Assignment for RMIT Mixed Reality in 2020
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// Object Touch Auto Interact|Interactables|35050
namespace VRTK
{
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Allows for Interact Grab or Interact Use interactions to automatically happen upon touching an Interactable Object.
/// </summary>
/// <remarks>
/// **Required Components:**
/// * `VRTK_InteractableObject` - The Interactable Object component to detect interactions on. This must be applied on the same GameObject as this script if one is not provided via the `Interactable Object` parameter.
///
/// **Script Usage:**
/// * Place the `VRTK_ObjectTouchAutoInteract` script on either:
/// * The GameObject of the Interactable Object to detect interactions on.
/// * Any other scene GameObject and provide a valid `VRTK_InteractableObject` component to the `Interactable Object` parameter of this script.
/// </remarks>
[AddComponentMenu("VRTK/Scripts/Interactions/Interactables/VRTK_ObjectTouchAutoInteract")]
public class VRTK_ObjectTouchAutoInteract : VRTK_InteractableListener
{
/// <summary>
/// Situation when auto interaction can occur.
/// </summary>
public enum AutoInteractions
{
/// <summary>
/// Auto interaction can never occur on touch.
/// </summary>
Never,
/// <summary>
/// Auto interaction will occur on touch even if the specified interaction button is not held down.
/// </summary>
NoButtonHeld,
/// <summary>
/// Auto interaction will only occur on touch if the specified interaction button is held down.
/// </summary>
ButtonHeld
}
[Header("Auto Grab")]
[Tooltip("Determines when a grab on touch should occur.")]
public AutoInteractions grabOnTouchWhen = AutoInteractions.Never;
[Tooltip("After being ungrabbed, another auto grab on touch can only occur after this time.")]
public float regrabDelay = 0.1f;
[Tooltip("If this is checked then the grab on touch check will happen every frame and not only on the first touch of the Interactable Object.")]
public bool continuousGrabCheck = false;
[Header("Auto Use")]
[Tooltip("Determines when a use on touch should occur.")]
public AutoInteractions useOnTouchWhen = AutoInteractions.Never;
[Tooltip("After being unused, another auto use on touch can only occur after this time.")]
public float reuseDelay = 0.1f;
[Tooltip("If this is checked then the use on touch check will happen every frame and not only on the first touch of the Interactable Object.")]
public bool continuousUseCheck = false;
[Header("Custom Settings")]
[Tooltip("The Interactable Object that the auto interaction will occur on. If this is blank then the script must be on the same GameObject as the Interactable Object script.")]
public VRTK_InteractableObject interactableObject;
protected float regrabTimer;
protected float reuseTimer;
protected List<GameObject> touchers = new List<GameObject>();
protected virtual void OnEnable()
{
regrabTimer = 0f;
reuseTimer = 0f;
touchers.Clear();
EnableListeners();
}
protected virtual void OnDisable()
{
TearDownListeners();
}
protected virtual void Update()
{
if (interactableObject != null && (continuousGrabCheck || continuousUseCheck))
{
for (int i = 0; i < touchers.Count; i++)
{
if (continuousGrabCheck)
{
CheckGrab(touchers[i]);
}
if (continuousUseCheck)
{
CheckUse(touchers[i]);
}
}
}
}
protected override bool SetupListeners(bool throwError)
{
interactableObject = (interactableObject != null ? interactableObject : GetComponentInParent<VRTK_InteractableObject>());
if (interactableObject != null)
{
interactableObject.InteractableObjectTouched += InteractableObjectTouched;
interactableObject.InteractableObjectUntouched += InteractableObjectUntouched;
interactableObject.InteractableObjectUngrabbed += InteractableObjectUngrabbed;
interactableObject.InteractableObjectUnused += InteractableObjectUnused;
return true;
}
else if (throwError)
{
VRTK_Logger.Error(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.REQUIRED_COMPONENT_MISSING_FROM_GAMEOBJECT, "VRTK_ObjectTouchAutoInteract", "VRTK_InteractableObject", "the same or parent"));
}
return false;
}
protected override void TearDownListeners()
{
if (interactableObject != null)
{
interactableObject.InteractableObjectTouched -= InteractableObjectTouched;
interactableObject.InteractableObjectUntouched -= InteractableObjectUntouched;
interactableObject.InteractableObjectUngrabbed -= InteractableObjectUngrabbed;
interactableObject.InteractableObjectUnused -= InteractableObjectUnused;
}
}
protected virtual void InteractableObjectTouched(object sender, InteractableObjectEventArgs e)
{
ManageTouchers(e.interactingObject, true);
CheckGrab(e.interactingObject);
CheckUse(e.interactingObject);
}
protected virtual void InteractableObjectUntouched(object sender, InteractableObjectEventArgs e)
{
ManageTouchers(e.interactingObject, false);
}
protected virtual void InteractableObjectUngrabbed(object sender, InteractableObjectEventArgs e)
{
regrabTimer = regrabDelay + Time.time;
}
protected virtual void InteractableObjectUnused(object sender, InteractableObjectEventArgs e)
{
reuseTimer = reuseDelay + Time.time;
}
protected virtual void ManageTouchers(GameObject interactingObject, bool add)
{
if (add)
{
VRTK_SharedMethods.AddListValue(touchers, interactingObject, true);
}
else
{
touchers.Remove(interactingObject);
}
}
protected virtual void CheckGrab(GameObject interactingObject)
{
if (grabOnTouchWhen != AutoInteractions.Never && regrabTimer < Time.time)
{
VRTK_InteractGrab interactGrabScript = interactingObject.GetComponentInChildren<VRTK_InteractGrab>();
if (interactGrabScript != null && (grabOnTouchWhen == AutoInteractions.NoButtonHeld || (grabOnTouchWhen == AutoInteractions.ButtonHeld && interactGrabScript.IsGrabButtonPressed())))
{
interactGrabScript.AttemptGrab();
}
}
}
protected virtual void CheckUse(GameObject interactingObject)
{
if (useOnTouchWhen != AutoInteractions.Never && reuseTimer < Time.time)
{
VRTK_InteractUse interactUseScript = interactingObject.GetComponentInChildren<VRTK_InteractUse>();
if (interactUseScript != null && (useOnTouchWhen == AutoInteractions.NoButtonHeld || (useOnTouchWhen == AutoInteractions.ButtonHeld && interactUseScript.IsUseButtonPressed())))
{
if (!interactableObject.holdButtonToUse && interactableObject.IsUsing())
{
interactableObject.ForceStopInteracting();
}
else
{
interactUseScript.AttemptUse();
}
}
}
}
}
}