Assignment for RMIT Mixed Reality in 2020
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// SteamVR System|SDK_SteamVR|002
namespace VRTK
{
#if VRTK_DEFINE_SDK_STEAMVR
using Valve.VR;
#endif
/// <summary>
/// The SteamVR System SDK script provides a bridge to the SteamVR SDK.
/// </summary>
[SDK_Description("SteamVR (Standalone:OpenVR)", SDK_SteamVRDefines.ScriptingDefineSymbol, "OpenVR", "Standalone")]
public class SDK_SteamVRSystem
#if VRTK_DEFINE_SDK_STEAMVR
: SDK_BaseSystem
#else
: SDK_FallbackSystem
#endif
{
#if VRTK_DEFINE_SDK_STEAMVR
/// <summary>
/// The IsDisplayOnDesktop method returns true if the display is extending the desktop.
/// </summary>
/// <returns>Returns true if the display is extending the desktop</returns>
public override bool IsDisplayOnDesktop()
{
return (OpenVR.System == null || OpenVR.System.IsDisplayOnDesktop());
}
/// <summary>
/// The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing.
/// </summary>
/// <returns>Returns true if the Unity app should render with low resources.</returns>
public override bool ShouldAppRenderWithLowResources()
{
return (OpenVR.Compositor != null && OpenVR.Compositor.ShouldAppRenderWithLowResources());
}
/// <summary>
/// The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off.
/// </summary>
/// <param name="force">If true then Interleaved Reprojection will be forced on, if false it will not be forced on.</param>
public override void ForceInterleavedReprojectionOn(bool force)
{
if (OpenVR.Compositor != null)
{
OpenVR.Compositor.ForceInterleavedReprojectionOn(force);
}
}
#endif
}
}