Joshua Reason 5 years ago
parent
commit
44986ab77d
27 changed files with 2415 additions and 13 deletions
  1. +30
    -0
      Assets/FBX/LandMarks/Capsite.prefab
  2. +75
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      Assets/FBX/LandMarks/Captuses.prefab
  3. +105
    -0
      Assets/FBX/LandMarks/Graveyard.prefab
  4. +15
    -0
      Assets/FBX/LandMarks/PurpleTree.prefab
  5. +30
    -0
      Assets/FBX/LandMarks/RomanColumns.prefab
  6. +406
    -1
      Assets/FBX/LandMarks/Rune.prefab
  7. +13
    -0
      Assets/FBX/LandMarks/Statue.prefab
  8. +30
    -0
      Assets/FBX/LandMarks/Totem.prefab
  9. +13
    -0
      Assets/FBX/LandMarks/WheelTires.prefab
  10. +30
    -0
      Assets/FBX/LandMarks/WoodLogs.prefab
  11. +30
    -0
      Assets/FBX/LandMarks/woodLogsFire.prefab
  12. +97
    -1
      Assets/Prefabs/RealLocalPlayer.prefab
  13. +388
    -4
      Assets/Scenes/MainScene.unity
  14. +2
    -7
      Assets/Scipts/Recipe.cs
  15. +872
    -0
      Assets/SpiritBall/RunePost.prefab
  16. +8
    -0
      Assets/SpiritBall/RunePost.prefab.meta
  17. +31
    -0
      Assets/SpiritBall/SpiritJitter.cs
  18. +11
    -0
      Assets/SpiritBall/SpiritJitter.cs.meta
  19. +0
    -0
      Assets/SpiritBall/SpiritMat.mat
  20. +0
    -0
      Assets/SpiritBall/SpiritMat.mat.meta
  21. +77
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      Assets/SpiritBall/SpiritMat2.mat
  22. +8
    -0
      Assets/SpiritBall/SpiritMat2.mat.meta
  23. +39
    -0
      Assets/SpiritBall/SpiritScript.cs
  24. +11
    -0
      Assets/SpiritBall/SpiritScript.cs.meta
  25. +78
    -0
      Assets/SpiritBall/TrailColor.mat
  26. +8
    -0
      Assets/SpiritBall/TrailColor.mat.meta
  27. +8
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      Assets/_Mat.meta

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Assets/Scipts/Recipe.cs View File

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PlayerCount = PlayersManager.Instance.Players.Count;
localPlayer.GetComponent<LocalPlayer>().recipe = this;
int count = 0;
for (int i = 0; i < PlayerCount; i++)
{
Qtys[count] += 1;
count += 1;
if (count > 3)
{
count = 0;
}
int rand = UnityEngine.Random.Range(0, Qtys.Length - 1);
Qtys[rand] += 1;
}
for (int i = 0; i < 4; i++) //Set the recipe UI
{

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpiritJitter : MonoBehaviour {
Vector3 Target = new Vector3(0.0f, 0.0f, 0.0f);
public float distance = 1.0f;
public float time = 0.5f;
private void Start()
{
StartCoroutine("Jitter");
}
IEnumerator Jitter()
{
bool jittering = true;
while (jittering)
{
transform.localPosition = Target;
float randX = Random.Range(-1 * distance, distance);
float randY = Random.Range(-1 * distance, distance);
float randZ = Random.Range(-1 * distance, distance);
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpiritScript : MonoBehaviour {
public GameObject pivot;
float speed = 55.0f;
float jitterTime = 2.0f;
public float progress = 0;
public void Start()
{
StartCoroutine("Move");
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