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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Example of a script using [HideInPrfab]
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/// </summary>
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public class HideInPrefabExample : MonoBehaviour {
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[Header ("Drag Me into scene to show hidden properties.")]
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[HideInPrefab]
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public float HiddenFloat = 5; //Hidden in prefab inspector
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public float ShownFloat = 6; //Not hidden in prefab inspector
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[HideInInspector]
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public float AlwaysHiddenFloat = 7; //Always hidden (Unity's default implementation)
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[HideInPrefab]
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public GameObject HiddenGameObject; //Hidden in Prefab inspector
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public GameObject ShownGameObject; //NotHidden in Prefab inspector
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}
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