using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class LookAt : MonoBehaviour
|
|
{
|
|
|
|
|
|
[SerializeField]
|
|
private Transform m_target;
|
|
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (m_target != null)
|
|
transform.LookAt(m_target);
|
|
}
|
|
}
|