From d1ddce67bfcda9b64d6e1b8951c575268e7c7121 Mon Sep 17 00:00:00 2001 From: Bernard Laptop Date: Mon, 11 Feb 2019 22:54:02 +1100 Subject: [PATCH] Colliders added --- Assets/FBX/LandMarks/Capsite.prefab | 30 + Assets/FBX/LandMarks/Captuses.prefab | 75 ++ Assets/FBX/LandMarks/Graveyard.prefab | 105 +++ Assets/FBX/LandMarks/PurpleTree.prefab | 15 + Assets/FBX/LandMarks/RomanColumns.prefab | 30 + Assets/FBX/LandMarks/Rune.prefab | 407 +++++++- Assets/FBX/LandMarks/Statue.prefab | 13 + Assets/FBX/LandMarks/Totem.prefab | 30 + Assets/FBX/LandMarks/WheelTires.prefab | 13 + Assets/FBX/LandMarks/WoodLogs.prefab | 30 + Assets/FBX/LandMarks/woodLogsFire.prefab | 30 + Assets/Prefabs/RealLocalPlayer.prefab | 98 +- Assets/Scenes/MainScene.unity | 392 +++++++- Assets/Scipts/Recipe.cs | 9 +- Assets/SpiritBall/RunePost.prefab | 872 ++++++++++++++++++ Assets/SpiritBall/RunePost.prefab.meta | 8 + Assets/SpiritBall/SpiritJitter.cs | 31 + Assets/SpiritBall/SpiritJitter.cs.meta | 11 + .../{New Material.mat => SpiritMat.mat} | 0 ...w Material.mat.meta => SpiritMat.mat.meta} | 0 Assets/SpiritBall/SpiritMat2.mat | 77 ++ .../SpiritMat2.mat.meta} | 6 +- Assets/SpiritBall/SpiritScript.cs | 39 + Assets/SpiritBall/SpiritScript.cs.meta | 11 + Assets/SpiritBall/TrailColor.mat | 78 ++ Assets/SpiritBall/TrailColor.mat.meta | 8 + .../Examples/Official.meta => _Mat.meta} | 2 +- 27 files changed, 2403 insertions(+), 17 deletions(-) create mode 100644 Assets/SpiritBall/RunePost.prefab create mode 100644 Assets/SpiritBall/RunePost.prefab.meta create mode 100644 Assets/SpiritBall/SpiritJitter.cs create mode 100644 Assets/SpiritBall/SpiritJitter.cs.meta rename Assets/SpiritBall/{New Material.mat => SpiritMat.mat} (100%) rename Assets/SpiritBall/{New Material.mat.meta => SpiritMat.mat.meta} (100%) create mode 100644 Assets/SpiritBall/SpiritMat2.mat rename Assets/{AmplifyShaderEditor/Plugins/EditorResources/Templates.meta => SpiritBall/SpiritMat2.mat.meta} (52%) create mode 100644 Assets/SpiritBall/SpiritScript.cs create mode 100644 Assets/SpiritBall/SpiritScript.cs.meta create mode 100644 Assets/SpiritBall/TrailColor.mat create mode 100644 Assets/SpiritBall/TrailColor.mat.meta rename Assets/{AmplifyShaderEditor/Examples/Official.meta => _Mat.meta} (77%) diff --git a/Assets/FBX/LandMarks/Capsite.prefab b/Assets/FBX/LandMarks/Capsite.prefab index 16385ae..99c5f92 100644 --- a/Assets/FBX/LandMarks/Capsite.prefab +++ b/Assets/FBX/LandMarks/Capsite.prefab @@ -21,6 +21,7 @@ GameObject: - component: {fileID: 4370421100182214} - component: {fileID: 33228215755500810} - component: {fileID: 23207389881979260} + - component: {fileID: 64705795079438656} m_Layer: 0 m_Name: tent_detailedOpen m_TagString: Untagged @@ -55,6 +56,7 @@ GameObject: - component: {fileID: 4866527109455962} - component: {fileID: 33057445386030490} - component: {fileID: 23777299738678586} + - component: {fileID: 64063323834731046} m_Layer: 0 m_Name: tent_detailedOpen (1) m_TagString: Untagged @@ 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