Assignment for RMIT Mixed Reality in 2020
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Adding this component to an object will allow the player to
// initiate teleporting while that object is attached to their hand
//
//=============================================================================
using UnityEngine;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class AllowTeleportWhileAttachedToHand : MonoBehaviour
{
public bool teleportAllowed = true;
public bool overrideHoverLock = true;
}
}