// Simulator Boundaries|SDK_Simulator|004
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namespace VRTK
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{
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using UnityEngine;
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/// <summary>
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/// The Sim Boundaries SDK script provides dummy functions for the play area boundaries.
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/// </summary>
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[SDK_Description(typeof(SDK_SimSystem))]
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public class SDK_SimBoundaries : SDK_BaseBoundaries
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{
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private Transform area;
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/// <summary>
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/// The InitBoundaries method is run on start of scene and can be used to initialse anything on game start.
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/// </summary>
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public override void InitBoundaries()
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{
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}
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/// <summary>
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/// The GetPlayArea method returns the Transform of the object that is used to represent the play area in the scene.
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/// </summary>
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/// <returns>A transform of the object representing the play area in the scene.</returns>
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public override Transform GetPlayArea()
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{
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if (area == null)
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{
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GameObject simPlayer = SDK_InputSimulator.FindInScene();
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if (simPlayer)
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{
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area = simPlayer.transform;
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}
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}
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return area;
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}
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/// <summary>
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/// The GetPlayAreaVertices method returns the points of the play area boundaries.
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/// </summary>
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/// <returns>A Vector3 array of the points in the scene that represent the play area boundaries.</returns>
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public override Vector3[] GetPlayAreaVertices()
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{
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float inner = 0.9f;
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float outer = 1f;
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Vector3[] vertices = new Vector3[8];
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vertices[0] = new Vector3(inner, 0f, -inner);
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vertices[1] = new Vector3(-inner, 0f, -inner);
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vertices[2] = new Vector3(-inner, 0f, inner);
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vertices[3] = new Vector3(inner, 0f, inner);
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vertices[4] = new Vector3(outer, 0f, -outer);
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vertices[5] = new Vector3(-outer, 0f, -outer);
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vertices[6] = new Vector3(-outer, 0f, outer);
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vertices[7] = new Vector3(outer, 0f, outer);
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return vertices;
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}
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/// <summary>
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/// The GetPlayAreaBorderThickness returns the thickness of the drawn border for the given play area.
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/// </summary>
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/// <returns>The thickness of the drawn border.</returns>
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public override float GetPlayAreaBorderThickness()
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{
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return 0.1f;
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}
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/// <summary>
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/// The IsPlayAreaSizeCalibrated method returns whether the given play area size has been auto calibrated by external sensors.
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/// </summary>
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/// <returns>Returns true if the play area size has been auto calibrated and set by external sensors.</returns>
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public override bool IsPlayAreaSizeCalibrated()
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{
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return true;
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}
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/// <summary>
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/// The GetDrawAtRuntime method returns whether the given play area drawn border is being displayed.
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/// </summary>
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/// <returns>Returns true if the drawn border is being displayed.</returns>
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public override bool GetDrawAtRuntime()
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{
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return false;
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}
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/// <summary>
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/// The SetDrawAtRuntime method sets whether the given play area drawn border should be displayed at runtime.
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/// </summary>
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/// <param name="value">The state of whether the drawn border should be displayed or not.</param>
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public override void SetDrawAtRuntime(bool value)
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{
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}
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}
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}
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