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85 lines
3.6 KiB

// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "Custom/Outline"
{
Properties
{
_OutlineColor("OutlineColor", Color) = (0.4861605,0.2249911,0.6037736,1)
_OutlineWidth("OutlineWidth", Float) = 0.1
[HideInInspector] __dirty( "", Int ) = 1
}
SubShader
{
Tags{ }
Cull Front
CGPROGRAM
#pragma target 3.0
#pragma surface outlineSurf Outline nofog keepalpha noshadow noambient novertexlights nolightmap nodynlightmap nodirlightmap nometa noforwardadd vertex:outlineVertexDataFunc
struct Input
{
half filler;
};
uniform float _OutlineWidth;
uniform float4 _OutlineColor;
void outlineVertexDataFunc( inout appdata_full v, out Input o )
{
UNITY_INITIALIZE_OUTPUT( Input, o );
float outlineVar = _OutlineWidth;
v.vertex.xyz += ( v.normal * outlineVar );
}
inline half4 LightingOutline( SurfaceOutput s, half3 lightDir, half atten ) { return half4 ( 0,0,0, s.Alpha); }
void outlineSurf( Input i, inout SurfaceOutput o )
{
o.Emission = _OutlineColor.rgb;
}
ENDCG
Tags{ "RenderType" = "Overlay" "Queue" = "Overlay+0" }
Cull Back
CGPROGRAM
#pragma target 3.0
#pragma surface surf Unlit keepalpha addshadow fullforwardshadows exclude_path:deferred vertex:vertexDataFunc
struct Input
{
half filler;
};
void vertexDataFunc( inout appdata_full v, out Input o )
{
UNITY_INITIALIZE_OUTPUT( Input, o );
v.vertex.xyz += 0;
}
inline half4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten )
{
return half4 ( 0, 0, 0, s.Alpha );
}
void surf( Input i , inout SurfaceOutput o )
{
o.Alpha = 1;
}
ENDCG
}
Fallback "Diffuse"
CustomEditor "ASEMaterialInspector"
}
/*ASEBEGIN
Version=16200
73;16;1906;1010;1105.214;441.5715;1.378491;True;False
Node;AmplifyShaderEditor.ColorNode;4;-422.3701,19.68895;Float;False;Property;_OutlineColor;OutlineColor;1;0;Create;True;0;0;False;0;0.4861605,0.2249911,0.6037736,1;0.4861605,0.2249911,0.6037736,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.RangedFloatNode;5;-345.0392,402.4769;Float;False;Property;_OutlineWidth;OutlineWidth;2;0;Create;True;0;0;False;0;0.1;0.1;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.OutlineNode;3;32.59119,16.03789;Float;False;0;True;None;0;0;Front;3;0;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;2;1069,6;Float;False;True;2;Float;ASEMaterialInspector;0;0;Unlit;Custom/Outline;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Custom;0.5;True;True;0;True;Overlay;;Overlay;ForwardOnly;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;1;False;-1;10;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0.01;0,0.9052944,1,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;0;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;0;0;0;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
WireConnection;3;0;4;0
WireConnection;3;1;5;0
WireConnection;2;11;3;0
ASEEND*/
//CHKSM=CD936CB78FBFB58CF5751942996F903222F9EC5C