using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// Example of a script using [HideInPrfab] /// public class HideInPrefabExample : MonoBehaviour { [Header ("Drag Me into scene to show hidden properties.")] [HideInPrefab] public float HiddenFloat = 5; //Hidden in prefab inspector public float ShownFloat = 6; //Not hidden in prefab inspector [HideInInspector] public float AlwaysHiddenFloat = 7; //Always hidden (Unity's default implementation) [HideInPrefab] public GameObject HiddenGameObject; //Hidden in Prefab inspector public GameObject ShownGameObject; //NotHidden in Prefab inspector }