Assignment for RMIT Mixed Reality in 2020
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// Base Boundaries|SDK_Base|007
namespace VRTK
{
using UnityEngine;
/// <summary>
/// The Base Boundaries SDK script provides a bridge to SDK methods that deal with the play area of SDKs that support room scale play spaces.
/// </summary>
/// <remarks>
/// This is an abstract class to implement the interface required by all implemented SDKs.
/// </remarks>
public abstract class SDK_BaseBoundaries : SDK_Base
{
protected Transform cachedPlayArea;
/// <summary>
/// The InitBoundaries method is run on start of scene and can be used to initialse anything on game start.
/// </summary>
public abstract void InitBoundaries();
/// <summary>
/// The GetPlayArea method returns the Transform of the object that is used to represent the play area in the scene.
/// </summary>
/// <returns>A transform of the object representing the play area in the scene.</returns>
public abstract Transform GetPlayArea();
/// <summary>
/// The GetPlayAreaVertices method returns the points of the play area boundaries.
/// </summary>
/// <returns>A Vector3 array of the points in the scene that represent the play area boundaries.</returns>
public abstract Vector3[] GetPlayAreaVertices();
/// <summary>
/// The GetPlayAreaBorderThickness returns the thickness of the drawn border for the given play area.
/// </summary>
/// <returns>The thickness of the drawn border.</returns>
public abstract float GetPlayAreaBorderThickness();
/// <summary>
/// The IsPlayAreaSizeCalibrated method returns whether the given play area size has been auto calibrated by external sensors.
/// </summary>
/// <returns>Returns true if the play area size has been auto calibrated and set by external sensors.</returns>
public abstract bool IsPlayAreaSizeCalibrated();
/// <summary>
/// The GetDrawAtRuntime method returns whether the given play area drawn border is being displayed.
/// </summary>
/// <returns>Returns true if the drawn border is being displayed.</returns>
public abstract bool GetDrawAtRuntime();
/// <summary>
/// The SetDrawAtRuntime method sets whether the given play area drawn border should be displayed at runtime.
/// </summary>
/// <param name="value">The state of whether the drawn border should be displayed or not.</param>
public abstract void SetDrawAtRuntime(bool value);
protected Transform GetSDKManagerPlayArea()
{
VRTK_SDKManager sdkManager = VRTK_SDKManager.instance;
if (sdkManager != null && sdkManager.loadedSetup.actualBoundaries != null)
{
cachedPlayArea = (sdkManager.loadedSetup.actualBoundaries ? sdkManager.loadedSetup.actualBoundaries.transform : null);
return cachedPlayArea;
}
return null;
}
}
}