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diff --git a/Assets/Editor/Editor AddOn.meta b/Assets/Editor Add On/Custom Attributes.meta
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diff --git a/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Examples/HideInPrefabExample.cs b/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Examples/HideInPrefabExample.cs
new file mode 100644
index 0000000..c29d318
--- /dev/null
+++ b/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Examples/HideInPrefabExample.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+
+///
+/// Example of a script using [HideInPrfab]
+///
+public class HideInPrefabExample : MonoBehaviour {
+
+ [Header ("Drag Me into scene to show hidden properties.")]
+
+ [HideInPrefab]
+ public float HiddenFloat = 5; //Hidden in prefab inspector
+ public float ShownFloat = 6; //Not hidden in prefab inspector
+ [HideInInspector]
+ public float AlwaysHiddenFloat = 7; //Always hidden (Unity's default implementation)
+
+ [HideInPrefab]
+ public GameObject HiddenGameObject; //Hidden in Prefab inspector
+ public GameObject ShownGameObject; //NotHidden in Prefab inspector
+}
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diff --git a/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Examples/HideInPrefabExample.prefab.meta b/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Examples/HideInPrefabExample.prefab.meta
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diff --git a/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts.meta b/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts.meta
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diff --git a/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts/HideInPrefabAttribute.cs b/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts/HideInPrefabAttribute.cs
new file mode 100644
index 0000000..02b924a
--- /dev/null
+++ b/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts/HideInPrefabAttribute.cs
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+using UnityEngine;
+
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+///
+/// Class for the Hide in Prefab Attribute
+///
+///
+/// Class is empty because we have no parameters needed for this attribute
+///
+public class HideInPrefabAttribute : PropertyAttribute
+{
+
+}
+
+
+
+#if UNITY_EDITOR
+///
+/// Override for the Property Drawer which draws the GUI
+///
+[CustomPropertyDrawer(typeof(HideInPrefabAttribute))]
+public class HideInPrefabDrawer : PropertyDrawer
+{
+
+ //On GUI override
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
+ {
+ //get the type of the object this property is attched to
+ PrefabType type = PrefabUtility.GetPrefabType(property.serializedObject.targetObject);
+
+ //if the type isn't a perfab then draw the property
+ if (type != PrefabType.Prefab)
+ EditorGUI.PropertyField(position, property, label);
+ }
+
+ //Override GetPropertyHeight
+ public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
+ {
+ //get the type of the object this property is attched to
+ PrefabType type = PrefabUtility.GetPrefabType(property.serializedObject.targetObject);
+
+ //if type prefab return zero height (because it won't be drawn)
+ if (type == PrefabType.Prefab)
+ return 0;
+
+ //else return normal height
+ return base.GetPropertyHeight(property, label);
+ }
+}
+#endif
diff --git a/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts/HideInPrefabAttribute.cs.meta b/Assets/Editor Add On/Custom Attributes/Hide in Prefab/Scripts/HideInPrefabAttribute.cs.meta
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