Assignment for RMIT Mixed Reality in 2020
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// Drag World|Locomotion|20150
namespace VRTK
{
using UnityEngine;
/// <summary>
/// Provides the ability to move, rotate and scale the PlayArea by dragging the world with the controllers.
/// </summary>
/// <remarks>
/// **Script Usage:**
/// * Place the `VRTK_DragWorld` script on any active scene GameObject.
///
/// > If only one controller is being used to track the rotation mechanism, then the rotation will be based on the perpendicual (yaw) axis angular velocity of the tracking controller.
/// > If both controllers are being used to track the rotation mechanism, then the rotation will be based on pushing one controller forward, whilst pulling the other controller backwards.
/// </remarks>
[AddComponentMenu("VRTK/Scripts/Locomotion/VRTK_DragWorld")]
public class VRTK_DragWorld : MonoBehaviour
{
/// <summary>
/// The controller on which to determine as the activation requirement for the control mechanism.
/// </summary>
public enum ActivationRequirement
{
/// <summary>
/// Only pressing the activation button on the left controller will activate the mechanism, if the right button is held down then the mechanism will not be activated.
/// </summary>
LeftControllerOnly,
/// <summary>
/// Only pressing the activation button on the right controller will activate the mechanism, if the left button is held down then the mechanism will not be activated.
/// </summary>
RightControllerOnly,
/// <summary>
/// Pressing the activation button on the left controller is all that is required to activate the mechanism.
/// </summary>
LeftController,
/// <summary>
/// Pressing the activation button on the right controller is all that is required to activate the mechanism.
/// </summary>
RightController,
/// <summary>
/// Pressing the activation button on the either controller is all that is required to activate the mechanism.
/// </summary>
EitherController,
/// <summary>
/// Pressing the activation button on both controllers is required to activate the mechanism.
/// </summary>
BothControllers
}
/// <summary>
/// The controllers which to track when performing the mechanism.
/// </summary>
public enum TrackingController
{
/// <summary>
/// Only track the left controller.
/// </summary>
LeftController,
/// <summary>
/// Only track the right controller.
/// </summary>
RightController,
/// <summary>
/// Track either the left or the right controller.
/// </summary>
EitherController,
/// <summary>
/// Only track both controllers at the same time.
/// </summary>
BothControllers
}
[Header("Movement Settings")]
[Tooltip("The controller button to press to activate the movement mechanism.")]
public VRTK_ControllerEvents.ButtonAlias movementActivationButton = VRTK_ControllerEvents.ButtonAlias.GripPress;
[Tooltip("The controller(s) on which the activation button is to be pressed to consider the movement mechanism active.")]
public ActivationRequirement movementActivationRequirement = ActivationRequirement.EitherController;
[Tooltip("The controller(s) on which to track position of to determine if a valid move has taken place.")]
public TrackingController movementTrackingController = TrackingController.BothControllers;
[Tooltip("The amount to multply the movement by.")]
public float movementMultiplier = 3f;
[Tooltip("The axes to lock to prevent movement across.")]
public Vector3State movementPositionLock = new Vector3State(false, true, false);
[Header("Rotation Settings")]
[Tooltip("The controller button to press to activate the rotation mechanism.")]
public VRTK_ControllerEvents.ButtonAlias rotationActivationButton = VRTK_ControllerEvents.ButtonAlias.GripPress;
[Tooltip("The controller(s) on which the activation button is to be pressed to consider the rotation mechanism active.")]
public ActivationRequirement rotationActivationRequirement = ActivationRequirement.BothControllers;
[Tooltip("The controller(s) on which to determine how rotation should occur. `BothControllers` requires both controllers to be pushed/pulled to rotate, whereas any other setting will base rotation on the rotation of the activating controller.")]
public TrackingController rotationTrackingController = TrackingController.BothControllers;
[Tooltip("The amount to multply the rotation angle by.")]
public float rotationMultiplier = 0.75f;
[Tooltip("The threshold the rotation angle has to be above to consider a valid rotation amount.")]
public float rotationActivationThreshold = 0.1f;
[Header("Scale Settings")]
[Tooltip("The controller button to press to activate the scale mechanism.")]
public VRTK_ControllerEvents.ButtonAlias scaleActivationButton = VRTK_ControllerEvents.ButtonAlias.TriggerPress;
[Tooltip("The controller(s) on which the activation button is to be pressed to consider the scale mechanism active.")]
public ActivationRequirement scaleActivationRequirement = ActivationRequirement.BothControllers;
[Tooltip("The controller(s) on which to determine how scaling should occur.")]
public TrackingController scaleTrackingController = TrackingController.BothControllers;
[Tooltip("The amount to multply the scale factor by.")]
public float scaleMultiplier = 3f;
[Tooltip("The threshold the distance between the scale objects has to be above to consider a valid scale operation.")]
public float scaleActivationThreshold = 0.002f;
[Tooltip("the minimum scale amount that can be applied.")]
public Vector3 minimumScale = Vector3.one;
[Tooltip("the maximum scale amount that can be applied.")]
public Vector3 maximumScale = new Vector3(Mathf.Infinity, Mathf.Infinity, Mathf.Infinity);
[Header("Custom Settings")]
[Tooltip("The transform to apply the control mechanisms to. If this is left blank then the PlayArea will be controlled.")]
public Transform controllingTransform;
[Tooltip("Uses the specified `Offset Transform` when dealing with rotational offsets.")]
public bool useOffsetTransform = true;
[Tooltip("The transform to use when dealing with rotational offsets. If this is left blank then the Headset will be used as the offset.")]
public Transform offsetTransform;
protected VRTK_ControllerReference leftControllerReference;
protected VRTK_ControllerReference rightControllerReference;
protected VRTK_ControllerEvents leftControllerEvents;
protected VRTK_ControllerEvents rightControllerEvents;
protected Transform playArea;
protected Transform headset;
protected VRTK_ControllerEvents.ButtonAlias subscribedMovementActivationButton;
protected Vector3 previousLeftControllerPosition = Vector3.zero;
protected Vector3 previousRightControllerPosition = Vector3.zero;
protected bool movementLeftControllerActivated;
protected bool movementRightControllerActivated;
protected bool movementActivated;
protected VRTK_ControllerEvents.ButtonAlias subscribedRotationActivationButton;
protected Vector2 previousRotationAngle = Vector2.zero;
protected bool rotationLeftControllerActivated;
protected bool rotationRightControllerActivated;
protected bool rotationActivated;
protected VRTK_ControllerEvents.ButtonAlias subscribedScaleActivationButton;
protected float previousControllerDistance;
protected bool scaleLeftControllerActivated;
protected bool scaleRightControllerActivated;
protected bool scaleActivated;
protected virtual void Awake()
{
VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this);
}
protected virtual void OnEnable()
{
playArea = VRTK_DeviceFinder.PlayAreaTransform();
headset = VRTK_DeviceFinder.HeadsetTransform();
controllingTransform = (controllingTransform != null ? controllingTransform : playArea);
offsetTransform = (offsetTransform != null ? offsetTransform : headset);
leftControllerEvents = GetControllerEvents(VRTK_DeviceFinder.GetControllerLeftHand());
rightControllerEvents = GetControllerEvents(VRTK_DeviceFinder.GetControllerRightHand());
movementActivated = false;
rotationActivated = false;
scaleActivated = false;
ManageActivationListeners(true);
SetControllerReferences();
}
protected virtual void OnDisable()
{
ManageActivationListeners(false);
}
protected virtual void OnDestroy()
{
VRTK_SDKManager.AttemptRemoveBehaviourToToggleOnLoadedSetupChange(this);
}
protected virtual void FixedUpdate()
{
Scale();
Rotate();
Move();
ManageActivationListeners(true);
}
protected virtual VRTK_ControllerEvents GetControllerEvents(GameObject controllerObject)
{
return (controllerObject != null ? controllerObject.GetComponentInChildren<VRTK_ControllerEvents>() : null);
}
protected virtual void ManageActivationListeners(bool state)
{
ManageActivationListener(state, ref movementActivationButton, ref subscribedMovementActivationButton, MovementActivationButtonPressed, MovementActivationButtonReleased);
ManageActivationListener(state, ref rotationActivationButton, ref subscribedRotationActivationButton, RotationActivationButtonPressed, RotationActivationButtonReleased);
ManageActivationListener(state, ref scaleActivationButton, ref subscribedScaleActivationButton, ScaleActivationButtonPressed, ScaleActivationButtonReleased);
}
protected virtual void ManageActivationListener(bool state, ref VRTK_ControllerEvents.ButtonAlias activationButton, ref VRTK_ControllerEvents.ButtonAlias subscribedActivationButton, ControllerInteractionEventHandler buttonPressedCallback, ControllerInteractionEventHandler buttonReleasedCallback)
{
if (subscribedActivationButton == VRTK_ControllerEvents.ButtonAlias.Undefined && (!state || activationButton != subscribedActivationButton))
{
if (leftControllerEvents != null)
{
leftControllerEvents.UnsubscribeToButtonAliasEvent(subscribedActivationButton, true, buttonPressedCallback);
leftControllerEvents.UnsubscribeToButtonAliasEvent(subscribedActivationButton, false, buttonReleasedCallback);
leftControllerEvents.ControllerModelAvailable -= ControllerModelAvailable;
}
if (rightControllerEvents != null)
{
rightControllerEvents.UnsubscribeToButtonAliasEvent(subscribedActivationButton, true, buttonPressedCallback);
rightControllerEvents.UnsubscribeToButtonAliasEvent(subscribedActivationButton, false, buttonReleasedCallback);
rightControllerEvents.ControllerModelAvailable -= ControllerModelAvailable;
}
subscribedActivationButton = VRTK_ControllerEvents.ButtonAlias.Undefined;
}
if (state && subscribedActivationButton == VRTK_ControllerEvents.ButtonAlias.Undefined && activationButton != VRTK_ControllerEvents.ButtonAlias.Undefined)
{
bool subscribed = false;
if (leftControllerEvents != null)
{
leftControllerEvents.SubscribeToButtonAliasEvent(activationButton, true, buttonPressedCallback);
leftControllerEvents.SubscribeToButtonAliasEvent(activationButton, false, buttonReleasedCallback);
leftControllerEvents.ControllerModelAvailable += ControllerModelAvailable;
subscribed = true;
}
if (rightControllerEvents != null)
{
rightControllerEvents.SubscribeToButtonAliasEvent(activationButton, true, buttonPressedCallback);
rightControllerEvents.SubscribeToButtonAliasEvent(activationButton, false, buttonReleasedCallback);
rightControllerEvents.ControllerModelAvailable += ControllerModelAvailable;
subscribed = true;
}
if (subscribed)
{
subscribedActivationButton = activationButton;
}
}
}
protected virtual void ControllerModelAvailable(object sender, ControllerInteractionEventArgs e)
{
SetControllerReferences();
}
protected virtual void SetControllerReferences()
{
leftControllerReference = VRTK_DeviceFinder.GetControllerReferenceLeftHand();
rightControllerReference = VRTK_DeviceFinder.GetControllerReferenceRightHand();
}
protected virtual void ManageActivationState(SDK_BaseController.ControllerHand hand, ActivationRequirement activationRequirement, bool pressedState, ref bool leftActivationState, ref bool rightActivationState, ref bool activated)
{
switch (hand)
{
case SDK_BaseController.ControllerHand.Left:
leftActivationState = pressedState; ;
break;
case SDK_BaseController.ControllerHand.Right:
rightActivationState = pressedState; ;
break;
}
switch (activationRequirement)
{
case ActivationRequirement.LeftControllerOnly:
activated = (rightActivationState ? false : leftActivationState);
break;
case ActivationRequirement.RightControllerOnly:
activated = (leftActivationState ? false : rightActivationState);
break;
case ActivationRequirement.LeftController:
activated = leftActivationState;
break;
case ActivationRequirement.RightController:
activated = rightActivationState;
break;
case ActivationRequirement.EitherController:
activated = (leftActivationState || rightActivationState);
break;
case ActivationRequirement.BothControllers:
activated = (leftActivationState && rightActivationState);
break;
}
}
protected virtual void MovementActivationButtonPressed(object sender, ControllerInteractionEventArgs e)
{
ManageActivationState(e.controllerReference.hand, movementActivationRequirement, true, ref movementLeftControllerActivated, ref movementRightControllerActivated, ref movementActivated);
SetControllerPositions();
}
protected virtual void MovementActivationButtonReleased(object sender, ControllerInteractionEventArgs e)
{
ManageActivationState(e.controllerReference.hand, movementActivationRequirement, false, ref movementLeftControllerActivated, ref movementRightControllerActivated, ref movementActivated);
}
protected virtual void RotationActivationButtonPressed(object sender, ControllerInteractionEventArgs e)
{
ManageActivationState(e.controllerReference.hand, rotationActivationRequirement, true, ref rotationLeftControllerActivated, ref rotationRightControllerActivated, ref rotationActivated);
previousRotationAngle = GetControllerRotation();
}
protected virtual void RotationActivationButtonReleased(object sender, ControllerInteractionEventArgs e)
{
ManageActivationState(e.controllerReference.hand, rotationActivationRequirement, false, ref rotationLeftControllerActivated, ref rotationRightControllerActivated, ref rotationActivated);
}
protected virtual void ScaleActivationButtonPressed(object sender, ControllerInteractionEventArgs e)
{
ManageActivationState(e.controllerReference.hand, scaleActivationRequirement, true, ref scaleLeftControllerActivated, ref scaleRightControllerActivated, ref scaleActivated);
previousControllerDistance = GetControllerDistance();
}
protected virtual void ScaleActivationButtonReleased(object sender, ControllerInteractionEventArgs e)
{
ManageActivationState(e.controllerReference.hand, scaleActivationRequirement, false, ref scaleLeftControllerActivated, ref scaleRightControllerActivated, ref scaleActivated);
}
protected virtual Vector3 GetLeftControllerPosition()
{
return (VRTK_ControllerReference.IsValid(leftControllerReference) ? leftControllerReference.actual.transform.localPosition : Vector3.zero);
}
protected virtual Vector3 GetRightControllerPosition()
{
return (VRTK_ControllerReference.IsValid(rightControllerReference) ? rightControllerReference.actual.transform.localPosition : Vector3.zero);
}
protected virtual void SetControllerPositions()
{
previousLeftControllerPosition = GetLeftControllerPosition();
previousRightControllerPosition = GetRightControllerPosition();
}
protected virtual Vector2 GetControllerRotation()
{
return new Vector2((GetLeftControllerPosition() - GetRightControllerPosition()).x, (GetLeftControllerPosition() - GetRightControllerPosition()).z);
}
protected virtual float GetControllerDistance()
{
switch (scaleTrackingController)
{
case TrackingController.BothControllers:
return Vector3.Distance(GetLeftControllerPosition(), GetRightControllerPosition());
case TrackingController.LeftController:
return Vector3.Distance(GetLeftControllerPosition(), offsetTransform.localPosition);
case TrackingController.RightController:
return Vector3.Distance(GetRightControllerPosition(), offsetTransform.localPosition);
case TrackingController.EitherController:
return Vector3.Distance(GetLeftControllerPosition(), offsetTransform.localPosition) + Vector3.Distance(GetRightControllerPosition(), offsetTransform.localPosition);
}
return 0f;
}
protected virtual bool TrackingControllerEnabled(TrackingController trackingController, TrackingController hand, bool handActivated)
{
return (trackingController == TrackingController.BothControllers || trackingController == hand || (trackingController == TrackingController.EitherController && handActivated));
}
protected virtual void Move()
{
if (!movementActivated)
{
return;
}
Vector3 leftMovementOffset = (TrackingControllerEnabled(movementTrackingController, TrackingController.LeftController, movementLeftControllerActivated) ? GetLeftControllerPosition() - previousLeftControllerPosition : Vector3.zero);
Vector3 rightMovementOffset = (TrackingControllerEnabled(movementTrackingController, TrackingController.RightController, movementRightControllerActivated) ? GetRightControllerPosition() - previousRightControllerPosition : Vector3.zero);
Vector3 movementOffset = controllingTransform.localRotation * (leftMovementOffset + rightMovementOffset);
Vector3 newPosition = controllingTransform.localPosition - Vector3.Scale((movementOffset * movementMultiplier), controllingTransform.localScale);
controllingTransform.localPosition = new Vector3((movementPositionLock.xState ? controllingTransform.localPosition.x : newPosition.x), (movementPositionLock.yState ? controllingTransform.localPosition.y : newPosition.y), (movementPositionLock.zState ? controllingTransform.localPosition.z : newPosition.z));
SetControllerPositions();
}
protected virtual void Rotate()
{
if (!rotationActivated)
{
return;
}
if (rotationTrackingController == TrackingController.BothControllers && VRTK_ControllerReference.IsValid(leftControllerReference) && VRTK_ControllerReference.IsValid(rightControllerReference))
{
Vector2 currentRotationAngle = GetControllerRotation();
float newAngle = Vector2.Angle(currentRotationAngle, previousRotationAngle)*Mathf.Sign(Vector3.Cross(currentRotationAngle, previousRotationAngle).z);
RotateByAngle(newAngle);
previousRotationAngle = currentRotationAngle;
}
else
{
float leftControllerAngle = (TrackingControllerEnabled(rotationTrackingController, TrackingController.LeftController, rotationLeftControllerActivated) ? VRTK_DeviceFinder.GetControllerAngularVelocity(leftControllerReference).y : 0f);
float rightControllerAngle = (TrackingControllerEnabled(rotationTrackingController, TrackingController.RightController, rotationRightControllerActivated) ? VRTK_DeviceFinder.GetControllerAngularVelocity(rightControllerReference).y : 0f);
RotateByAngle(leftControllerAngle + rightControllerAngle);
}
}
protected virtual void RotateByAngle(float angle)
{
if (Mathf.Abs(angle) >= rotationActivationThreshold)
{
if (useOffsetTransform)
{
controllingTransform.RotateAround(offsetTransform.position, Vector3.up, angle * rotationMultiplier);
}
else
{
controllingTransform.Rotate(Vector3.up * (angle * rotationMultiplier));
}
}
}
protected virtual void Scale()
{
if (!scaleActivated)
{
return;
}
float currentDistance = GetControllerDistance();
float distanceDelta = currentDistance - previousControllerDistance;
if (Mathf.Abs(distanceDelta) >= scaleActivationThreshold)
{
controllingTransform.localScale += (Vector3.one * Time.deltaTime * Mathf.Sign(distanceDelta) * scaleMultiplier);
controllingTransform.localScale = new Vector3(Mathf.Clamp(controllingTransform.localScale.x, minimumScale.x, maximumScale.x), Mathf.Clamp(controllingTransform.localScale.y, minimumScale.y, maximumScale.y), Mathf.Clamp(controllingTransform.localScale.z, minimumScale.z, maximumScale.z));
}
previousControllerDistance = currentDistance;
}
}
}