Assignment for RMIT Mixed Reality in 2020
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Flips the camera output back to normal for D3D.
//
//=============================================================================
using UnityEngine;
[ExecuteInEditMode]
public class SteamVR_CameraFlip : MonoBehaviour
{
void Awake()
{
Debug.Log("SteamVR_CameraFlip is deprecated in Unity 5.4 - REMOVING");
DestroyImmediate(this);
}
}