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Shader work

master
MB 5 years ago
parent
commit
83ee35ac1a
6 changed files with 181 additions and 2 deletions
  1. +85
    -0
      Assets/OutlineShader.shader
  2. +9
    -0
      Assets/OutlineShader.shader.meta
  3. +76
    -0
      Assets/PlayerMat.mat
  4. +8
    -0
      Assets/PlayerMat.mat.meta
  5. +1
    -0
      Assets/Scenes/MainScene.unity
  6. +2
    -2
      ProjectSettings/ProjectSettings.asset

+ 85
- 0
Assets/OutlineShader.shader View File

@ -0,0 +1,85 @@
// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "Custom/Outline"
{
Properties
{
_OutlineColor("OutlineColor", Color) = (0.4861605,0.2249911,0.6037736,1)
_OutlineWidth("OutlineWidth", Float) = 0.1
[HideInInspector] __dirty( "", Int ) = 1
}
SubShader
{
Tags{ }
Cull Front
CGPROGRAM
#pragma target 3.0
#pragma surface outlineSurf Outline nofog keepalpha noshadow noambient novertexlights nolightmap nodynlightmap nodirlightmap nometa noforwardadd vertex:outlineVertexDataFunc
struct Input
{
half filler;
};
uniform float _OutlineWidth;
uniform float4 _OutlineColor;
void outlineVertexDataFunc( inout appdata_full v, out Input o )
{
UNITY_INITIALIZE_OUTPUT( Input, o );
float outlineVar = _OutlineWidth;
v.vertex.xyz += ( v.normal * outlineVar );
}
inline half4 LightingOutline( SurfaceOutput s, half3 lightDir, half atten ) { return half4 ( 0,0,0, s.Alpha); }
void outlineSurf( Input i, inout SurfaceOutput o )
{
o.Emission = _OutlineColor.rgb;
}
ENDCG
Tags{ "RenderType" = "Overlay" "Queue" = "Overlay+0" }
Cull Back
CGPROGRAM
#pragma target 3.0
#pragma surface surf Unlit keepalpha addshadow fullforwardshadows exclude_path:deferred vertex:vertexDataFunc
struct Input
{
half filler;
};
void vertexDataFunc( inout appdata_full v, out Input o )
{
UNITY_INITIALIZE_OUTPUT( Input, o );
v.vertex.xyz += 0;
}
inline half4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten )
{
return half4 ( 0, 0, 0, s.Alpha );
}
void surf( Input i , inout SurfaceOutput o )
{
o.Alpha = 1;
}
ENDCG
}
Fallback "Diffuse"
CustomEditor "ASEMaterialInspector"
}
/*ASEBEGIN
Version=16200
73;16;1906;1010;1105.214;441.5715;1.378491;True;False
Node;AmplifyShaderEditor.ColorNode;4;-422.3701,19.68895;Float;False;Property;_OutlineColor;OutlineColor;1;0;Create;True;0;0;False;0;0.4861605,0.2249911,0.6037736,1;0.4861605,0.2249911,0.6037736,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.RangedFloatNode;5;-345.0392,402.4769;Float;False;Property;_OutlineWidth;OutlineWidth;2;0;Create;True;0;0;False;0;0.1;0.1;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.OutlineNode;3;32.59119,16.03789;Float;False;0;True;None;0;0;Front;3;0;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;2;1069,6;Float;False;True;2;Float;ASEMaterialInspector;0;0;Unlit;Custom/Outline;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Custom;0.5;True;True;0;True;Overlay;;Overlay;ForwardOnly;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;1;False;-1;10;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0.01;0,0.9052944,1,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;0;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;0;0;0;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
WireConnection;3;0;4;0
WireConnection;3;1;5;0
WireConnection;2;11;3;0
ASEEND*/
//CHKSM=CD936CB78FBFB58CF5751942996F903222F9EC5C

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Assets/OutlineShader.shader.meta View File

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Assets/PlayerMat.mat View File

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m_Colors:
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Assets/PlayerMat.mat.meta View File

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Assets/Scenes/MainScene.unity View File

@ -4161,6 +4161,7 @@ MeshRenderer:
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_Materials: m_Materials:
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m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0

+ 2
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ProjectSettings/ProjectSettings.asset View File

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version https://git-lfs.github.com/spec/v1 version https://git-lfs.github.com/spec/v1
oid sha256:4d6aaaf860fd75c8abe6cec6c12952ee1dcc6ac565c584c455fdc22af5cd6502
size 18360
oid sha256:d31e33f772a9cd3cd56ae66a5b981bb456d1201adab8595fc0337bc8261d1cfc
size 17761

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