Assignment for RMIT Mixed Reality in 2020
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// SteamVR Controller|SDK_SteamVR|004
namespace VRTK
{
#if VRTK_DEFINE_SDK_STEAMVR
using UnityEngine;
using System.Collections.Generic;
using System.Text;
using Valve.VR;
using System;
#if !VRTK_DEFINE_STEAMVR_PLUGIN_1_2_2_OR_NEWER
using System;
using System.Reflection;
#endif
#endif
/// <summary>
/// The SteamVR Controller SDK script provides a bridge to SDK methods that deal with the input devices.
/// </summary>
[SDK_Description(typeof(SDK_SteamVRSystem))]
public class SDK_SteamVRController
#if VRTK_DEFINE_SDK_STEAMVR
: SDK_BaseController
#else
: SDK_FallbackController
#endif
{
#if VRTK_DEFINE_SDK_STEAMVR
protected SteamVR_TrackedObject cachedLeftTrackedObject;
protected SteamVR_TrackedObject cachedRightTrackedObject;
protected Dictionary<GameObject, SteamVR_TrackedObject> cachedTrackedObjectsByGameObject = new Dictionary<GameObject, SteamVR_TrackedObject>();
protected Dictionary<uint, SteamVR_TrackedObject> cachedTrackedObjectsByIndex = new Dictionary<uint, SteamVR_TrackedObject>();
protected Dictionary<EVRButtonId, bool> axisTouchStates = new Dictionary<EVRButtonId, bool>();
protected Dictionary<EVRButtonId, float> axisTouchFidelity = new Dictionary<EVRButtonId, float>() { { EVRButtonId.k_EButton_SteamVR_Touchpad, 0f }, { EVRButtonId.k_EButton_Axis2, 0.25f } };
protected ushort maxHapticVibration = 3999;
#if !VRTK_DEFINE_STEAMVR_PLUGIN_1_2_2_OR_NEWER
/// <summary>
/// This method is called just after unloading the VRTK_SDKSetup that's using this SDK.
/// </summary>
/// <param name="setup">The SDK Setup which is using this SDK.</param>
public override void OnAfterSetupUnload(VRTK_SDKSetup setup)
{
base.OnAfterSetupUnload(setup);
SteamVR_ControllerManager controllerManager = setup.actualLeftController.transform.parent.GetComponent<SteamVR_ControllerManager>();
FieldInfo connectedField = typeof(SteamVR_ControllerManager).GetField(
"connected",
BindingFlags.NonPublic | BindingFlags.Instance
);
if (connectedField == null)
{
return;
}
bool[] connected = (bool[])connectedField.GetValue(controllerManager);
Array.Clear(connected, 0, connected.Length);
connectedField.SetValue(controllerManager, connected);
}
#endif
/// <summary>
/// The ProcessUpdate method enables an SDK to run logic for every Unity Update
/// </summary>
/// <param name="controllerReference">The reference for the controller.</param>
/// <param name="options">A dictionary of generic options that can be used to within the update.</param>
public override void ProcessUpdate(VRTK_ControllerReference controllerReference, Dictionary<string, object> options)
{
}
/// <summary>
/// The ProcessFixedUpdate method enables an SDK to run logic for every Unity FixedUpdate
/// </summary>
/// <param name="controllerReference">The reference for the controller.</param>
/// <param name="options">A dictionary of generic options that can be used to within the fixed update.</param>
public override void ProcessFixedUpdate(VRTK_ControllerReference controllerReference, Dictionary<string, object> options)
{
}
/// <summary>
/// The GetCurrentControllerType method returns the current used ControllerType based on the SDK and headset being used.
/// </summary>
/// <param name="controllerReference">The reference to the controller to get type of.</param>
/// <returns>The ControllerType based on the SDK and headset being used.</returns>
public override ControllerType GetCurrentControllerType(VRTK_ControllerReference controllerReference = null)
{
uint checkIndex = uint.MaxValue;
if (VRTK_ControllerReference.IsValid(controllerReference))
{
checkIndex = controllerReference.index;
}
else
{
VRTK_ControllerReference leftHand = VRTK_ControllerReference.GetControllerReference(GetControllerLeftHand());
VRTK_ControllerReference rightHand = VRTK_ControllerReference.GetControllerReference(GetControllerRightHand());
if (!VRTK_ControllerReference.IsValid(leftHand) && !VRTK_ControllerReference.IsValid(rightHand))
{
return ControllerType.Undefined;
}
checkIndex = (VRTK_ControllerReference.IsValid(rightHand) ? rightHand.index : leftHand.index);
}
ControllerType returnType = ControllerType.Undefined;
if (checkIndex < uint.MaxValue)
{
string controllerModelNumber = GetModelNumber(checkIndex);
returnType = MatchControllerTypeByString(controllerModelNumber);
}
return returnType;
}
/// <summary>
/// The GetControllerDefaultColliderPath returns the path to the prefab that contains the collider objects for the default controller of this SDK.
/// </summary>
/// <param name="hand">The controller hand to check for</param>
/// <returns>A path to the resource that contains the collider GameObject.</returns>
public override string GetControllerDefaultColliderPath(ControllerHand hand)
{
switch (GetCurrentControllerType())
{
case ControllerType.SteamVR_ViveWand:
return "ControllerColliders/HTCVive";
case ControllerType.SteamVR_OculusTouch:
return (hand == ControllerHand.Left ? "ControllerColliders/SteamVROculusTouch_Left" : "ControllerColliders/SteamVROculusTouch_Right");
case ControllerType.SteamVR_ValveKnuckles:
return (hand == ControllerHand.Left ? "ControllerColliders/ValveKnuckles_Left" : "ControllerColliders/ValveKnuckles_Right");
case ControllerType.SteamVR_WindowsMRController:
return (hand == ControllerHand.Left ? "ControllerColliders/SteamVRWindowsMRController_Left" : "ControllerColliders/SteamVRWindowsMRController_Right");
default:
return "ControllerColliders/Fallback";
}
}
/// <summary>
/// The GetControllerElementPath returns the path to the game object that the given controller element for the given hand resides in.
/// </summary>
/// <param name="element">The controller element to look up.</param>
/// <param name="hand">The controller hand to look up.</param>
/// <param name="fullPath">Whether to get the initial path or the full path to the element.</param>
/// <returns>A string containing the path to the game object that the controller element resides in.</returns>
public override string GetControllerElementPath(ControllerElements element, ControllerHand hand, bool fullPath = false)
{
string suffix = (fullPath ? "/attach" : "");
switch (element)
{
case ControllerElements.AttachPoint:
return "tip/attach";
case ControllerElements.Trigger:
return "trigger" + suffix;
case ControllerElements.GripLeft:
return GetControllerGripPath(hand, suffix, ControllerHand.Left);
case ControllerElements.GripRight:
return GetControllerGripPath(hand, suffix, ControllerHand.Right);
case ControllerElements.Touchpad:
return GetControllerTouchpadPath(hand, suffix);
case ControllerElements.ButtonOne:
return GetControllerButtonOnePath(hand, suffix);
case ControllerElements.ButtonTwo:
return GetControllerButtonTwoPath(hand, suffix);
case ControllerElements.SystemMenu:
return GetControllerSystemMenuPath(hand, suffix);
case ControllerElements.StartMenu:
return GetControllerStartMenuPath(hand, suffix);
case ControllerElements.Body:
return "body";
}
return "";
}
/// <summary>
/// The GetControllerIndex method returns the index of the given controller.
/// </summary>
/// <param name="controller">The GameObject containing the controller.</param>
/// <returns>The index of the given controller.</returns>
public override uint GetControllerIndex(GameObject controller)
{
SteamVR_TrackedObject trackedObject = GetTrackedObject(controller);
return (trackedObject != null ? (uint)trackedObject.index : uint.MaxValue);
}
/// <summary>
/// The GetControllerByIndex method returns the GameObject of a controller with a specific index.
/// </summary>
/// <param name="index">The index of the controller to find.</param>
/// <param name="actual">If true it will return the actual controller, if false it will return the script alias controller GameObject.</param>
/// <returns>The GameObject of the controller</returns>
public override GameObject GetControllerByIndex(uint index, bool actual = false)
{
SetTrackedControllerCaches();
if (index < uint.MaxValue)
{
VRTK_SDKManager sdkManager = VRTK_SDKManager.instance;
if (sdkManager != null)
{
if (cachedLeftTrackedObject != null && (uint)cachedLeftTrackedObject.index == index)
{
return (actual ? sdkManager.loadedSetup.actualLeftController : sdkManager.scriptAliasLeftController);
}
if (cachedRightTrackedObject != null && (uint)cachedRightTrackedObject.index == index)
{
return (actual ? sdkManager.loadedSetup.actualRightController : sdkManager.scriptAliasRightController);
}
}
SteamVR_TrackedObject currentTrackedObjectByIndex = VRTK_SharedMethods.GetDictionaryValue(cachedTrackedObjectsByIndex, index);
if (currentTrackedObjectByIndex != null)
{
return currentTrackedObjectByIndex.gameObject;
}
}
return null;
}
/// <summary>
/// The GetControllerOrigin method returns the origin of the given controller.
/// </summary>
/// <param name="controllerReference">The reference to the controller to retrieve the origin from.</param>
/// <returns>A Transform containing the origin of the controller.</returns>
public override Transform GetControllerOrigin(VRTK_ControllerReference controllerReference)
{
SteamVR_TrackedObject trackedObject = GetTrackedObject(controllerReference.actual);
if (trackedObject != null)
{
return (trackedObject.origin != null ? trackedObject.origin : trackedObject.transform.parent);
}
return null;
}
/// <summary>
/// The GenerateControllerPointerOrigin method can create a custom pointer origin Transform to represent the pointer position and forward.
/// </summary>
/// <param name="parent">The GameObject that the origin will become parent of. If it is a controller then it will also be used to determine the hand if required.</param>
/// <returns>A generated Transform that contains the custom pointer origin.</returns>
[System.Obsolete("GenerateControllerPointerOrigin has been deprecated and will be removed in a future version of VRTK.")]
public override Transform GenerateControllerPointerOrigin(GameObject parent)
{
switch (GetCurrentControllerType())
{
case ControllerType.SteamVR_OculusTouch:
if (IsControllerLeftHand(parent) || IsControllerRightHand(parent))
{
GameObject generatedOrigin = new GameObject(parent.name + " _CustomPointerOrigin");
generatedOrigin.transform.SetParent(parent.transform);
generatedOrigin.transform.localEulerAngles = new Vector3(40f, 0f, 0f);
generatedOrigin.transform.localPosition = new Vector3((IsControllerLeftHand(parent) ? 0.0081f : -0.0081f), -0.0273f, -0.0311f);
return generatedOrigin.transform;
}
break;
}
return null;
}
/// <summary>
/// The GetControllerLeftHand method returns the GameObject containing the representation of the left hand controller.
/// </summary>
/// <param name="actual">If true it will return the actual controller, if false it will return the script alias controller GameObject.</param>
/// <returns>The GameObject containing the left hand controller.</returns>
public override GameObject GetControllerLeftHand(bool actual = false)
{
GameObject controller = GetSDKManagerControllerLeftHand(actual);
if (controller == null && actual)
{
controller = VRTK_SharedMethods.FindEvenInactiveGameObject<SteamVR_ControllerManager>("Controller (left)", true);
}
return controller;
}
/// <summary>
/// The GetControllerRightHand method returns the GameObject containing the representation of the right hand controller.
/// </summary>
/// <param name="actual">If true it will return the actual controller, if false it will return the script alias controller GameObject.</param>
/// <returns>The GameObject containing the right hand controller.</returns>
public override GameObject GetControllerRightHand(bool actual = false)
{
GameObject controller = GetSDKManagerControllerRightHand(actual);
if (controller == null && actual)
{
controller = VRTK_SharedMethods.FindEvenInactiveGameObject<SteamVR_ControllerManager>("Controller (right)", true);
}
return controller;
}
/// <summary>
/// The IsControllerLeftHand/1 method is used to check if the given controller is the the left hand controller.
/// </summary>
/// <param name="controller">The GameObject to check.</param>
/// <returns>Returns true if the given controller is the left hand controller.</returns>
public override bool IsControllerLeftHand(GameObject controller)
{
return CheckActualOrScriptAliasControllerIsLeftHand(controller);
}
/// <summary>
/// The IsControllerRightHand/1 method is used to check if the given controller is the the right hand controller.
/// </summary>
/// <param name="controller">The GameObject to check.</param>
/// <returns>Returns true if the given controller is the right hand controller.</returns>
public override bool IsControllerRightHand(GameObject controller)
{
return CheckActualOrScriptAliasControllerIsRightHand(controller);
}
/// <summary>
/// The IsControllerLeftHand/2 method is used to check if the given controller is the the left hand controller.
/// </summary>
/// <param name="controller">The GameObject to check.</param>
/// <param name="actual">If true it will check the actual controller, if false it will check the script alias controller.</param>
/// <returns>Returns true if the given controller is the left hand controller.</returns>
public override bool IsControllerLeftHand(GameObject controller, bool actual)
{
return CheckControllerLeftHand(controller, actual);
}
/// <summary>
/// The IsControllerRightHand/2 method is used to check if the given controller is the the right hand controller.
/// </summary>
/// <param name="controller">The GameObject to check.</param>
/// <param name="actual">If true it will check the actual controller, if false it will check the script alias controller.</param>
/// <returns>Returns true if the given controller is the right hand controller.</returns>
public override bool IsControllerRightHand(GameObject controller, bool actual)
{
return CheckControllerRightHand(controller, actual);
}
/// <summary>
/// The WaitForControllerModel method determines whether the controller model for the given hand requires waiting to load in on scene start.
/// </summary>
/// <param name="hand">The hand to determine if the controller model will be ready for.</param>
/// <returns>Returns true if the controller model requires loading in at runtime and therefore needs waiting for. Returns false if the controller model will be available at start.</returns>
public override bool WaitForControllerModel(ControllerHand hand)
{
return ShouldWaitForControllerModel(hand, false);
}
/// <summary>
/// The GetControllerModel method returns the model alias for the given GameObject.
/// </summary>
/// <param name="controller">The GameObject to get the model alias for.</param>
/// <returns>The GameObject that has the model alias within it.</returns>
public override GameObject GetControllerModel(GameObject controller)
{
return GetControllerModelFromController(controller);
}
/// <summary>
/// The GetControllerModel method returns the model alias for the given controller hand.
/// </summary>
/// <param name="hand">The hand enum of which controller model to retrieve.</param>
/// <returns>The GameObject that has the model alias within it.</returns>
public override GameObject GetControllerModel(ControllerHand hand)
{
GameObject model = GetSDKManagerControllerModelForHand(hand);
if (model == null)
{
switch (hand)
{
case ControllerHand.Left:
model = (defaultSDKLeftControllerModel != null ? defaultSDKLeftControllerModel.gameObject : null);
break;
case ControllerHand.Right:
model = (defaultSDKRightControllerModel != null ? defaultSDKRightControllerModel.gameObject : null);
break;
}
}
return model;
}
/// <summary>
/// The GetControllerRenderModel method gets the game object that contains the given controller's render model.
/// </summary>
/// <param name="controllerReference">The reference to the controller to check.</param>
/// <returns>A GameObject containing the object that has a render model for the controller.</returns>
public override GameObject GetControllerRenderModel(VRTK_ControllerReference controllerReference)
{
SteamVR_RenderModel renderModel = controllerReference.actual.GetComponentInChildren<SteamVR_RenderModel>();
return (renderModel != null ? renderModel.gameObject : null);
}
/// <summary>
/// The SetControllerRenderModelWheel method sets the state of the scroll wheel on the controller render model.
/// </summary>
/// <param name="renderModel">The GameObject containing the controller render model.</param>
/// <param name="state">If true and the render model has a scroll wheen then it will be displayed, if false then the scroll wheel will be hidden.</param>
public override void SetControllerRenderModelWheel(GameObject renderModel, bool state)
{
SteamVR_RenderModel model = renderModel.GetComponent<SteamVR_RenderModel>();
if (model != null)
{
model.controllerModeState.bScrollWheelVisible = state;
}
}
/// <summary>
/// The HapticPulse/2 method is used to initiate a simple haptic pulse on the tracked object of the given controller reference.
/// </summary>
/// <param name="controllerReference">The reference to the tracked object to initiate the haptic pulse on.</param>
/// <param name="strength">The intensity of the rumble of the controller motor. `0` to `1`.</param>
public override void HapticPulse(VRTK_ControllerReference controllerReference, float strength = 0.5f)
{
uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
if (index < OpenVR.k_unTrackedDeviceIndexInvalid)
{
float convertedStrength = maxHapticVibration * strength;
SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
device.TriggerHapticPulse((ushort)convertedStrength, EVRButtonId.k_EButton_Axis0);
}
}
/// <summary>
/// The HapticPulse/2 method is used to initiate a haptic pulse based on an audio clip on the tracked object of the given controller reference.
/// </summary>
/// <param name="controllerReference">The reference to the tracked object to initiate the haptic pulse on.</param>
/// <param name="clip">The audio clip to use for the haptic pattern.</param>
public override bool HapticPulse(VRTK_ControllerReference controllerReference, AudioClip clip)
{
//SteamVR doesn't support audio haptics so return false to do a fallback.
return false;
}
/// <summary>
/// The GetHapticModifiers method is used to return modifiers for the duration and interval if the SDK handles it slightly differently.
/// </summary>
/// <returns>An SDK_ControllerHapticModifiers object with a given `durationModifier` and an `intervalModifier`.</returns>
public override SDK_ControllerHapticModifiers GetHapticModifiers()
{
SDK_ControllerHapticModifiers modifiers = new SDK_ControllerHapticModifiers();
modifiers.maxHapticVibration = maxHapticVibration;
return modifiers;
}
/// <summary>
/// The GetVelocity method is used to determine the current velocity of the tracked object on the given controller reference.
/// </summary>
/// <param name="controllerReference">The reference to the tracked object to check for.</param>
/// <returns>A Vector3 containing the current velocity of the tracked object.</returns>
public override Vector3 GetVelocity(VRTK_ControllerReference controllerReference)
{
uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
if (index <= (uint)SteamVR_TrackedObject.EIndex.Hmd || index >= OpenVR.k_unTrackedDeviceIndexInvalid)
{
return Vector3.zero;
}
SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
return device.velocity;
}
/// <summary>
/// The GetAngularVelocity method is used to determine the current angular velocity of the tracked object on the given controller reference.
/// </summary>
/// <param name="controllerReference">The reference to the tracked object to check for.</param>
/// <returns>A Vector3 containing the current angular velocity of the tracked object.</returns>
public override Vector3 GetAngularVelocity(VRTK_ControllerReference controllerReference)
{
uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
if (index <= (uint)SteamVR_TrackedObject.EIndex.Hmd || index >= OpenVR.k_unTrackedDeviceIndexInvalid)
{
return Vector3.zero;
}
SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
return device.angularVelocity;
}
/// <summary>
/// The IsTouchpadStatic method is used to determine if the touchpad is currently not being moved.
/// </summary>
/// <param name="currentAxisValues"></param>
/// <param name="previousAxisValues"></param>
/// <param name="compareFidelity"></param>
/// <returns>Returns true if the touchpad is not currently being touched or moved.</returns>
public override bool IsTouchpadStatic(bool isTouched, Vector2 currentAxisValues, Vector2 previousAxisValues, int compareFidelity)
{
return (!isTouched || VRTK_SharedMethods.Vector2ShallowCompare(currentAxisValues, previousAxisValues, compareFidelity));
}
/// <summary>
/// The GetButtonAxis method retrieves the current X/Y axis values for the given button type on the given controller reference.
/// </summary>
/// <param name="buttonType">The type of button to check for the axis on.</param>
/// <param name="controllerReference">The reference to the controller to check the button axis on.</param>
/// <returns>A Vector2 of the X/Y values of the button axis. If no axis values exist for the given button, then a Vector2.Zero is returned.</returns>
public override Vector2 GetButtonAxis(ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
{
uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
if (index >= OpenVR.k_unTrackedDeviceIndexInvalid)
{
return Vector2.zero;
}
SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
switch (buttonType)
{
case ButtonTypes.Touchpad:
return device.GetAxis();
case ButtonTypes.TouchpadTwo:
return (VRTK_DeviceFinder.GetCurrentControllerType() == ControllerType.SteamVR_WindowsMRController ? device.GetAxis(EVRButtonId.k_EButton_Axis2) : Vector2.zero);
case ButtonTypes.Trigger:
return device.GetAxis(EVRButtonId.k_EButton_SteamVR_Trigger);
case ButtonTypes.Grip:
switch (GetCurrentControllerType())
{
case ControllerType.SteamVR_OculusTouch:
case ControllerType.SteamVR_ValveKnuckles:
return device.GetAxis(EVRButtonId.k_EButton_Axis2);
default:
return new Vector2((GetControllerButtonState(buttonType, ButtonPressTypes.Press, controllerReference) ? 1f : 0f), 0f);
}
}
return Vector2.zero;
}
/// <summary>
/// The GetButtonSenseAxis method retrieves the current sense axis value for the given button type on the given controller reference.
/// </summary>
/// <param name="buttonType">The type of button to check for the sense axis on.</param>
/// <param name="controllerReference">The reference to the controller to check the sense axis on.</param>
/// <returns>The current sense axis value.</returns>
public override float GetButtonSenseAxis(ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
{
uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
if (index >= OpenVR.k_unTrackedDeviceIndexInvalid)
{
return 0f;
}
SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
switch (buttonType)
{
case ButtonTypes.Trigger:
return device.GetAxis(EVRButtonId.k_EButton_Axis3).x;
case ButtonTypes.Grip:
return device.GetAxis(EVRButtonId.k_EButton_Axis2).x;
case ButtonTypes.MiddleFinger:
return device.GetAxis(EVRButtonId.k_EButton_Axis3).y;
case ButtonTypes.RingFinger:
return device.GetAxis(EVRButtonId.k_EButton_Axis4).x;
case ButtonTypes.PinkyFinger:
return device.GetAxis(EVRButtonId.k_EButton_Axis4).y;
}
return 0f;
}
/// <summary>
/// The GetButtonHairlineDelta method is used to get the difference between the current button press and the previous frame button press.
/// </summary>
/// <param name="buttonType">The type of button to get the hairline delta for.</param>
/// <param name="controllerReference">The reference to the controller to get the hairline delta for.</param>
/// <returns>The delta between the button presses.</returns>
public override float GetButtonHairlineDelta(ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
{
uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
if (index >= OpenVR.k_unTrackedDeviceIndexInvalid)
{
return 0f;
}
SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
return (buttonType == ButtonTypes.Trigger || buttonType == ButtonTypes.TriggerHairline ? device.hairTriggerDelta : 0f);
}
/// <summary>
/// The GetControllerButtonState method is used to determine if the given controller button for the given press type on the given controller reference is currently taking place.
/// </summary>
/// <param name="buttonType">The type of button to check for the state of.</param>
/// <param name="pressType">The button state to check for.</param>
/// <param name="controllerReference">The reference to the controller to check the button state on.</param>
/// <returns>Returns true if the given button is in the state of the given press type on the given controller reference.</returns>
public override bool GetControllerButtonState(ButtonTypes buttonType, ButtonPressTypes pressType, VRTK_ControllerReference controllerReference)
{
uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
if (index >= OpenVR.k_unTrackedDeviceIndexInvalid)
{
return false;
}
switch (buttonType)
{
case ButtonTypes.Trigger:
return IsButtonPressed(index, pressType, SteamVR_Controller.ButtonMask.Trigger);
case ButtonTypes.TriggerHairline:
if (pressType == ButtonPressTypes.PressDown)
{
return SteamVR_Controller.Input((int)index).GetHairTriggerDown();
}
else if (pressType == ButtonPressTypes.PressUp)
{
return SteamVR_Controller.Input((int)index).GetHairTriggerUp();
}
break;
case ButtonTypes.Grip:
return IsButtonPressed(index, pressType, SteamVR_Controller.ButtonMask.Grip);
case ButtonTypes.Touchpad:
return IsButtonPressed(index, pressType, SteamVR_Controller.ButtonMask.Touchpad);
case ButtonTypes.ButtonOne:
return IsButtonPressed(index, pressType, (1ul << (int)EVRButtonId.k_EButton_A));
case ButtonTypes.ButtonTwo:
return IsButtonPressed(index, pressType, SteamVR_Controller.ButtonMask.ApplicationMenu);
case ButtonTypes.StartMenu:
return IsButtonPressed(index, pressType, SteamVR_Controller.ButtonMask.System);
case ButtonTypes.TouchpadTwo:
return (VRTK_DeviceFinder.GetCurrentControllerType() == ControllerType.SteamVR_WindowsMRController ? CheckAxisTouch(index, pressType, EVRButtonId.k_EButton_Axis2) : false);
}
return false;
}
protected virtual void Awake()
{
defaultSDKLeftControllerModel = (GetControllerLeftHand(true) != null ? GetControllerLeftHand(true).transform.Find("Model") : null);
defaultSDKRightControllerModel = (GetControllerRightHand(true) != null ? GetControllerRightHand(true).transform.Find("Model") : null);
#if VRTK_DEFINE_STEAMVR_PLUGIN_1_1_1_OR_OLDER
SteamVR_Utils.Event.Listen("TrackedDeviceRoleChanged", OnTrackedDeviceRoleChanged);
SteamVR_Utils.Event.Listen("render_model_loaded", OnRenderModelLoaded);
#elif VRTK_DEFINE_STEAMVR_PLUGIN_1_2_0
SteamVR_Events.System("TrackedDeviceRoleChanged").Listen(OnTrackedDeviceRoleChanged);
SteamVR_Events.RenderModelLoaded.Listen(OnRenderModelLoaded);
#elif VRTK_DEFINE_STEAMVR_PLUGIN_1_2_1_OR_NEWER
SteamVR_Events.System(EVREventType.VREvent_TrackedDeviceRoleChanged).Listen(OnTrackedDeviceRoleChanged);
SteamVR_Events.RenderModelLoaded.Listen(OnRenderModelLoaded);
#endif
SetTrackedControllerCaches(true);
}
protected virtual void OnTrackedDeviceRoleChanged<T>(T ignoredArgument)
{
SetTrackedControllerCaches(true);
}
protected virtual void OnRenderModelLoaded(SteamVR_RenderModel givenControllerRenderModel, bool successfullyLoaded)
{
if (successfullyLoaded)
{
SteamVR_RenderModel leftControllerRenderModel = (GetControllerLeftHand(true) != null ? GetControllerLeftHand(true).GetComponentInChildren<SteamVR_RenderModel>() : null);
SteamVR_RenderModel rightControllerRenderModel = (GetControllerRightHand(true) != null ? GetControllerRightHand(true).GetComponentInChildren<SteamVR_RenderModel>() : null);
ControllerHand selectedHand = ControllerHand.None;
if (givenControllerRenderModel == leftControllerRenderModel)
{
selectedHand = ControllerHand.Left;
}
else if (givenControllerRenderModel == rightControllerRenderModel)
{
selectedHand = ControllerHand.Right;
}
OnControllerModelReady(selectedHand, VRTK_ControllerReference.GetControllerReference((uint)givenControllerRenderModel.index));
}
}
protected virtual void SetTrackedControllerCaches(bool forceRefresh = false)
{
if (forceRefresh)
{
cachedLeftTrackedObject = null;
cachedRightTrackedObject = null;
cachedTrackedObjectsByGameObject.Clear();
cachedTrackedObjectsByIndex.Clear();
}
VRTK_SDKManager sdkManager = VRTK_SDKManager.instance;
if (sdkManager != null)
{
if (cachedLeftTrackedObject == null && sdkManager.loadedSetup.actualLeftController)
{
cachedLeftTrackedObject = sdkManager.loadedSetup.actualLeftController.GetComponent<SteamVR_TrackedObject>();
}
if (cachedRightTrackedObject == null && sdkManager.loadedSetup.actualRightController)
{
cachedRightTrackedObject = sdkManager.loadedSetup.actualRightController.GetComponent<SteamVR_TrackedObject>();
}
}
}
protected virtual SteamVR_TrackedObject GetTrackedObject(GameObject controller)
{
SetTrackedControllerCaches();
if (IsControllerLeftHand(controller))
{
return cachedLeftTrackedObject;
}
else if (IsControllerRightHand(controller))
{
return cachedRightTrackedObject;
}
if (controller == null)
{
return null;
}
SteamVR_TrackedObject currentTrackedObjectByGameObject = VRTK_SharedMethods.GetDictionaryValue(cachedTrackedObjectsByGameObject, controller);
if (currentTrackedObjectByGameObject != null)
{
return currentTrackedObjectByGameObject;
}
else
{
SteamVR_TrackedObject trackedObject = controller.GetComponent<SteamVR_TrackedObject>();
if (trackedObject != null)
{
VRTK_SharedMethods.AddDictionaryValue(cachedTrackedObjectsByGameObject, controller, trackedObject, true);
VRTK_SharedMethods.AddDictionaryValue(cachedTrackedObjectsByIndex, (uint)trackedObject.index, trackedObject, true);
}
return trackedObject;
}
}
protected virtual bool IsButtonPressed(uint index, ButtonPressTypes type, ulong button)
{
if (index >= OpenVR.k_unTrackedDeviceIndexInvalid)
{
return false;
}
SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
switch (type)
{
case ButtonPressTypes.Press:
return device.GetPress(button);
case ButtonPressTypes.PressDown:
return device.GetPressDown(button);
case ButtonPressTypes.PressUp:
return device.GetPressUp(button);
case ButtonPressTypes.Touch:
return device.GetTouch(button);
case ButtonPressTypes.TouchDown:
return device.GetTouchDown(button);
case ButtonPressTypes.TouchUp:
return device.GetTouchUp(button);
}
return false;
}
protected virtual bool CheckAxisTouch(uint index, ButtonPressTypes type, EVRButtonId axisId)
{
if (index >= OpenVR.k_unTrackedDeviceIndexInvalid)
{
return false;
}
SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
Vector2 axisValue = device.GetAxis(axisId);
bool currentAxisPressState = VRTK_SharedMethods.GetDictionaryValue(axisTouchStates, axisId, false, true);
float axisFidelity = VRTK_SharedMethods.GetDictionaryValue(axisTouchFidelity, axisId);
switch (type)
{
case ButtonPressTypes.Touch:
return (!VRTK_SharedMethods.Vector3ShallowCompare(axisValue, Vector2.zero, axisFidelity));
case ButtonPressTypes.TouchDown:
if (!currentAxisPressState && !VRTK_SharedMethods.Vector3ShallowCompare(axisValue, Vector2.zero, axisFidelity))
{
VRTK_SharedMethods.AddDictionaryValue(axisTouchStates, axisId, true, true);
return true;
}
return false;
case ButtonPressTypes.TouchUp:
if (currentAxisPressState && VRTK_SharedMethods.Vector3ShallowCompare(axisValue, Vector2.zero, axisFidelity))
{
VRTK_SharedMethods.AddDictionaryValue(axisTouchStates, axisId, false, true);
return true;
}
return false;
}
return false;
}
protected virtual string GetControllerGripPath(ControllerHand hand, string suffix, ControllerHand forceHand)
{
switch (GetCurrentControllerType())
{
case ControllerType.SteamVR_ViveWand:
return (forceHand == ControllerHand.Left ? "lgrip" : "rgrip") + suffix;
case ControllerType.SteamVR_ValveKnuckles:
return "button_b" + suffix;
case ControllerType.SteamVR_OculusTouch:
return "grip" + suffix;
case ControllerType.SteamVR_WindowsMRController:
return "handgrip" + suffix;
}
return null;
}
protected virtual string GetControllerTouchpadPath(ControllerHand hand, string suffix)
{
switch (GetCurrentControllerType())
{
case ControllerType.SteamVR_ViveWand:
case ControllerType.SteamVR_ValveKnuckles:
case ControllerType.SteamVR_WindowsMRController:
return "trackpad" + suffix;
case ControllerType.SteamVR_OculusTouch:
return "thumbstick" + suffix;
}
return null;
}
protected virtual string GetControllerButtonOnePath(ControllerHand hand, string suffix)
{
switch (GetCurrentControllerType())
{
case ControllerType.SteamVR_OculusTouch:
return (hand == ControllerHand.Left ? "x_button" : "a_button") + suffix;
}
return null;
}
protected virtual string GetControllerButtonTwoPath(ControllerHand hand, string suffix)
{
switch (GetCurrentControllerType())
{
case ControllerType.SteamVR_ViveWand:
case ControllerType.SteamVR_ValveKnuckles:
case ControllerType.SteamVR_WindowsMRController:
return "button" + suffix;
case ControllerType.SteamVR_OculusTouch:
return (hand == ControllerHand.Left ? "y_button" : "b_button") + suffix;
}
return null;
}
protected virtual string GetControllerSystemMenuPath(ControllerHand hand, string suffix)
{
switch (GetCurrentControllerType())
{
case ControllerType.SteamVR_ViveWand:
case ControllerType.SteamVR_ValveKnuckles:
return "sys_button" + suffix;
case ControllerType.SteamVR_OculusTouch:
return (hand == ControllerHand.Left ? "enter_button" : "home_button") + suffix;
}
return null;
}
protected virtual string GetControllerStartMenuPath(ControllerHand hand, string suffix)
{
switch (GetCurrentControllerType())
{
case ControllerType.SteamVR_OculusTouch:
return (hand == ControllerHand.Left ? "enter_button" : "home_button") + suffix;
}
return null;
}
protected virtual ControllerType MatchControllerTypeByString(string controllerModelNumber)
{
//Direct string matches for speed
switch (controllerModelNumber)
{
case "vive controller mv":
case "vive controller dvt":
return ControllerType.SteamVR_ViveWand;
case "knuckles ev1.3":
return ControllerType.SteamVR_ValveKnuckles;
case "oculus rift cv1 (right controller)":
case "oculus rift cv1 (left controller)":
return ControllerType.SteamVR_OculusTouch;
case "windowsmr: 0x045e/0x065b/0/2":
return ControllerType.SteamVR_WindowsMRController;
}
return FuzzyMatchControllerTypeByString(controllerModelNumber);
}
protected virtual ControllerType FuzzyMatchControllerTypeByString(string controllerModelNumber)
{
//Fallback to fuzzy matching
if (controllerModelNumber.Contains("knuckles"))
{
return ControllerType.SteamVR_ValveKnuckles;
}
else if (controllerModelNumber.Contains("vive"))
{
return ControllerType.SteamVR_ViveWand;
}
else if (controllerModelNumber.Contains("oculus rift"))
{
return ControllerType.SteamVR_OculusTouch;
}
else if (controllerModelNumber.Contains("windowsmr"))
{
return ControllerType.SteamVR_WindowsMRController;
}
return ControllerType.Undefined;
}
protected virtual string GetModelNumber(uint index)
{
return (SteamVR.instance != null ? SteamVR.instance.GetStringProperty(ETrackedDeviceProperty.Prop_ModelNumber_String, index) : "").ToLower();
}
#endif
}
}