// SDK Object Alias|Utilities|90140
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namespace VRTK
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{
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using UnityEngine;
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/// <summary>
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/// The GameObject that the SDK Object Alias script is applied to will become a child of the selected SDK Object.
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/// </summary>
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[AddComponentMenu("VRTK/Scripts/Utilities/VRTK_SDKObjectAlias")]
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public class VRTK_SDKObjectAlias : MonoBehaviour
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{
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/// <summary>
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/// Valid SDK Objects
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/// </summary>
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public enum SDKObject
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{
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/// <summary>
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/// The main camera rig/play area object that defines the player boundary.
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/// </summary>
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Boundary,
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/// <summary>
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/// The main headset camera defines the player head.
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/// </summary>
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Headset
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}
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[Tooltip("The specific SDK Object to child this GameObject to.")]
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public SDKObject sdkObject = SDKObject.Boundary;
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protected virtual void OnEnable()
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{
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VRTK_SDKManager.SubscribeLoadedSetupChanged(LoadedSetupChanged);
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ChildToSDKObject();
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}
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protected virtual void OnDisable()
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{
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if (!gameObject.activeSelf)
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{
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VRTK_SDKManager.UnsubscribeLoadedSetupChanged(LoadedSetupChanged);
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}
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}
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protected virtual void LoadedSetupChanged(VRTK_SDKManager sender, VRTK_SDKManager.LoadedSetupChangeEventArgs e)
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{
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if (VRTK_SDKManager.ValidInstance() && gameObject.activeInHierarchy)
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{
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ChildToSDKObject();
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}
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}
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protected virtual void ChildToSDKObject()
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{
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Vector3 currentPosition = transform.localPosition;
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Quaternion currentRotation = transform.localRotation;
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Vector3 currentScale = transform.localScale;
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Transform newParent = null;
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switch (sdkObject)
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{
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case SDKObject.Boundary:
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newParent = VRTK_DeviceFinder.PlayAreaTransform();
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break;
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case SDKObject.Headset:
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newParent = VRTK_DeviceFinder.HeadsetTransform();
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break;
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}
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transform.SetParent(newParent);
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transform.localPosition = currentPosition;
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transform.localRotation = currentRotation;
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transform.localScale = currentScale;
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}
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}
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}
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