namespace VRTK.Examples.Old
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{
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using UnityEngine;
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public class FireExtinguisher_Sprayer : VRTK_InteractableObject
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{
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public FireExtinguisher_Base baseCan;
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public float breakDistance = 0.12f;
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public float maxSprayPower = 5f;
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private GameObject waterSpray;
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private ParticleSystem particles;
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public void Spray(float power)
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{
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if (power <= 0)
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{
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particles.Stop();
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}
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if (power > 0)
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{
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if (particles.isPaused || particles.isStopped)
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{
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particles.Play();
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}
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#if UNITY_5_5_OR_NEWER
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var mainModule = particles.main;
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mainModule.startSpeedMultiplier = maxSprayPower * power;
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#else
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particles.startSpeed = maxSprayPower * power;
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#endif
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}
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}
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protected override void Awake()
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{
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base.Awake();
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waterSpray = transform.Find("WaterSpray").gameObject;
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particles = waterSpray.GetComponent<ParticleSystem>();
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particles.Stop();
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}
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protected override void Update()
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{
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base.Update();
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if (Vector3.Distance(transform.position, baseCan.transform.position) > breakDistance)
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{
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ForceStopInteracting();
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}
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}
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}
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}
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