class MainMenu : MonoBehaviour
{ {
public GameObject menu; public GameObject menu;
public GameObject credits; public GameObject credits;
public Button menuBtn;
public Button creditsBtn;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@ -19,6 +23,20 @@ public class MainMenu : MonoBehaviour
{ {
menu.SetActive(!menu.activeSelf); menu.SetActive(!menu.activeSelf);
credits.SetActive(!credits.activeSelf); credits.SetActive(!credits.activeSelf);
SwapButtons(menu.activeSelf);
}
public void SwapButtons(bool isActive)
{
if (isActive)
{
menuBtn.Select();
}
else
{
creditsBtn.Select();
}
} }
public void StartGame() public void StartGame()

+ 17
- 0
Assets/Scripts/SetHorseMat.cs View File

@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SetHorseMat : MonoBehaviour
{
public List<Material> allMats;
// Start is called before the first frame update
void Start()
{
int randomIndex = Random.Range(0, allMats.Count - 1);
Debug.Log("RandomIndex: " + randomIndex);
GetComponentInChildren<Renderer>().material = allMats[randomIndex];
}
}

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