// Object Appearance|Interactions|30090
|
|
namespace VRTK
|
|
{
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Highlighters;
|
|
|
|
/// <summary>
|
|
/// A collection of static methods for calling controlling the appearance of GameObjects such as opacity, render state and highlighter state.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// **Script Usage:**
|
|
/// > There is no requirement to add this script to a GameObject as all of the public methods are static and can be called directly e.g. `VRTK_ObjectAppearance.SetOpacity(obj, 1f)`.
|
|
/// </remarks>
|
|
public class VRTK_ObjectAppearance : MonoBehaviour
|
|
{
|
|
protected static VRTK_ObjectAppearance instance;
|
|
protected Dictionary<GameObject, Coroutine> setOpacityCoroutines = new Dictionary<GameObject, Coroutine>();
|
|
|
|
/// <summary>
|
|
/// The SetOpacity method allows the opacity of the given GameObject to be changed. `0f` is full transparency, `1f` is full opacity.
|
|
/// </summary>
|
|
/// <param name="model">The GameObject to change the renderer opacity on.</param>
|
|
/// <param name="alpha">The colour alpha/opacity level. `0f` to `1f`.</param>
|
|
/// <param name="transitionDuration">The time to transition from the current opacity to the new opacity.</param>
|
|
public static void SetOpacity(GameObject model, float alpha, float transitionDuration = 0f)
|
|
{
|
|
SetupInstance();
|
|
if (instance != null)
|
|
{
|
|
instance.InternalSetOpacity(model, alpha, transitionDuration);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The SetRendererVisible method turns on renderers of a given GameObject. It can also be provided with an optional GameObject to ignore the render toggle on.
|
|
/// </summary>
|
|
/// <param name="model">The GameObject to show the renderers for.</param>
|
|
/// <param name="ignoredModel">An optional GameObject to ignore the renderer toggle on.</param>
|
|
public static void SetRendererVisible(GameObject model, GameObject ignoredModel = null)
|
|
{
|
|
SetupInstance();
|
|
if (instance != null)
|
|
{
|
|
instance.InternalSetRendererVisible(model, ignoredModel);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The SetRendererHidden method turns off renderers of a given GameObject. It can also be provided with an optional GameObject to ignore the render toggle on.
|
|
/// </summary>
|
|
/// <param name="model">The GameObject to hide the renderers for.</param>
|
|
/// <param name="ignoredModel">An optional GameObject to ignore the renderer toggle on.</param>
|
|
public static void SetRendererHidden(GameObject model, GameObject ignoredModel = null)
|
|
{
|
|
SetupInstance();
|
|
if (instance != null)
|
|
{
|
|
instance.InternalSetRendererHidden(model, ignoredModel);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The ToggleRenderer method turns on or off the renderers of a given GameObject. It can also be provided with an optional GameObject to ignore the render toggle of.
|
|
/// </summary>
|
|
/// <param name="state">If true then the renderers will be enabled, if false the renderers will be disabled.</param>
|
|
/// <param name="model">The GameObject to toggle the renderer states of.</param>
|
|
/// <param name="ignoredModel">An optional GameObject to ignore the renderer toggle on.</param>
|
|
public static void ToggleRenderer(bool state, GameObject model, GameObject ignoredModel = null)
|
|
{
|
|
if (state)
|
|
{
|
|
SetRendererVisible(model, ignoredModel);
|
|
}
|
|
else
|
|
{
|
|
SetRendererHidden(model, ignoredModel);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The IsRendererVisible method is used to check if a given GameObject is visible in the scene by any of it's child renderers being enabled.
|
|
/// </summary>
|
|
/// <param name="model">The GameObject to check for visibility on.</param>
|
|
/// <param name="ignoredModel">A GameObject to ignore when doing the visibility check.</param>
|
|
/// <returns>Returns true if any of the child renderers are enabled, returns false if all child renderers are disabled.</returns>
|
|
public static bool IsRendererVisible(GameObject model, GameObject ignoredModel = null)
|
|
{
|
|
if (model != null)
|
|
{
|
|
Renderer[] renderers = model.GetComponentsInChildren<Renderer>(true);
|
|
for (int i = 0; i < renderers.Length; i++)
|
|
{
|
|
Renderer renderer = renderers[i];
|
|
if (renderer.gameObject != ignoredModel && (ignoredModel == null || !renderer.transform.IsChildOf(ignoredModel.transform)) && renderer.enabled)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The HighlightObject method calls the Highlight method on the highlighter attached to the given GameObject with the provided colour.
|
|
/// </summary>
|
|
/// <param name="model">The GameObject to attempt to call the Highlight on.</param>
|
|
/// <param name="highlightColor">The Color to highlight to.</param>
|
|
/// <param name="fadeDuration">The duration in time to fade from the initial colour to the target colour.</param>
|
|
public static void HighlightObject(GameObject model, Color? highlightColor, float fadeDuration = 0f)
|
|
{
|
|
SetupInstance();
|
|
if (instance != null)
|
|
{
|
|
instance.InternalHighlightObject(model, highlightColor, fadeDuration);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The UnhighlightObject method calls the Unhighlight method on the highlighter attached to the given GameObject.
|
|
/// </summary>
|
|
/// <param name="model">The GameObject to attempt to call the Unhighlight on.</param>
|
|
public static void UnhighlightObject(GameObject model)
|
|
{
|
|
SetupInstance();
|
|
if (instance != null)
|
|
{
|
|
instance.InternalUnhighlightObject(model);
|
|
}
|
|
}
|
|
|
|
protected virtual void OnDisable()
|
|
{
|
|
foreach (KeyValuePair<GameObject, Coroutine> setOpacityCoroutine in setOpacityCoroutines)
|
|
{
|
|
CancelSetOpacityCoroutine(setOpacityCoroutine.Key);
|
|
}
|
|
}
|
|
|
|
protected static void SetupInstance()
|
|
{
|
|
if (instance == null && VRTK_SDKManager.ValidInstance())
|
|
{
|
|
instance = VRTK_SDKManager.instance.gameObject.AddComponent<VRTK_ObjectAppearance>();
|
|
}
|
|
}
|
|
|
|
protected virtual void InternalSetOpacity(GameObject model, float alpha, float transitionDuration = 0f)
|
|
{
|
|
if (model && model.activeInHierarchy)
|
|
{
|
|
if (transitionDuration == 0f)
|
|
{
|
|
ChangeRendererOpacity(model, alpha);
|
|
}
|
|
else
|
|
{
|
|
CancelSetOpacityCoroutine(model);
|
|
VRTK_SharedMethods.AddDictionaryValue(setOpacityCoroutines, model, StartCoroutine(TransitionRendererOpacity(model, GetInitialAlpha(model), alpha, transitionDuration)));
|
|
}
|
|
}
|
|
}
|
|
|
|
protected virtual void InternalSetRendererVisible(GameObject model, GameObject ignoredModel = null)
|
|
{
|
|
if (model != null)
|
|
{
|
|
Renderer[] renderers = model.GetComponentsInChildren<Renderer>(true);
|
|
for (int i = 0; i < renderers.Length; i++)
|
|
{
|
|
Renderer renderer = renderers[i];
|
|
if (renderer.gameObject != ignoredModel && (ignoredModel == null || !renderer.transform.IsChildOf(ignoredModel.transform)))
|
|
{
|
|
renderer.enabled = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
EmitControllerEvents(model, true);
|
|
}
|
|
|
|
protected virtual void InternalSetRendererHidden(GameObject model, GameObject ignoredModel = null)
|
|
{
|
|
if (model != null)
|
|
{
|
|
Renderer[] renderers = model.GetComponentsInChildren<Renderer>(true);
|
|
for (int i = 0; i < renderers.Length; i++)
|
|
{
|
|
Renderer renderer = renderers[i];
|
|
if (renderer.gameObject != ignoredModel && (ignoredModel == null || !renderer.transform.IsChildOf(ignoredModel.transform)))
|
|
{
|
|
renderer.enabled = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
EmitControllerEvents(model, false);
|
|
}
|
|
|
|
protected virtual void InternalHighlightObject(GameObject model, Color? highlightColor, float fadeDuration = 0f)
|
|
{
|
|
VRTK_BaseHighlighter highlighter = model.GetComponentInChildren<VRTK_BaseHighlighter>();
|
|
if (model.activeInHierarchy && highlighter != null)
|
|
{
|
|
highlighter.Highlight((highlightColor != null ? highlightColor : Color.white), fadeDuration);
|
|
}
|
|
}
|
|
|
|
protected virtual void InternalUnhighlightObject(GameObject model)
|
|
{
|
|
VRTK_BaseHighlighter highlighter = model.GetComponentInChildren<VRTK_BaseHighlighter>();
|
|
if (model.activeInHierarchy && highlighter != null)
|
|
{
|
|
highlighter.Unhighlight();
|
|
}
|
|
}
|
|
|
|
//If the object is a controller, then emit the relevant event for it.
|
|
protected virtual void EmitControllerEvents(GameObject model, bool state)
|
|
{
|
|
GameObject controllerObject = null;
|
|
|
|
//Check to see if the given model is either the left or right controller model alias object
|
|
if (VRTK_DeviceFinder.GetModelAliasControllerHand(model) == SDK_BaseController.ControllerHand.Left)
|
|
{
|
|
controllerObject = VRTK_DeviceFinder.GetControllerLeftHand(false);
|
|
}
|
|
else if (VRTK_DeviceFinder.GetModelAliasControllerHand(model) == SDK_BaseController.ControllerHand.Right)
|
|
{
|
|
controllerObject = VRTK_DeviceFinder.GetControllerRightHand(false);
|
|
}
|
|
|
|
//if it is then attempt to get the controller events script from the script alias
|
|
if (controllerObject != null && controllerObject.activeInHierarchy)
|
|
{
|
|
VRTK_ControllerEvents controllerEvents = controllerObject.GetComponentInChildren<VRTK_ControllerEvents>();
|
|
if (controllerEvents != null)
|
|
{
|
|
if (state)
|
|
{
|
|
controllerEvents.OnControllerVisible(controllerEvents.SetControllerEvent());
|
|
}
|
|
else
|
|
{
|
|
controllerEvents.OnControllerHidden(controllerEvents.SetControllerEvent());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected virtual void ChangeRendererOpacity(GameObject model, float alpha)
|
|
{
|
|
if (model != null)
|
|
{
|
|
alpha = Mathf.Clamp(alpha, 0f, 1f);
|
|
Renderer[] renderers = model.GetComponentsInChildren<Renderer>(true);
|
|
for (int i = 0; i < renderers.Length; i++)
|
|
{
|
|
Renderer renderer = renderers[i];
|
|
if (alpha < 1f)
|
|
{
|
|
renderer.material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
|
renderer.material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
|
renderer.material.SetInt("_ZWrite", 0);
|
|
renderer.material.DisableKeyword("_ALPHATEST_ON");
|
|
renderer.material.DisableKeyword("_ALPHABLEND_ON");
|
|
renderer.material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
|
|
renderer.material.renderQueue = 3000;
|
|
}
|
|
else
|
|
{
|
|
renderer.material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
|
renderer.material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
|
|
renderer.material.SetInt("_ZWrite", 1);
|
|
renderer.material.DisableKeyword("_ALPHATEST_ON");
|
|
renderer.material.DisableKeyword("_ALPHABLEND_ON");
|
|
renderer.material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
|
renderer.material.renderQueue = -1;
|
|
}
|
|
|
|
if (renderer.material.HasProperty("_Color"))
|
|
{
|
|
renderer.material.color = new Color(renderer.material.color.r, renderer.material.color.g, renderer.material.color.b, alpha);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected virtual float GetInitialAlpha(GameObject model)
|
|
{
|
|
Renderer modelRenderer = model.GetComponentInChildren<Renderer>(true);
|
|
if (modelRenderer.material.HasProperty("_Color"))
|
|
{
|
|
return modelRenderer.material.color.a;
|
|
}
|
|
return 0f;
|
|
}
|
|
|
|
protected virtual IEnumerator TransitionRendererOpacity(GameObject model, float initialAlpha, float targetAlpha, float transitionDuration)
|
|
{
|
|
float elapsedTime = 0f;
|
|
while (elapsedTime < transitionDuration)
|
|
{
|
|
float newAlpha = Mathf.Lerp(initialAlpha, targetAlpha, (elapsedTime / transitionDuration));
|
|
ChangeRendererOpacity(model, newAlpha);
|
|
elapsedTime += Time.deltaTime;
|
|
yield return null;
|
|
}
|
|
ChangeRendererOpacity(model, targetAlpha);
|
|
}
|
|
|
|
protected virtual void CancelSetOpacityCoroutine(GameObject model)
|
|
{
|
|
Coroutine currentOpacityRoutine = VRTK_SharedMethods.GetDictionaryValue(setOpacityCoroutines, model);
|
|
if (currentOpacityRoutine != null)
|
|
{
|
|
StopCoroutine(currentOpacityRoutine);
|
|
}
|
|
}
|
|
}
|
|
}
|