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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameMode : MonoBehaviour {
//references to all players
List<GameObject> Players = new List<GameObject>();
public Recipe recipe;
public GameObject LocalPlayer;
public float DistanceToWin;
void Update()
{
CheckValues();
}
//Check the values for player to see if it changes the minimum or maximum values of all players
void CheckValues()
{
float maxDistance = 0;
foreach(GameObject gamePlayer in Players)
{
float distance = (transform.position - gamePlayer.transform.position).magnitude;
Player playerScript = gamePlayer.GetComponent<Player>();
foreach (GameObject dummy in playerScript.dummies)
{
float newDis = (transform.position - gamePlayer.transform.position).magnitude;
if (newDis < distance)
{
distance = newDis;
}
}
if (distance > maxDistance)
{
maxDistance = distance;
}
}
if (maxDistance < DistanceToWin)
{
//GameWinHere
}
}
void CheckIngredients()
{
foreach(GameObject gamePlayer in Players)
{
}
}
}