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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SetHorseMat : MonoBehaviour
{
public List<Material> allMats;
// Start is called before the first frame update
void Start()
{
int randomIndex = Random.Range(0, allMats.Count - 1);
Debug.Log("RandomIndex: " + randomIndex);
GetComponentInChildren<Renderer>().material = allMats[randomIndex];
}
}