Assignment for RMIT Mixed Reality in 2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

79 lines
2.0 KiB

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Makes the hand act as an input module for Unity's event system
//
//=============================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class InputModule : BaseInputModule
{
private GameObject submitObject;
//-------------------------------------------------
private static InputModule _instance;
public static InputModule instance
{
get
{
if ( _instance == null )
_instance = GameObject.FindObjectOfType<InputModule>();
return _instance;
}
}
//-------------------------------------------------
public override bool ShouldActivateModule()
{
if ( !base.ShouldActivateModule() )
return false;
return submitObject != null;
}
//-------------------------------------------------
public void HoverBegin( GameObject gameObject )
{
PointerEventData pointerEventData = new PointerEventData( eventSystem );
ExecuteEvents.Execute( gameObject, pointerEventData, ExecuteEvents.pointerEnterHandler );
}
//-------------------------------------------------
public void HoverEnd( GameObject gameObject )
{
PointerEventData pointerEventData = new PointerEventData( eventSystem );
pointerEventData.selectedObject = null;
ExecuteEvents.Execute( gameObject, pointerEventData, ExecuteEvents.pointerExitHandler );
}
//-------------------------------------------------
public void Submit( GameObject gameObject )
{
submitObject = gameObject;
}
//-------------------------------------------------
public override void Process()
{
if ( submitObject )
{
BaseEventData data = GetBaseEventData();
data.selectedObject = submitObject;
ExecuteEvents.Execute( submitObject, data, ExecuteEvents.submitHandler );
submitObject = null;
}
}
}
}