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// Base Highlighter|Highlighters|40010
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namespace VRTK.Highlighters
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{
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using UnityEngine;
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using System.Collections.Generic;
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/// <summary>
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/// Provides a base that all highlighters can inherit from.
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/// </summary>
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/// <remarks>
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/// **Script Usage:**
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/// > This is an abstract class that is to be inherited to a concrete class that provides highlight functionality, therefore this script should not be directly used.
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/// </remarks>
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public abstract class VRTK_BaseHighlighter : MonoBehaviour
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{
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[Tooltip("Determines if this highlighter is the active highlighter for the object the component is attached to. Only one active highlighter can be applied to a GameObject.")]
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public bool active = true;
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[Tooltip("Determines if the highlighted object should be unhighlighted when it is disabled.")]
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public bool unhighlightOnDisable = true;
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protected bool usesClonedObject = false;
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protected GameObject objectToAffect;
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/// <summary>
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/// The Initalise method is used to set up the state of the highlighter.
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/// </summary>
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/// <param name="color">An optional colour may be passed through at point of initialisation in case the highlighter requires it.</param>
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/// <param name="affectObject">An optional GameObject to specify which object to apply the highlighting to.</param>
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/// <param name="options">An optional dictionary of highlighter specific options that may be differ with highlighter implementations.</param>
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public abstract void Initialise(Color? color = null, GameObject affectObject = null, Dictionary<string, object> options = null);
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/// <summary>
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/// The ResetHighlighter method is used to reset the highlighter if anything on the object has changed. It should be called by any scripts changing object materials or colours.
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/// </summary>
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public abstract void ResetHighlighter();
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/// <summary>
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/// The Highlight method is used to initiate the highlighting logic to apply to an object.
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/// </summary>
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/// <param name="color">An optional colour to highlight the game object to. The highlight colour may already have been set in the `Initialise` method so may not be required here.</param>
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/// <param name="duration">An optional duration of how long before the highlight has occured. It can be used by highlighters to fade the colour if possible.</param>
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public abstract void Highlight(Color? color = null, float duration = 0f);
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/// <summary>
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/// The Unhighlight method is used to initiate the logic that returns an object back to it's original appearance.
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/// </summary>
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/// <param name="color">An optional colour that could be used during the unhighlight phase. Usually will be left as null.</param>
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/// <param name="duration">An optional duration of how long before the unhighlight has occured.</param>
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public abstract void Unhighlight(Color? color = null, float duration = 0f);
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/// <summary>
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/// The GetOption method is used to return a value from the options array if the given key exists.
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/// </summary>
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/// <typeparam name="T">The system type that is expected to be returned.</typeparam>
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/// <param name="options">The dictionary of options to check in.</param>
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/// <param name="key">The identifier key to look for.</param>
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/// <returns>The value in the options at the given key returned in the provided system type.</returns>
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public virtual T GetOption<T>(Dictionary<string, object> options, string key)
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{
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return (T)VRTK_SharedMethods.GetDictionaryValue(options, key, default(T));
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}
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/// <summary>
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/// The UsesClonedObject method is used to return whether the current highlighter creates a cloned object to do the highlighting with.
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/// </summary>
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/// <returns>Returns `true` if the highlighter creates a cloned object to apply the highlighter on, returns `false` if no additional object is created.</returns>
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public virtual bool UsesClonedObject()
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{
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return usesClonedObject;
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}
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/// <summary>
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/// The GetActiveHighlighter method checks the given GameObject for a valid and active highlighter.
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/// </summary>
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/// <param name="obj">The GameObject to check for a highlighter on.</param>
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/// <returns>A valid and active highlighter.</returns>
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public static VRTK_BaseHighlighter GetActiveHighlighter(GameObject obj)
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{
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VRTK_BaseHighlighter objectHighlighter = null;
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VRTK_BaseHighlighter[] foundHighlighters = obj.GetComponents<VRTK_BaseHighlighter>();
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for (int i = 0; i < foundHighlighters.Length; i++)
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{
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VRTK_BaseHighlighter foundHighlighter = foundHighlighters[i];
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if (foundHighlighter.active)
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{
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objectHighlighter = foundHighlighter;
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break;
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}
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}
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return objectHighlighter;
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}
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protected virtual void OnDisable()
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{
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if (unhighlightOnDisable)
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{
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Unhighlight();
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}
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}
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}
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}
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