using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameMode : MonoBehaviour { //references to all players List Players = new List(); public Recipe recipe; public GameObject LocalPlayer; public float DistanceToWin; void Update() { CheckValues(); } //Check the values for player to see if it changes the minimum or maximum values of all players void CheckValues() { float maxDistance = 0; foreach(GameObject gamePlayer in Players) { float distance = (transform.position - gamePlayer.transform.position).magnitude; Player playerScript = gamePlayer.GetComponent(); foreach (GameObject dummy in playerScript.dummies) { float newDis = (transform.position - gamePlayer.transform.position).magnitude; if (newDis < distance) { distance = newDis; } } if (distance > maxDistance) { maxDistance = distance; } } if (maxDistance < DistanceToWin) { //GameWinHere } } void CheckIngredients() { foreach(GameObject gamePlayer in Players) { } } }