using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace EMD.DemoUtility
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{
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public class SmoothFollowBehaviour : MonoBehaviour
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{
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[SerializeField]
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private Transform m_Target;
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[SerializeField]
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private float m_SmoothValue = 0.5f;
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void LateUpdate()
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{
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if (m_Target != null)
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{
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transform.position = Vector3.Lerp(transform.position, m_Target.position, m_SmoothValue);
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transform.rotation = Quaternion.Lerp(transform.rotation, m_Target.rotation, m_SmoothValue);
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}
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}
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}
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}
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